featured image

In 1994, my mother, a working interior designer, decided to jump on the home computer bandwagon and get 3D Home Architect. (opens in new tab). The Broderbund program was part of an awkward, curious wave of computer-aided design (CAD) software adapted for the burgeoning home market (opens in new tab)— the average Joe looking to refurbish and remodel in an exciting new digital world. I was already familiar with floor plans and architectural drawings from watching my mother at her drawing table. My mother made a valiant effort to get used to the program, but as a seasoned traditionalist she eventually went back to work with her trusty pencil and paper. Suddenly, 3D Home Architect, which my parents didn’t consider a video game (and thus nothing to worry about), was all mine.

It was a cultural pull, asking users to imagine their lives as available for expansion through computers.

dr. Laine Nooney

Decades later, I’ve spent seas of time arranging furniture in Animal Crossing and furnishing my free business space in Final Fantasy 14. In games, especially life sims, interior design can be a dangerous path to a place where time stops. But in the beginning, the world of digital home design was a very different animal: easy-to-use consumer CAD programs that shaped a generation of home computer users.

Credit: Broderbund

“When these products first came out in the 1990s, people wanted to play with them because they literally let you do things on a computer that were previously impossible…it felt like you were part of the ‘future,’” says Dr. Laine Nooney (opens in new tab), which specializes in the historical, cultural, and economic analysis of the video game and home computer industries. Like me, Nooney has strong memories of their mother playing with 3D home design and landscaping programs in the mid-late 90s, when their family was going through a period of upward mobility.