Mobile Gaming Global Market Report 2022 – Market Size, Trends and Global Forecast 2022-2026
The Business Research Company’s Global Mobile Gaming Market Report 2022: Market Size, Trends and Forecast to 2026
LONDON, GREAT LONDON, UK, Sept. 15, 2022 /EINPresswire.com/ — According to “Mobile Gaming Global Market Report 2022 – Market Size, Trends, And Global Forecast 2022-2026” published by The Business Research Company, the mobile gaming market size will expected to grow to $209.12 billion by 2026 at a compound annual growth rate (CAGR) of 15.77%. The growing penetration of smartphones is expected to drive the growth of the mobile games market.
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The mobile games market consists of the sale of mobile game services by entities (organizations, sole proprietors and partnerships) that are games designed and played on mobile devices such as smartphones, feature phones, pocket PCs, personal digital assistants (PDA), tablets, and others. Mobile games range from simple to complex games involving 3Ds, AR (augmented reality), and others.
Global Mobile Gaming Market Trends
Technological advancement is one of the major trends in the mobile gaming market that is gaining popularity. The market is witnessing the integration of virtual reality (VR) and augmented reality (AR) technologies into mobile gaming for truly immersive gaming experiences. VR is a computer-generated environment with scenes and objects that appear real, while AR combines virtual information with the real world. Through VR goggles, VR allows gamers to escape reality by immersing themselves in a different game environment or reality. AR does not transport from one current location to another; instead, it enhances or modifies some aspects of the current environment in a game. Key players focus on offering technologically advanced mobile gaming to strengthen their position in the market. For example, in April 2022, Meta (formerly Facebook), the US tech company, held the Meta Quest Gaming presentation for 2022 and unveiled a virtual reality (VR) version of Ghostbusters. Ghostbusters VR allows gamers to hunt, shoot and capture ghosts in the Ghostbusters universe, with available single and multiplayer game modes.
Global Mobile Gaming Market Segments
The global mobile gaming market is segmented:
By device type: smartphone, smartwatch, PDA, tablet, others
By OS: Android, iOS, Windows, others
By Genre: Action & Adventure, Arcade, Role Playing, Sports, Other
On subscription: free, premium
By Geography: The global mobile gaming market is segmented into North America, South America, Asia-Pacific, Eastern Europe, Western Europe, Middle East, and Africa. Of these regions, Asia-Pacific has the largest share.
Read more about the global mobile gaming market report here
https://www.thebusinessresearchcompany.com/report/mobile-gaming-global-market-report
Mobile Gaming Global Market Report 2022 is one of a series of new reports from The Business Research Company that provides a global mobile gaming market overview, analysis and forecasting of the market size and growth for the global mobile gaming market, global mobile gaming market share, global mobile gaming market segments and geographies, players in the global mobile gaming market, mobile gaming worldwide leading earnings, profiles and market shares of competitors. The Global Mobile Gaming Market Report identifies top countries and segments for opportunities and strategies based on market trends and key competitors’ approaches.
TBRC’s 2022 Mobile Gaming Global Market Report includes information on the following:
Data Segments: Market size, worldwide, by region and country, historical and forecast, and growth rates for 60 geographies
Key Market Players: Activision Blizzard Inc, CyberAgent Inc, Electronic Arts Inc, GungHo Online Entertainment Inc, Microsoft Corp, NetEase Inc, Niantic Inc, Tencent Holdings Ltd, The Walt Disney Co, Ubisoft Entertainment, Nintendo, MocoSpace, Nexon, Gamevil and DeNA Co Ltd.
Regions: Asia Pacific, China, Western Europe, Eastern Europe, North America, USA, South America, Middle East and Africa.
Countries: Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.
And so much more.
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The Business Research Company has published more than 1,000 industry reports, covering more than 2,500 market segments and 60 regions. The reports are based on 150,000 data sets, extensive secondary research and exclusive insights from interviews with industry leaders. The reports are updated with a detailed analysis of the impact of COVID-19 on various markets.
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