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Must know

What is it? An interactive series about the ups and downs of being in LA in their twenties, and the making-of of the virtual band OFK
Expect to pay: $20/£18
Developer:
Team OFK
Publisher: Team OFK
Judged by: Windows 10, Intel i5-10500H, 16GB, RTX 3060 (Laptop)
Multiplayer? no
Clutch: ofk.cool (opens in new tab)

We Are OFK’s biggest flaws come off its hook: the game exists to launch OFK as a music project. It’s the fictional origin story of a ‘real’ virtual band (think Riot’s K/DA music group). The songs have to work as standalone commercial hits, leading to compromises that wouldn’t be made for a regular OST, while the plot itself goes out of its way to criticize such compromises as inauthentic. The characters are also a product the game is trying to sell: it really wants me to like them, support them, and project myself onto them.

We Are OFK focuses on the band’s formation in a pastel-heavy LA, and has minimal interaction. Occasional dialogue options share insight into a character’s thoughts or feelings, but don’t affect anything outside of the moment. There are two different ways to call someone a jerk, or three different ways to get hyped about boba, but you’re still stuck with “jerk” and “yay boba”. The story is split into five episodes of about an hour each and will be released weekly, along with a single and a music video.