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Paths of Zero (opens in new tab) begins near the end, taking players straight into an exciting in media res segment without any warning or explanation. The main cast is all there: the only problem is that no one playing will know who these people are, where they are or what they should be doing. Among all the mentions of unvisited places and references to events that have not yet been seen, anyone who picks up Trails from Zero will be able to see at best that the four party members are close friends who are willing to dive into dangerous and unfamiliar places for each other’s interests. It seems that everything ahead is certainly as awe-inspiring as it is deadly.

And then protagonist Lloyd wakes up on the train to Crossbell City, with no idea what that weird dream he just had was about.