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Return to Monkey Island has made it feel like the franchise has never gone away. So much of the game’s commercial and critical success is based on recapturing the warmth and humor that made LucasArts’ classic titles so beloved, although it never hurts to have a heartfelt story, challenging non-linear puzzles, and a beautifully crafted game. add art design to the game. bubbling voodoo cauldron. Return to Monkey Island is a comedic triumph, and it owes much to the talents of returning lead writers, Ron Gilbert and Dave Grossman.


Making something funny, let alone a point-and-click adventure game released more than thirty years after the very first installment of the series, is no easy task. As effortless as it may seem when a movie, TV show, or video game nails its lighter or comedic aspects, it’s much harder to get to a point where the jokes land and the laughs flow, much harder than the finished project ever could. to indicate. Fortunately, it is a challenge for which the Monkey Island writers have risen time and again.

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Comic elements require an accurate level for perfection

A lot of YieldIts success as a vehicle for comedy is due to the inherited understanding that humor, like all precious goods, operates on the Goldilocks principle of not too much, not too little. For those who manage to discover the secret of what makes something funny, using this gift comes with an understanding of moderation, especially within the gaming world. Use it too much and gags can become increasingly hollow and intrusive. Use it too little, and the work might as well be a Shakespearean tragedy. Yield is probably the most heartfelt and heartfelt game in the Monkey Island canon, so occasionally dialing back the comedy in favor of more heartfelt emotional beats, feels perfectly appropriate for a game that often acts as a tribute to its own legacy.

This is a rule that Yield runs beautifully and rarely gives the feeling that the game or its characters are ever actively trying to be funny while using his bag of comedic tricks sparingly. The humor in Yield is always in tune with the contextual motivations of its characters and their actions, so that instead of ending up with an endlessly ironic prank-fest that turns things into an outright parody, Yield rewards players with a soft, warm and charming sense of the absurd. For those pirates who actually take the time to read the dialogue and get the more subtle jokes (like the idea that a “Mighty Pirate” would one day have a “To-Do list”), the rewards are even greater.

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Overuse of humor can lead to comedy fatigue

Yield avoids the pernicious symptoms of what might be called ‘comedy fatigue’, the danger of players getting sick from a character or gag after being exposed to it for a long time. Keep in mind that Ron Gilbert’s latest version will probably take between 10 and 15 hours for most standard hijackers, a long time to be stuck with a game starting to test a player’s patience. Instead of, Monkey Island has an almost Simpsons-like sensibility when it comes to character design and craft, in that it aims to give each figure a few broad, identifiable traits and then play them out for effect, his joke style has always been driven by the characters themselves.

This is true Yield‘s supreme voice acting and fantastic art style combine to maximum effect. Dominic Armato is perfect as usual as Guybrush Threepwood, veteran voice actor Jess Harnell gives the Ghost Pirate LeChuck a new lease of life in undead, and Denny Delks Murray remains as deliciously bitter as ever. These characters together form the world of Monkey Island feel alive and alive and imbue the game’s surreal universe with the sense that there are even more unknown shores teeming with equally delightful and eccentric native inhabitants.

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Return to Monkey Island offers exact measures of irony and jokes

There is also a certain ironic distance carved by Gilbert and co. like the subversive meta humor from previous Monkey Island games gives again Yield a lovingly ironic twist on the pirate genre. The Monkey Island series has a history of jokes, often about LucasArts, staffers, or other pop culture references, from the classic “Ask me about Loom” gag from the first entry to the infamous technical support helpline in LeChuck’s Revenge. Only in Monkey Island pirates would love to break character to pitch for the latest LucasArts adventure.

Yield continues this tradition of poking fun at the swashbuckling adventure genre without openly mocking it. Jokes at the expense of the protagonist Guybrush and his unfailing luck remind players of the damage classic hero archetypes often inflict as they search for meaningless secrets and legends. This is most perfectly illustrated when Guybrush destroys an entire forest habitat to make a mop or practically poisons the queen of Brrr-Muda to win a golden key. The thought of the terrifying Ghost Pirate LeChuck with a diary or the idea of ​​a scurvy quarantine, complete with a ridiculously unofficial and unanswerable questionnaire, juxtaposes ideas of idealized adventure on the high seas with the ever-intrusive mundane pirate bureaucracy.

Return to Monkey IslandThe brilliance of the game is in part due to its successful recapture of the wit and humor that made the original games so upbeat, balancing the comedic aspects with affection, charm and some genuinely affectionate pulls to the hearts. By bringing back the original writers, Yield captures the essence of what it means to be a comedy adventure game without ever surpassing its welcome, gently teasing the subject, but never falling into an insufferable total parody. Here is the hope Yield can help usher in the resurgence of two seemingly extinct gaming trends: point-and-click adventure titles and the idea that modern games really have a good sense of humor.