
As Battle Royals become more diverse and accessible, they are quickly becoming a lot more fun to play for all types of gamers. This allowed developers to experiment with the genre and see where it can go beyond gunplay. This is something that rumbleverse does it really well; it changed the formula, making it a fun game overall. rumbleverse changes the formula quite a bit; like Naraka: Blade point, it mainly focuses on melee to close range combat. This means that players will play more aggressively as the game does not require much strategy.
Being different and easy to play can make rumbleverse one of the best battle royals to play on xbox. Which in turn has made the genre itself grow. What the game does differently from others is how it plays, players choose moves instead of weapons, and those moves can be used throughout the match. They will know most of the moves they get as they will often pick them up. However, what players don’t know are the moves they already have, most of which can complement their attacks. This list should give you a good idea of those moves, and players should use them often because they already have them.
5 super jump
There are many ways to explore the world of rumbleverse, after all, it’s a battle royal over mobility, so moving is very important. Much like the Boost Jump, where players jump as soon as they hit the ground, in turn, gives them more height on the second jump. Super Jump works much the same, but the main difference is that there is one extra step. Once players hit the ground, they must jump as if doing a Boost Jump, then, in the air, do a dodge move.
That dodge move gives players even more height, making it easy to get out of hot situations. While this move can be done on most surfaces, players should try it on springy surfaces for added effect. This means trucks, banners and other things that can give players more height. If they do the Super Jump on one of those bouncy surfaces, they will gain even more height. If players do this move right, they will see a gust of wind around their character after coming down.
4 Halo Jump
Jumps are a great way to get around, and the higher the jump, the better the player can master a fight. Super Jump is a great jump move to help them out of any conflict. But the best way to make that jump is to do it before or after a fight, because there’s a build-up to it. On the other hand, players can use the Halo Jump for many reasons, such as helping players to jump further, which is something they should do. Moreover, it is difficult to counter. The best thing about the Halo Jump is that it is just as fast as the normal jump in Rumblevers. To make this move, players must tap or hold the block, jump, and then press dodge in quick succession.
The hardest part about this move is entering the buttons, but once players learn that, they can quickly go anywhere. In addition, unlike most jumps in the rumbleverse, is that the Halo Jump maintains momentum before starting the jump. So when players run for the jump, they maintain the same momentum as Halo Jump. An extra tip for this jump, if they hit the dodge button beforehand, the Halo Jump can launch them further, which is really great if players want to escape or get back into the circle. Plus items that cannot be leveled up can be easily done with this jump.
3 Super cancelled
This is something many players don’t know they can do, especially the newer ones. The Super Cancel is a great move for players to defend themselves against stronger attacks. If an enemy player is about to splat a wall or stun the player, this is a great way to counter that. As long as players splat the wall and stun first, countering becomes very easy. Once they take the first steps, players must grab the enemy and launch into the air. From there, players can take offense to push them out of the circle or deal a lot of damage.
This move is best combined with perks like Tempers, which only deal 20 percent more damage after the player is hit. In battle royal games like rumbleverse, players are often attacked. So with this advantage plus the Super Cancel move, attacking enemies will come easy. However, this attack is best done on the ground, as players have to grab enemies, which is easier than in the air, but not impossible.
2 Wall/air grabs
One of the best things about rumbleverse is that’s pretty fun, but also punishes players for being off their guard. Wall and Air Grabs are a good example of this, as it can stop an enemy player from getting away. If an enemy climbs a wall, players can climb after him or use the Halo or Super Jump to catch up with him, then grab them and throw them down. Plus, if players land on one of the hot landing spots, this move can often be done.
At the start of each match, enemy players will either be focused on getting loot or escaping, and if they know they can do a Wall Grab early on, they can. The Air Grab is also very useful, players can catch an enemy player jumping and do the same as a Wall Grab. However, players need to be careful because if they can do it, so can enemies. The best way to dodge it is to use the air dodge mechanism, something players can forget to use.
1 wall jump
As mentioned before, one of the largest and most important mechanics in rumbleverse is movement, getting away from the enemy or chasing them. Wall Jumping takes everything that Super Jump and Halo Jump are and makes them better. Wall Jumping can interact with those jumps, making the player fast and harder to hit. While air dodges are a great way to counter the wall and air grabs along with other attacks, wall jumping is an even better way to counter that.
However, when using this move, players should keep an eye on their stamina as each step takes it away at a steady rate. However, as mentioned earlier, if they use this jump with other moves in this list, getting from point A to point B will make them move faster, and may not use as much stamina.
rumbleverse is now available on Xbox Series X/S, Xbox One, PS5, PS4, and PC.
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