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Morty in MultiVersus is probably one of the most fun characters to play. His equipment is as absurd as the Rick and Morty show, and he has a quirky playstyle. The style of play he triggers is challenging to master due to the precision or timing of his killer blows. That said, he is still very good on the podium in the right hands.

This guide shows players how to use Morty most effectively. If players listen to the tips in this guide, they can play Morty without too much frustration.

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Movements and what they do

All of Morty’s moves are discussed in detail, as well as when players should use them and which moves can kill players:

Specials

It’s a grenade I think (Neutral Ground Special)

  • Morty wants throw a grenade.
    • Morty has three grenades and every time a is used a cooling down in front of another a begins.
  • The air raid is the the same as the ground.
  • Grenades can be focused and as players delay below the input they will be thrown further away.
  • Grenades can kill nearby enemies 150.

Power of the Earth! (Side ground special)

  • Morty wants to call to action a peak made of dirt from the floor in front side from him.
    • as Morty cost it, it will go further for him.
  • as Morty hits one of his grenades then it will divide go inside two separate grenades that explode quickly.

Another portal? (Side Air Special)

  • Morty will win Shield–Armor makes it so enemy hits don’t last you from of the attack-and look in a portal for he jumps in and warp to a new location.
    • Morty can goal where he will warp in the direction of a ice cream cone in front side from him.
  • As soon as Morty warps, will he Open up a portal That stays for a while.
    • The portal makes it possible projectiles coming in from Morty or are allies until go faster.
  • A cooling down applies but nothing but for the portal that stays on the field the warp can still be made once at a time a player is in the sky.

Um, autopilot? (UpAir Special)

  • Morty wants telephone call in a spaceship That moves up.
    • This move has a cooling down.
  • The spaceship acts as a platform for all players and does no damage.
  • The air movement is the the same like the ground.

Temporary Backup (Down Ground Special)

  • Morty will be a save point that he gives back until after about five seconds.
    • As soon as he returns to his original place he heals a little and his too teammates.
  • As the input is pushed again then Morty will drop one grenade where he warped from.
  • Like a opponent is about to called out they will Rollback to the Morty save point instead of dying.
  • The air power is the the same.
  • There is a cool down anytime the power is used.

Attacks

Aww Geez, Snakes! (neutral ground attack)

  • If Morty has one grenade out Then the gun shall shoot a bullet to it.
    • if multiple grenades be out it will be touch the last thrown then try and touch the others.
    • The grenades the bullet will hit explode.
  • if no grenade is out, Morty shoots a big energy ball That splits after a little in a snake to go upwards and another to go down.
    • This has a cooling down where morty will shoot small energy ball projectiles.
    • on cooling down, as Morty combos in this input he will takeaway a whip which touches in a circle around its point.
    • if applicable enemy is beaten By the tip of the whip then Morty Pull himself to them.
  • The air raid is the the same like the ground.

Unresolved Anger Problems(Side Ground Attack)

  • Morty will throw away two punches for waving huge Hammer Morty.
  • The last stroke on this movement kill enemies those are On the side off the map at pretty low health.
  • timing could be difficult as enemies can cleverness the hammer swings even if caught in the first move two punches because of Morty’s low speed.

Barbarian Instincts (Side Air Attack)

  • Morty will be able to hand out two ax swings.
    • Both swings are paid.
  • This is a great opening move like it has a long distance and priority over many attacks.
  • This attack can only kill like a enemy is already from of the Map with the first touch or if the enemy is nearby 155 with the second charged touch.

Aww Geez, more snakes! (On ground attack)

  • Morty calls a energy ball that shoots up and then breaks go inside two snakes. one goes left while the other goes Turn right.
    • The shot will make both snakes shots Continue cooling down.
    • on cooling down, they will shoot small upward energy balls that cause minor damage.
  • the snakes can kill if an enemy is not on the map, but is extreme difficult until touch.

Power of fire! (Up air strike)

  • Morty wants shoot fire above it.
    • This will Ignite enemies making them small sign from injury until it wear out.
  • This is one of the best antibroadcast that Morty has and can vertical kill if the enemy has high enough health.

Plumbus Time! (Down Ground Attack)

  • Morty wants run while cleaning the floor immediately plumbus.
    • enemies will get hit Impaired what makes them get further knocked back.
    • allies will get touched by it cleaned which deletes all their debuffs.
  • This move is bad turn offr to miss because it can block some launch attacks, but not all.

(downward air strike)

  • Morty will do it powerful blow down.
  • This move can kill early, but must be well timed.

Tips

These tips will help players see what they can do to master this complicated kit:

  • Grenades will be some of Morty’s most powerful tools, as they can help zone from opponents.
    • Players need to know that grenades deal more recoil the closer to the Centre of the explosion that the opponent is.
    • Players must: practice throwing differently loaded grenades and shoot them as this will enable them to know how to hold back enemies.
  • If Morty wants to land early murder on his opponent then he must play the distant game and try to score some of his big hits.
    • Playing with distance stretches will cause major damage and can early kill or send opponents to areas with a higher percentage.
  • If Morty a enemy until higher health many kill options are starting to open up and Morty can try a kill immediately well timed grenade.
    • He can too drive away enemies the Map for easy ax kills.
  • Players must try and to use their skills intelligent but also as much as as they can to stay consistent hectic flow from pressure On opponents.
  • Learning to shoot the snake gun off the ledge can come in handy, but it has to practiced in the laboratory for good timing of the ledge watch.

combos

Here are some combos players can do in the beginning to deal heavy damage to their enemies:

  • Upward Launch Combination — Ground Attack (Side), Ground Attack (Side), Ground Special (Top)
  • Air Pound Combo — Airstrike (down), Airstrike (up)
  • Pushback Start Combination — Air Attack (Side), Air Attack (Neutral), Ground Attack (Side), Ground Attack (Side), Ground Attack (Side)
  • Weakened Combo — Air Attack (Side), Ground Attack (Side), Ground Attack (Side), Ground Attack (Below)