Tiny Tina's Wonderlands Update 1.10

Gearbox has released Tiny Tina’s Wonderlands update 1.10 (PS5 version 1.010) on all platforms, and is for patch version 1.0.6.0A, and brings quite a few fixes to the game. Read on for the full Tiny Tina’s Wonderlands September 29 patch notes below.

Tiny Tina’s Wonderlands Update 1.10 | Tiny Tina’s Wonderlands Update 1.010 Patch Notes | Tiny Tina’s Wonderlands Update 1.0.6.0A Patch Notes | Tiny Tina’s Wonderlands Patch comments from September 29:

Fixed the following reported issues:

  • Increased the total amount of loot and crystals Fatemakers can use at once from 500 to 2000 and allowed the rabbit to spit out up to 18 pieces of gear instead of 4
    • The Loot Table has been updated to use the lowest quality Rabbit Gear to 200 Crystals, then use the best quality to 2000 Crystals.
  • Curator would occasionally decide to trigger a mission blocker during “The Ditcher” Side quest
  • Enemies occasionally spawn out of range and cause a mission blocker during “Search for Vesper’s Soulfire”
  • [Special Community Request] Custom Chaos Mode
    • Previously, higher Chaos levels would be too difficult compared to expectations. Reduced global enemy damage and health modifiers
    • Lower quality gear will disappear as Fatemakers progress through higher levels of Chaos Mode
    • Increased Chaos Mode limit to 100 and adjusted the Ascended Gear weight scale to accommodate the increase
  • Chaos Catch Up wouldn’t always work as intended
  • Character progress will occasionally revert to a previous point after hours of play
  • Gold Dice achievements achieved with other characters in a player’s profile would erroneously earn XP awards at the start of a new game
  • Added a way for Pigwart to access the cliff some Fatemakers liked to shoot him from
  • Fatemakers could get into a nearby nest and take no damage during “Kill Lake Lady”
  • Spinner Traps In Chaos Chamber Wouldn’t Allow Fatemakers To Enter “Save Your Soul”
  • Fatemakers would occasionally be unable to enter “Save Your Soul” after completing the tutorial in Chaos Chamber.
  • Fatemakers who didn’t have DLC might occasionally get into DLC maps in Multiplayer
  • Vending machines occasionally show as empty
  • [PlayStation] Previously unlocked side quest trophies could not be unlocked when transferring saved Trophy data from PS4 to PS5
  • Additional posts and members of the Gearbox LIVE team and 2K added to credits
  • Various adjustments and improvements to the user interface
  • Various performance and stability improvements
  • Several micropatches were nativized
  • … and more!

Fixed the following gear-specific reported issues:

  • Mistrial of the Gull would infect other weapons with its hidden special effect via map transitions.
  • The effects of “Class Ring” occasionally ended early when the Fatemaker’s Action Skill cooled down
  • Wards with the “Vibing” enchantment would deal critical hit damage to the attacks, rather than multiplied by the attacks
  • Threads of Fate wouldn’t destroy its projectiles after the spell ended
  • Cursed White would lose his damage boost if the division was empty when the Fatemaker switched cards
  • Greed Warden’s item card showed incorrect benefits. This was just a visual bug; no changes have been made to the function of the weapon.
  • Spellblade’s would use any melee damage instead of a melee hit and the item card description wasn’t accurate for what happened.
  • Mosquito’s Mantle’s passive ability would unexpectedly double its damage when the Crossbolt hit the target

Made the following enemy changes:

  • Stabbomancer Ghost Blades wouldn’t damage Dry’l’s arms
  • Decreased amount of the ward bar Dry’l recovers per charge from 25% to 20% in Phase 2
    • Dry’l has been a point of contention with the community for his constant neighborhood regeneration while also being resistant to the lightning that is strong against wards. Based on our testing, this should help lower the damage mitigation threshold.
  • Reduced Wastard’s recovery rate of his Spectral Aegis from 150% district regeneration to 100%
    • This should provide some relief to players struggling to break through the recovering wards while killing the Aegis, but can take the fight further.
  • Wastard ignored his timer to summon the Spectral Aegis if Fatemakers killed him before the cooldown was successful, allowing him to spawn add-ons continuously.
  • Wastard’s Magic Storm attack damage reduced by 25%
  • Knightmare’s attack damage has been reduced from 125% to 75%
  • Long-bronzed Gilbert would be unkillable in Chaos Mode

Fixed the following class-specific reported issues:

  • Clawbringer Rebuke ability would not increase damage to allies when the Clawbringer equips an armor with a Clawbringer Power increase
  • Blightcaller Bog Totem action skill occasionally fails to activate after being cast as a spell at the same time
  • Blightcaller Bog Totem could not be placed in some areas of Mount Craw

Spellshot Ambi-Hextrous would not receive two stacks of Spellweaving when casting two spells at the same time

Weekly rotations:

Weekly event! We start the fifth week of the Chaos in the World mini-event! This is an in-game, limited-time mini-event running from September 1 to October 27 at 9:00 AM PT.

  • The fifth week of the Chaos in the World Mini-Event activated!
    • Over the next few weeks, certain enemies will be affected by the Maker and show increased health and damage. Defeating them in this form will allow them to drop extra Legendaries on top of their normal special drops and have an overall increased chance of dropping items!
    • This week is:
        • Place: Tanglerift
        • Drops: claw, joint training
        • New Legendary: Blaze of Glory
      • Eros Wyvern
        • Place: upper world mini dungeon
        • Drops: Red Hellion
        • New Legendary: Hawkins’ Wrath

The featured run of the Chaos Chamber has been updated! The Leaderboard has been reset. Are you at the top of the charts this week?

Featured runs are available in the Chaos room after you complete the main story, and normally rotates every Thursday at 9:00 a.m. PT. They’re the same for all players, so jump in and see how your run went compared to other Fatemakers!

  • This run features Banshee and Monstrous Shroom! Get ready for another Cursed Featured Run in the Chaos Chamber! Look after, a terrible curse happens to everyone who enters! Then there’s A LOT of loot…

Source: Play Wonderlands