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Sometimes it seems like developers are throwing side quests into their games just for the sake of it. It’s an unfortunate trend of quantity over quality. Skyrim is a fun game with hundreds of questsas long as the repeat “radiant” missions are counted. Then there are games like Assassin’s Creedwith his follow missions and get quests. Is it really worth turning a game into a 60-hour experience when 30 of those hours are completely forgettable?


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True, preparing content that some players might not even see is difficult. It takes guts, to trustand design know-how make side missions good. The really great are undervalued and deserve a party. That’s why we took this look back at the best, most memorable side missions at video games.

There will be spoilers ahead!

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10 Love Hurts (Fable 2)

In Fable 1, the player can marry the Mayor of BowerstoneLady Elvira Grey. In fable 2 she is a little different. The tomb keeper at Bowerstone Cemetery will task the player with collecting the body parts of a woman he is obsessed with, who happens to be Lady Grey. If the player is nearby when the tomb keeper completes his resurrection, Lady Gray will fall in love with them.

The premise of the quest is one of the most creative and memorable throughout the game, but the quest itself is very simple. There are essentially only two conclusions: help the tomb keeper find love, or make it his own.

9 Epsilon Program (Grand Theft Auto V)

The Epsilon program in GTA V is actually a series of side missions, starting when Michael takes a personality quiz on the internet. Unless players know where to look, the quest is completely hidden. Finding it is incredibly satisfying, like dig up a buried treasure.

The Epsilon program is a clear reference to a certain religious group. The most important thing Michael can do to rise in their ranks is: donating more and more money. The biggest surprise is that the quests just keep going. It really starts to get stretched towards the end, which is why it’s relatively low here, but the results are: very entertaining.

8 The Silver Shroud (Fallout 4)

This is one of the more memorable and imaginative side quests in Fallout 4. In them, the Sole Survivor takes on the role of a pre-war radio drama superhero. They are tasked with protecting the city of Goodneighbor from crime under the guise of The Silver Shroud.

By far the most entertaining way to play this side quest is to complete embrace the role, the Shroud “become”. You can tell the voice actor had a great time with the lines of the Shroud. Each raises a smile. By the end of the quest, if the player sticks to his role, criminals will really start to believe that the Shroud is real.

7 I Know You (Red Dead Redemption)

Red Dead Redemption has some pretty mysterious stuff in it. For example, there is a man in a top hat who taunts John, pointing out that he knows everything about him. They may meet several times over the course of the game. Each time, the strange man will burden John with a moral dilemma, as if he… tested.

While it’s a memorable quest, and there are multiple ways to play it, the result is usually the same or John makes good or bad choices. It is strongly suggested that the strange man is God, or a divine figure. At the end of the questline, John “damn!” to which the stranger replies “yes, many have”.

6 From the Ground Up (Breath Of The Wild)

From The Ground Up is a long but memorable side quest in Breath of the Wild. Link helps with the construction of Tarrey Town. As the city grows, it becomes a viable place for the player to rest, restockor just sit back and chat with villagers.

By rebuilding Tarrey Town, the player should feel that he is really making a mark on the world of Hyrule. It’s actually in a pretty empty part of the map, so the location is very convenient. It’s only one too cute town with a neat Stylish. Sailing down from the nearby cliffs never gets old.

5 Pestilence (Kingdom comes liberation)

Kingdom Come: Deliverance does not hold the player’s hand. Henry is a nobody, and it’s entirely up to the player to make him someone. When he encounters the plague-stricken city Merhojedit is the decisions of the players that determine the ultimate fate of the city.

It’s a pretty simple premise: cure the plague as soon as possible, or else people will die. If the player slips, people will die. If Henry hasn’t learned to read, people will die. If the player For real messed up, the whole city will be wiped out. Henry’s actions have a real stamp on the world in this quest. It is extremely memorable because of its open nature and hard consequences.

4 Beyond The Beef (Fallout: New Vegas)

On the famous New Vegas Strip, one casino stands out: the mysterious Ultra-luxury. What makes the elite White Glove Society so sophisticated? Why are they wearing those scary masks? And why do they? keep saying they aren’t cannibals? That would be kind of weird for a normal, non-cannibal person to say.

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Beyond The Beef Makes This List Because It’s One Of The Most memorable assignments in the game. The courier can investigate the dark underbelly of the Ultra-Luxe and rescue a potential victim from the White Gloves. They can kill all the White Gloves, stop their cannibalism with trickery and deceit, or even… join them and help in their cannibalistic endeavors.

3 The doomed commercial area (Disco Elysium)

Disco Elysium puts players in the shoes of a psychedelic cop with amnesia. So if this cop gets the chance to get a… curse, it’s hard to pass up. With its memorable story and vast area to explore, this is arguably the best side quest in Disco Elysium.

The story goes like this: A woman named Plaisance runs a bankrupt bookshop in Martinaise. She’s convinced her shop is cursed, as it’s in the same building as dozens of defunct businesses. With any company the player investigates, the conclusion is clear: there is no curse. The doomed commercial area is where: poor business sense Meets the harsh reality of capitalism. The moral? do not let superstition rule your life.

2 There’s the Grass (Fallout: New Vegas)

dr. Thomas Hildern has already sent a number of contractors to repair the deadly, overgrown Safe 22. So when a random courier walks into his office, he sends them to the vault, expecting them to die too.

You can see that Obsidian were pride of this quest. Many NPCs in the game point the courier in the direction of Hildern and the quest itself is very open. The courier can save one of the previous contractors, a creep named Keely. They can learn how Hildern’s fascination with safe 22 borders on obsessionand shake him down by threaten to report him to his superiors. Or they can Kely destroy the data, which may be the best option. After all, the NCR is liable for: ignore the dangers of the plants of Vault 22 while incorporating them into their farms.

1 Paranoia (TES IV: Oblivion)

As the player wanders through the town of Skingrad in Oblivion, they can be accosted by a shadowy wood elf named Glarthir. Glarthir practically begs the player to meet him secretly at midnight that night. When they go to the meeting, Glarhir mentions a woman whom the player should go to spy.

Paranoia changes player freedom to eleven, similar to Whodunit, another popular side quest. It presents a difficult moral situation and asks “how do you deal with this?”. Glarthir is clearly struggling with mental illness. It is up to the player to decide how to put out this particular fire, or vice versa, to stoke it. There is plenty of money to be made manipulate Garthirconfirming his suspicions, and perhaps ruthless killing some of the “conspirators” he’s so concerned about.

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