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Dunkey launches indie video game publisher Bigmode

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Video game content creator Jason “Videogamedunkey” Gastrow has established himself as one of the most popular satirists, critics, and video essayists in the field. This week, the YouTuber added a new role to his resume: video game publisher.

Gastrow, whose outspoken comedic voice has earned him an audience of millions, will fund video games of his choice through a newly formed independent game publisher, Bigmode, co-founded with his wife and fellow content creator Leah “Leahbee” Gastrow.

Dunkey, as the creator is best known, announced the news on his YouTube channel on Wednesday. In a video, Gastrow talked about his own career as a content creator dedicated to highlighting “truly inspired artwork” in video games, while describing titles he described as “soulless money grabs.” Gastrow said he was inspired to start Bigmode out of a desire to help create good indie games in a market he called “a sea of ​​mediocrity,” where quality titles are buried by subpar releases.

“I’m not looking for creative control over your games, but I do want to be involved,” Gastrow said in his video pitching to potential customers. “Bigmode is all about building the games and the developers. We’ve put a lot of effort into making the most developer-friendly contracts possible. I think we’re going to bring insane value to the table[.]”

In the announcement, Gastrow said he would make a good publisher because of his decades of experience as a game critic. He also assured his audience that his content would remain unchanged in the future.

If video games are today’s rock ‘n’ roll music, video game dunkey might be the Lester Bangs

Gastrow is the latest in a wave of influencers who have dipped their toes into game development. Gaming collective One True King invested a minority stake in Notorious Studios, which is working on a fantasy role-playing game. Esports organization 100 Thieves is developing its own shooter title. Controversial streamer Guy “Dr Disrespect” Beahm co-founded the studio Midnight Society to develop a game with blockchain capabilities. (Before streaming, Beahm worked as a community manager and level designer for Sledgehammer Games).

However, not many influencers have started publishing companies. Gastrow joins Game Grumps (a YouTube collective that published “Dream Daddy” and “Soviet Jump Game”) as one of the few creators involved in title shipping.

A prominent figure in the gaming industry – Gastrow has 7.2 million subscribers and 3.5 billion views on YouTube alone – Gastrow’s reveal of Bigmode immediately drew a mix of reactions. Most of the discussion was about Gastrow’s lack of experience in game development: he’s never made or published a game before.

“It’s exciting to have more publishers targeting new audiences – friendly competition between publishers is great for developers, signals potentially better conditions for teams and creates a hopeful future for a more inclusive creative economy – especially when players are involved in the co-creation process,” wrote Evva Karr, founder and CEO of video game consultancy Glitch, in an email to The Washington Post. In the past, Karr has worked on strategic partnerships at Activision Blizzard and as a publishing consultant at Riot Games.

Still, Karr wrote, “It can be challenging to balance a hands-off approach while having enough creative control to deliver the best possible game to players. It’s hard to ship, sell, play games on the market, negotiate with platforms, navigate distribution channels, plus advocate for and get it right by the teams that make them until you’re in the thick of it.

Game journalist Danny O’Dwyer, founder of the video game documentary channel Noclip, expressed concern about Gastrow’s new venture and wished him well, too. O’Dwyer tweeted that criticism of games doesn’t translate into development ability, and that indie developers probably won’t work with an untested publisher.

“I’m just saying I don’t know many Indians who would want an engaged publisher with no industry experience or representative,” wrote O’Dwyer. “To me, his value is in selling exposure on his channel. Must be interesting to watch.”

Indie game designer Dave Hoffman, creator of the musical puzzle title Mixolumia, echoed O’Dwyer’s in a more critical tone.

“Dunkey starts a publishing company with the ‘I’ve played so many games I know what makes them good and bad, so I’ll only publish good ones’ to learn things the hard way,” tweeted Hoffman.

The video game review process is broken. It’s bad for readers, writers, and games.

Obsidian Entertainment studio design director Josh Sawyer noted that lack of experience hasn’t stopped many other publishers and developers. Jason Schreier, journalist and author of the books “Blood, Sweat, and Pixels” (about the difficulties of game development) and “Press Reset” (about the volatile business environment of the video game industry) joked that Bigmode is not exceptional among the game industry. publishers.

“I can’t believe Dunkey started a video game publisher with no experience instead of taking the normal approach: get a Harvard MBA, work at McKinsey for five years and then fail between C-suites for the rest of your life,” wrote Scream on Twitter.

Both Jason and Leah Gastrow tweeted their thanks to supporters who had praised Bigmode’s reveal.

“The response to Bigmode has been incredible!” tweeted dunkey. “Thank you so much everyone, we can’t wait to bring you some great stuff.”

The Bigmode website is live and receiving applications from developers. Interested particles can specify publishing needs such as porting, marketing, localization, public relations, and funding requirements. Notably, Bigmode rejects any projects that use non-fungible tokens (NFTs), cryptocurrency, or any other form of blockchain technology.

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