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The developers of MOONTON games have introduced a new Patch Update in the Advanced Server Involving Hero customizations, Battlefield customizations and more. In addition, this is the last stage of the changes in the Talent System on the Advanced Server. Players will have the last chance to test the Talent System with the current Patch Update. Let’s get the Patch 1.7.16 update from Mobile Legends in detail.

Mobile Legends Patch 1.7.16 Update: Hero Adjustments

Joy (polished)

Players want to make her Skill 1 more important in her combo so that there is more room for player mechanics.

Skill 1 (↑)

  • Damage Bonus: 40% Magical Power >> 120% magic power
  • Cooling down: 5s >> 4s
  • Duration: 2.4s >> 1.2s

Lesley (adapted)

Mobile Legends Collector Skins, Mobile Legends Patch 1.7.16 Update
Image via MOONTON Games

Lesley slightly improved her laning ability and replaced her damage taken in the late game. The developers have also optimized the game feel of some of her skills.

Attributes (↓)

  • Basic attack: 131 >> 140
  • Attack growth: 9 >>7
  • Attack speed ratio: 100% >> 80%

Passive (↑)

The developers have fixed an issue where some equipment cannot take advantage of the Crit Chance bonus from this ability.

Skill 1 (↑)

The developers have fixed an issue where some equipment cannot take advantage of this ability’s bonus attack.

Skill 2 (↑)

  • Optimized the game feel of the next improved base attack.
  • Optimized the game feel of the following skill 1.

Other (↑)

The bullet speed of Basic Attack and Ultimate has been increased slightly.

Gusion (polished)

Adjusted the lightly grained damage adjustments of his Passive and his HP Regen logic.

Passive (↓)

  • Damage per stack: 5% of target’s lost HP >> 4%
  • HP Rain: 80% of his damage >> 50 per stack + 25% Magic Power (up to 4 stacks)
  • Fixed an issue where enhanced base attack could not be triggered in certain situations.

Beatrix (Nerfed)

Beatrix Mobile Legends, Mobile Legends Patch 1.6.24 Update, Mobile Legends July 2022 Tier List
Image via MOONTON Games

The idea of ​​the latest patch is to further refine her bursting single shots and polish her in other aspects.

Passive (↓)

The initial reload time of all weapons has been slightly reduced.

Basic Attack (↓)

  • Racer (sniper rifle) (↓):
    • Physical Attack: 360-465% >> 365-400%
  • Wesker (Shooting Rifle) (↓):
    • Physical Attack: 125-195% >> 150-220%; consecutive damage up to 50% >> 25%

Ultimate (↓)

  • Wesker (Shooting Rifle) (↓): 295-445 + 110% Physical Attack >> 350-550 + 130% Physical Attack.
    • Consecutive bullet damage dropped to 75%, 50%, and 25% (the next ones stay at 25%).

Special ability (↑)

Reload time: 5s >> 3s

Faramis (Nerfed)

The developers rolled back the previous tweaks to his Skill 1 because the results didn’t meet our expectations. However, the developers will reject him on the following aspects as he has been quite strong in higher ranks and even professional games.

Skill 1 (↓)

  • Cooling down: 15s >> 18s
  • The official server version will be restored.

Skill 2 (↓)

Initial Damage: 330-480 + 144% magic power >> 300-450 + 108% magic power

Ultimate (↓)

Basic Extra HP: 700-900 >> 600-800

Alice (polished)

Mobile Legends Alice Guide Cover
Image via MOONTON Games

Preliminary Adjustment: Currently, Alice’s traits and role make it difficult for her to settle for a build. The developers want to bolster her role as a tank mage and promote the mechanic around her blood orbs. Compared to Magic Power, Alice will now benefit more from equipment with Mana and durability.

Attributes (↓)

  • HP growth: 201 >> 169
  • Mana Growth: 110 >> 0

Passive (↑)

  • New effect: Two orbs of blood appear when nearby enemy heroes die. Alice can absorb the orbs, each of which can permanently increase her Max Mana by 20.
  • Effect removed: It recovers 50 Mana when absorbing a sphere
  • For every 12 orbs absorbed, it increases the 10% Cooldown reduction, increasing Mana Regen.

Ultimate (↑)

  • Mana costs: 40-80 >> 80-120
  • HP Rain: 60-80 + 20% Magic Power >> 60-100 + 10% magic power
  • Injury: 120-160 + 50% Magic Power >> 60-120 + 20% magic attacks + (0.5-1.5% + 0.5% per 1000 Max Mana) Max HP

Farsa (↑)

Since the last grain, Pharsa lost her charm. The developers have partly rolled back and optimized previous adjustments.

Passive (↑)

Fixed an issue that prevented Spiritual Unity from taking advantage of equipment Magic Power and Spell Vamp.

Injury: 150 + 120% Magic Power >> (8 + 1% per 200 Magic Power) Max HP

Ultimate (↑)

  • Base damage: 570-870 >> 600-900
  • Cooling down: 46-38 >> 42-34

Natalia (polished)

The developers have partially rolled back the nerf of the latest patch.

Passive (↑)

Hide duration: 0.3s >> 0.6s

Ultimate (↑)

Cooling down: 4s >> 3s

Julian (↑)

The developers have partially rolled back the nerf of the latest patch.

Passive (↑)

Cooling down skills: 10.5-7s >> 9.5-6s

Minsitthar (polished)

The early game laning or roaming ability has been improved.

Skill 2 (↑)

  • Base shield: 200-600 >> 350-600
  • The bullet speed and hitbox have been increased slightly.

Badang (adapted)

badang_fist_of_zen
Image via MOONTON Games

The reduced skill load time in the early game, but caused damage.

Skill 1 (~)

  • Attack: 13-10s >> 10-7 sec
  • Base damage from the first attack: 210-360 >> 160-260
  • Base damage from successive attacks: 115-210 >> 120-195

Valir (↑)

The power of the late game has increased slightly.

Skill 1 (↑)

Attack: 8.5s >> 9-6.5s

aamon (~)

The developers are rolling back the previous changes because the results didn’t quite meet our expectations.

Update for Mobile Legends Patch 1.7.16: Battlefield Adjustments

Equipment changes

The Shield of Athena ()

The developers want to maintain their ability to resist crack damage, which will be effective in the short term) while reducing the impact of attrition on it.

  • Trigger Condition:: Leave the fight for 10s >> 5s

Glowing Magic Wand (↓)

Damage Boost: 5 >> 2-4

Other customizations

  • Minion damage to heroes has been reduced to make it easier for low HP heroes to deal with minions alone in the late game.
  • The game feel of some heroes’ basic attack has been optimized (Wukong, Moskov, Zhask, etc.). Their attack speed will grow more smoothly as they build up their attack speed.
  • The Rage-related rules have been optimized so that Valentina steals Minotaur’s Ultimate.

Mobile Legends Patch 1.7.16 Update: System Changes

  • Removed the limit for a friend’s comment
  • The display of friend info has been optimized. Players can now view their current mode and selected hero.
  • Chat on the Hero Selection stage in classic mode also supports Auto Translate.

Bug fixes

  • Fixed an issue where some battle spells can still be used when disabled.
  • where Fleeting Time does not take effect on certain Ultimates (Kagura, Lunox).
  • Fixed an issue where Atlas’s Ultimate could pull enemies out of range.
  • Fixed an issue where X.Borg’s ability 2 was not seen from outside the bush.
  • Fixed an issue where Thamuz’s Ultimate’s attack count slightly mismatched his VFX.
  • Fixed an issue where Yin’s continuous cast of ability 1 is very unlikely to fail in extreme situations.
  • Fixed an issue where Chou could not re-throw his Ult if the target is too far away.

That’s all about the Patch 1.7.16 Update!

That’s all for today’s breakdown of the Mobile Legends Patch 1.7.16 Update in the advanced server. Let us know in the comment section below!

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