
The author of the novel, a novel, was a writer. Games Mode
Publisher in Russia No developer in the world Game Studios: The upcoming release is the sequel to the release of the game.
Minimum requirements Intel Core i7-4770K 3.5 GHz / AMD Ryzen 5 1600 3.2 GHz, 8 GB RAM, DirectX 12 compatible graphics card, 6 GB memory such as NVIDIA GeForce GTX 1060 / AMD Radeon RX 5500 XT 30 GB hard drive, Steam Account Recommended Requirements Intel Core i7-4770K 3.5GHz / AMD Ryzen 5 2600 3.4GHz, 12GB RAM, DirectX 12 Compatible Graphics
Official site
Played on PC.
If you remember, the classic slashers have been forgotten along with the seventh generation of consoles. In fact, on the PlayStation 4 and Xbox One, there is only one name – Devil May Cry 5 – available from the representative of that type of band. The beauty of Bayonetta looked to the Wii U. They died or radically changed their appearance, like Kratos. You can say yes.
That history of the past is old, as long as it is in the past. Italian Reply Game Studios is the first to introduce a golden classic. What looks very fresh from now on is quite on many Dark Soul fans.
The developers know how to make a first impression!
#serted city #serted October!
Ilden, once beautiful, is now being destroyed and overrun by monsters. In his heart the temple of the Triarchy formed a chasm, which left the veil to separate the living and the spirits from the divine. The latter invade the physical dimension and hate individuals, transforming them into nightmarish creatures. Only the Order of the Ash Knights can fight such a dark creature. They are the most important warriors in their lives. Each of them is a duet of a living warrior and the spirit of the deceased chained to him.
That’s our role. Briard and Lut sail past a dilapidated boat to the harbor of Ilden. A breathtaking spectacle of a city with a panoramic view of the city opens up to the eye, stretching from the riverbank to the mountain top. From the start, Soulstice is great for its seamless visual style. In our opinion, the pillar of light of the temple that pierced the sky becomes our ultimate goal. As you progress, you will become familiar with this technique. After entering the back streets of Ilden, you can clearly see how you get closer to the beer.
Exciting storytelling has never been true for slashers, and that includes Soulstice. But even a simple story can be told in such a way that it is interesting to follow. And here the Italians have succeeded. The simple mission to get rid of monsters turns into a jumble of secrets from the sisters’ past and a conspiracy at the top of the Order. While the characters seem to vary in depth, they have textured characters and skeletons in the cabinets.
With Lut, it can be seen in the past through the eyes of your eyes.
This report is well known and references to fantasy works are clearly mixed with his own findings. As for the story, the inspiration was taken from anime like Berserk and Claymore. The style is more reminiscent of the European myths, and a startle effect makes the image comical, the origin of oriental animation is clearly visible in the presentation, the angles and the direction.
#Roat and blue named ‘Blue’.
Physics also refers to very specific works. First, of course, to the first Devil May Cry (well, or to Dante’s Inferno, if you remember something fresher). Briard has the famous swing with a huge sword called Ash Protector, can thrust forward and skillfully juggle enemies. Of course there are not many more stroke combinations than Dante or Kratos. The difference between two different weapons in the chain means a lot of battles in Soulstice.
A sword is not included in the chimera’s arsenal, but a whip, a bow, stilettos and even club games that have built-in cannons attached. You can switch the gamepad directly between them. One thing is, the idea is good, you don’t have to climb through the gear menu. On the other hand, in the war world it is sometimes easy to forget that when you select a dagger, you have to press left twice. But if you continue to get used to it, you can do a really impressive pirouette: pull up, open with a hammer and fly into the air and fly straight to him. Bring down a hail of thousands with stilettos and drive the hammer into the ground, then crush the enemy again!
The enemy’s hand was pressed on his head. And no stamina bars!
At first, Soulstice seems pretty easy, even on the highest difficulty (the only one left on the first playthrough). As in the Second God of War, one can just ruthlessly press the button, and Briar will disperse the possessed by a vast size. It should be noted that there is no doubt that a specific weapon is useful in a certain situation: a hammer can blow on a broken arm, a bow can perfectly land flying creatures and so on.
For help and to avoid damage, you can dodge or go out with Lut. If you press the right key, Lut will not attack a melee attack, freeze a very strong hit, or disable an enemy attack. That system is similar to Batman: Arkham, but is more varied and limited.
Mind protection is impossible without ever switching hands. If many opponents attack you at the same time, it will never work to remember. They pressed the button for a few seconds. Basically they lost the chance to intercept blows. But when Lute pumps, the reflection of attacks will not only protect against damage, it also gives rewards: freeze multiple enemies and make them run around the arena. When the enemy lands, his speed increases and we can roll into the rocks.
Fraternization is in order. All directions are for arm and legs without physics.
After making a successful series of attacks and taking no damage, the sisters build unity at a certain level as quickly as possible, and when the final blow turns into a very powerful move. In addition, the attack chain will be complete with each weapon depending on the finish. You can say your sword explodes in the bow and whips everything up. It is important to get used to the weapon change on the fly.
The greater complexity must be taken into account. The arena has new faces that require a certain approach and weapons. Different combinations of monsters make you think in which order it is better to destroy them. Luth is trained in the subject of incarnation and exile. Simply put, make a blue or red orb around Briar so that you can destroy the possessed of a certain color. For example, incorporeal ghosts can only be hit in the blue field, and scarlet crystals can only be hit in red.
In the second half of the paragraph, it seems like the developers overdid it to try and diversify ten to fifteen hours of combat. At some point, there are traps on the arenas that explode or freeze in the arenas. From then on, you have to track your enemies, master their attacks with Luts defense and enable the necessary fields to attack specific opponents. But if you want to, you should also remember how to avoid hitting a mine.
Make the Devil Trigger a point. Sorry, this is from another game. In general, the Ill tear you is activated every mode.
#Should have stopped in time.
Thus, the difficulties that seem to be ignored quite easily appear acutely. Of course, the biggest grumbler of all slashers is a naughty camera stuck in the wall. When forced to fight a large mutant in a cramped room, you find yourself in a corner where the operator suddenly panics and loses sight of both the opponent and the protagonist. The wind blows quickly. And if it wasn’t you, just arrows and spears, you barely scratched the chimera, so you could suddenly have half a million pounds of money, but it didn’t take much time.
It is thought to make life easier, but sometimes it is just the opposite. The most intense and keenly obsessed people must be knocked down first; before the ghosts leave, and eventually must be killed. With the virtual machine it is difficult to find a dozen targets all over the arena, but even the virtual manager unfortunately tries. To get what you want, the ghost has time to revive the flesh, and you have to defeat the fat villain for a few minutes. And this is not only an additional risk, but also a deterioration of the combat result.
Refer to Berserk at almost a second!
The game rewards you with rank from iron to diamond. The higher the total ranking per chapter, the higher the leveling points. You will have fewer resources to improve Briar and Lut, which will put you in a slightly worse situation in the next chapter, and it will be easier for you to see a better result.
Very well, many of the crystals needed to gain new abilities are still discovering you exploring the environment. It is vital to get into every corner of the map and the resources are hidden in every nook and cranny of Ilden. And it’s nice to pause during combat for a straight forward platformer or a separate combat test.
Soulstice suffers from the sheer number of events that have caused further damage to the body. At the very least, about 15 hours for a classic slasher is too much, especially if there isn’t that much mechanics. Therefore, they have to combine them in the worst possible way, sometimes they have to face the comparison. First of all, the game was easy to repeat with a third without leaving, or the opening without a new weapon is too long, the scenery gets very boring and sometimes a whole hour goes by without a plot event. This reminder is important because it is necessary to stop it in time.
Bosses are savory decorations. It’s a shame they aren’t enough for its duration.
* * *
While I had no complaints, because of every element, about balance and length, Soulstice was a solid game, reminding me that the slasher genre is forgotten by a lot of people. From there it is easy to get a lot of fun because of spectacular fights, a beautiful photo with unforgettable style and a surprising story.
Advantages:
dynamic combat system with many nuances; Ilden’s capitalization is visual, in terms of history and time; interesting boss fights are interesting.
Defects:
insufficient, the density causes the problem of unbalanced camera.
Graphics
The best photos with mature styles and flaws are masked using cel-shading technology.
Sound
Dynasty soundtrack, seemingly impossible on its own and with the ability to reshape adrenaline.
This game is a single player.
Classic slasher, with many of his ideas. Fixed camera, huge enemies and many powerful techniques to destroy them.
Estimated travel time.
Seventeen hours were spent on the first pass if the difficulty was realized (of those opened immediately), as well as determining the various traces found.
collective game
This is not provided.
General impression
A very unexpected explosion occurred on the deer. Soulstice seems new again.
7/10 ratings.
Read more about the assessment process.
Video:
If you notice anything suspicious, use the mouse and press the name “Cratch”.
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