Sony Interactive Entertainment hosted a panel at CEDEC (basically Japan’s GDC), in which Global Developer Technology Department Manager Kenjo Akiyama gave some interesting details about the habits of PS5 and PS4 users.
The data focuses on engagement in free-to-play games, online multiplayer, physical versus digital purchases, DLC, trophy acquisition, PlayStation VR usage, and more.
We’ll start with a look at the ratio of “active devices” that add up both PS4 and PS5. The definition of “active device” means a console that has played at least one game in any given month between April 2021 and June 2022.
We notice that bot consoles’ tally is quite stable in all regions, but Akiyama-san said it’s increasing at a steady pace in favor of PS5 as players make the move to PS5.

Next, we look at the ratio of active devices engaged in free-to-play games. The first chart focuses on PS4 consoles broken down by region, the second on PS5 consoles broken down by region, and the third compares PS4 and PS5.
It seems that PS4 users are more into F2P games than PS5 users, and Asian players are not that interested in this category of games compared to other regions.



Next up is online multiplayer, where US and European PlayStation users are more involved than their Japanese and Asian counterparts, while PS5 users are more active than PS4 users.



Next, we look at the average playtime per user on both platforms together. The first chart focuses on all games, stating that it is higher on PS5 than PS4 in all regions.
The second chart focuses on free-to-play games, showing that Japanese gamers spend the longest on these types of games on average.
The third chart focuses on average playtime for online multiplayer games, with the US and Europe leading the way.



Next, we’ll look at a breakdown of average playtime for each type of game (F2P, online multiplayer, and “other”) in June 2022.
Japan has the highest value for free-to-play games, while Asia has the highest value for “other” games.

Next, we look at the relationship between digital purchases and disk purchases. PS5 and PS4 are merged for this metric.
Japanese players seem to buy the most physical copies, while American players are at the bottom.

The next set of charts focuses on digital, DLC, and in-game purchases, broken down by region and platform.
The first shows PlayStation Store purchases, including both full games and additional content.
The second shows the average amount spent per active device, including both full games and additional content.
The third graph shows the ratio of users purchasing DLC and rights (excluding full games).
The fourth chart shows the spend on DLC and rights purchases.
The fifth focuses on the cost per active device for DLC and entitlements.
The sixth focuses on the total number of purchases for DLC and rights on the PlayStation Store.
Seventh shows the percentage of users who spend money on F2P games.






The following chart shows the use of PlayStation VR on PS5, which is gradually increasing, showing that PlayStation VR users are moving from PS4 and PS5.

Then we look at the trophies.
The first table of the first slide shows the average trophies acquisition rate per game, broken down by region. The second table shows the ranking of each region. Each row represents one of the games with the most players on PlayStation.
The second slide shows the number of times each region has been ranked in each position and the number of times it has been ranked first.
Japanese players tend to stick with one game for a long time and as such get more trophies.
Things change in the third slide which shows only platinum trophies, with Asia and Europe at the top of the completist regions (although there is a lot of variation within Europe).
The fourth slide shows the trophy collection completion rate per PlayStation Network account between 0% and 100%, broken down by region.




The first slide below shows the average number of games played per user in the past year (with PS5 and PS4 combined). The US is at the top with 10.7 games, while Japan is at the bottom with 5.9.
The second is the average number of hours per game, broken down by region. Obviously, Japanese players tend to stick with the same game for much longer than users in other regions.
The third slide shows the average play time over the past 6 months for PS4 and PS5 users, showing that users moving to PS5 also play longer.



Finally, we see the number of DualShock 4 and DualSense controllers associated with each console on average. The vast majority of users pair 2 controllers followed by one.

You can watch the full conversation below.
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