Although the not mapped movie was criticized for not being faithful enough to its source material, there’s a good reason it couldn’t adapt the video games story directly. After the enormous success of the not mapped video game franchise, a film adaptation always seemed inevitable. The action-adventure character of not mappedThe story and the games’ global narratives felt like a cinematic experience from the start, making it seem like Nathan Drake was always destined for the big screen. But while the game franchise continued to grow, the development of a not mapped movie adaptation repeatedly jammed.
Over the years, many actors were attached to play not mapped‘s Nathan Drake, but Tom Holland was eventually cast in the lead role alongside Mark Wahlberg’s Victor “Sully” Sullivan. The not mapped the film’s story also went through a significant number of changes, and over time it began to tell an original story set years before the events of the first game. In addition to narrating a world-traveling, treasure-hunting adventure reminiscent of the video games, not mapped The film rediscovered how Sully and Nate first met, establishing the couple’s friendship while also telling a story that in turn borrowed elements from each of the games.
The fact that the film reworked elements of the games’ respective stories to better fit the story led to criticism that it was an unfaithful adaptation. But because of the way the not mapped games told Nate and Sully’s story, this was always inevitable: the games had already rewritten the characters’ histories in major ways, and the film tried to find a middle ground between faithful adaptation and capturing the essence of the characters. not mapped franchise as a whole. In addition, the fact that the not mapped film was intended to be a franchise starter in its own right, which meant the film had none of the not mapped game stories – and that was actually the best course of action, despite the criticism.
The games have already rewritten Drake’s backstory (so the movie had to too)
The first not mapped game introduced treasure hunter Nathan Drake and his best friend Sully, a couple with long unseen histories. Subsequent games revealed that Sully took in Nate as a teenager after discovering he lived on the streets of Cartagena, Columbia. However, Uncharted 4 suggested Sam Drake, Nathan’s brother—unnamed and presumed dead—subtly rewriting Nathan’s past by including a long-lost brother in the mix. This enriched the character’s backstory, but it also meant that Uncharted 4‘s flashback scenes acted as a prequel to the rest of the games’ stories.
Much of this backstory was used to inspire the plot of the story not mapped movie. Since the film acts as an origin story for Nathan Drake from Tom Holland, it was important to use his history with both Sam and Sully, and this was slightly reworked to better fit the story of the film. To summarize the backstory of four games in a single movie, not mapped movie made some changes, but the nature of the games’ stories made this inevitable. The only major difference in the established story is that Nathan Drake from the movie meets Sully about 10 years later than the game version, with the movie serving as their first adventure together.
An original story is better for an Uncharted movie franchise
The fact that the not mapped film telling an original story independent of the games is actually the best way to set up a separate franchise. While the movie could have just adapted the story of the first game, it wouldn’t technically have been the start of Drake’s story as later games explored its interesting origins later. The timeline of the not mapped game franchise isn’t set up in such a way that it would translate neatly into some movie adaptations, especially in its approach to Drake’s origins.
By starting a potential not mapped film franchise with an original story, a certain amount of freedom is allowed for future adaptations. Changes to Drake’s backstory could allow for more creative freedom in the future, which is actually more promising for a movie franchise. Rather than simply adjusting each of the games’ respective stories in turn, not mapped movie franchise is free to discover other stories thanks to the precedent set by the first not mapped movie.
Uncharted is a more faithful adaptation than it looks
Although the not mapped film has been criticized for its apparent lack of fidelity to the source material, it is actually much more faithful than it appears. Although it tells an original story, not mapped movie borrows elements from each of the games, meaning it perfectly captures the essence of the video game franchise. This is evident from the sequences de not mapped film lifted straight from the games, but also into the broader lines of the original story.
Characters from different not mapped games appear, and certain action scenes were clearly inspired by different game moments. There are some scenes that are reminiscent of Uncharted 4but the airplane scene goes straight from . lifted Uncharted 3, making it abundantly clear that the film is not based on one game. Although the not mapped movie isn’t a direct adaptation of a single story, it’s full of easter eggs, cameos, and references to the games that make it much more faithful than it is praised.
Future Uncharted Movies Could Be More Faithful (But Probably Shouldn’t Be)
As the not mapped If the movie is successful in establishing a franchise, it’s possible that future movies will directly adapt the games’ stories, although it would actually be better if they didn’t. so many not mapped game characters appeared in the film, potential sequels are free to better explore other stories in the world of the film, with Nate’s associates accompanying him on future adventures. not mapped‘s scene after the credits set up the story of the first not mapped game, in which Drake and Sully are looking for El Dorado, so it’s very possible that a sequel will be a more immediate adaptation. However, after the film’s original origin story, it might be better for sequels to branch out further.
Immediate adjustment established not mapped stories would inevitably lead to comparisons between the movies and the games, and they would also rob the movies of creative freedom and originality. as the not mapped film introduces a slightly different backstory for Nathan, it would actually be a better idea to explore its implications further, possibly reuniting Nathan and Sam for an adventure together. Regardless of the approach, Uncharted 2 may have a video game problem if it chooses to tell the story of a not mapped game, which means it would be better to follow not mapped‘s lead: Capture the spirit of the franchise as you tell an original Nathan Drake story.
0 Comments