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What impact do video games have?

  • Aniya Faulcon

FILE PHOTO: JT Taga-Anderson, 9, left, and Mika Taga-Anderson, 13, play Grand Theft Auto IV in Los Altos, California.

Paul Sakuma / The Associated Press

FILE PHOTO: JT Taga-Anderson, 9, left, and Mika Taga-Anderson, 13, play Grand Theft Auto IV in Los Altos, California.

Broadcast: September 23, 2022

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Since the early 1970s, video games have dominated pop culture, creating communities and fans around the world.

Games such as Minecraft, Grand Theft Auto, Super Mario Bros., Wii Sports, and Mario Kart have dominated the multi-billion dollar industry as some of the best-selling video games of all time with millions of copies sold.

While video games are made in the name of fun, recent studies analyze the positive and negative effects of video games.

dr. Sa Liu, assistant professor of Interactive Media Studies at Harrisburg University, said the effect of video games depends on the age group being played and the type of game being played.

“If you look at the growing body of research, it says video games are having a very positive impact,” Liu said. “And for the violent video games, the study shows that the video game violence didn’t actually increase aggression over time, but that it was other factors, including perhaps the player’s level of depression, exposure to domestic violence or other peers. . influences that affect you.”

She recommended that parents strike a healthy balance and limit the number of hours their children play video games each day to encourage children to experience other areas of their lives. On the other hand, Liu said, video games have been proven to improve cognitive function and quality of life in older adults.

Liu studies how educational games affect students and she said she sees a positive change in students’ motivation, emotions and critical thinking skills.

Lui also said that depending on the video game, people are encouraged to be competitive or cooperative and can become addicted because of the in-game challenges, rewards, positive feedback, scaffolding, and good storylines.

Now video games are played on mobile phones and in virtual reality rooms. Liu said she hopes to see more development and innovation in the video game world.

“In the future, I would say there might be more professional players competing in video games for an audience to watch. I hope to see more learning games aimed at helping students learn. It’s kind of hard to teach in real life using textbooks,” said Liu. “Hopefully we can experience more in the field of entertainment in the future. Developers and designers will be able to develop more games for a diverse audience and be more inclusive.”


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