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The Metal Gear series, which includes five numbered volumes, claims over 15 individual titles. The exact number will vary, but we will not count games that amount to level packs or multiplayer expansions as separate games. The games have varied in qualitywith some entries among the most defining and creative experiences in the medium, while others are relative disappointments.

The quality of the experience of each game is judged based on: modern standards-that is, how well they hold up in general today. The franchise’s achievements in setting new standards for thematic complexity and smart gameplay mechanics make identifying the biggest titles a worthwhile task.

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A anachronistic meeting of characters and elements of the time, this tangential title uses Peace Walker assets primarily for passive gameplay. It’s the reasonable but insubstantial nature of the gameplay, as suggested in the title, that puts this perfunctory entry first. bottom of the list of Metal Gear games. In any case, this reflects that none of the games in the franchise can be thrown out completely, even if some don’t deserve to be put in the same category as others.

While previous entries featured battles with enemies including a vampire, an astronaut, and a psychic, Metal Gear Survive’s generic zombies were from questionable fit for the fundamental premise of a game in the Metal Gear series, which mainly belongs to the political thriller genre. To add to this are the exaggerated difficult game and the insult of the not-so-micro microtransaction $10 for an extra storage space – generate an absurd amount of income from the storage of your own hard drive. There’s some fun to be had with the gameplay – more than that, the multiplayerwhich isn’t so overly brutal, but the concept and execution just weren’t there in this title.

16. The Serpent’s Revenge (1990)

Sequel to what is widely considered the inferior (NES) version of Metal Gear, The Serpent’s Revenge is too hard 8 bit action game from strict average quality. It lacks any kind of depth and isn’t part of any storyline the series ran on, it could be safely ignored by all but the most hardcore of the completists. Although it is an interesting photo of a alternative direction the series could have gone in, it turned out to be quite common. Compared to the other titles, it’s a bit bland.

This title was somewhere between MGS and MGS2 in many ways, such as in images, characters, and setting, but content-wise it was came up short. Yes, it is made for cell phones from the mid 2000s, but the original MGS allowed for more innovation on weaker hardware. Without much originality or longevity, Metal Gear Solid Mobile was seemingly content with live in the shade of the console titles. Rearranging your Metal Gear figurines would probably create a more original storyline. To be not badonly not very daring.

A retelling of MGS4 with simple shooting gallery gameplayTouch doesn’t offer anything really new, making it largely disposable. It is akin to a companion game that does not have any compatibility with its PS3 counterpart or additional features. While competent as a minigame, this title is in fact a cash in as opposed to something remarkable. Of course, if your goal is to relax rather than engage in tense stealth gameplay, this could be a suitable diversion. Only don’t expect an extension of the story.

While Portable Ops made logical gameplay contributions that would appear in later games, such as staff recruitment and notable story points, it also suffered from boredomlike meticulous dragging other characters through environments in attempts to complete objectives and your character dropping melodramatically to death from a short run. The title itself announces the game’s main raison d’être as, “It’s MGS, but on a handheld!” rather than advocating for the gameplay or story, and this more or less reflects the experience.

Deviating from the established genre of action-based gameplay with a new turn-based card system, Acid added a layer of strategy that was well received. Even the most immersive action games are ultimately based on pure numbers; Acid just puts them front and center. Today, a game of this genre would appear on smartphones rather than on a dedicated console like the PSP. It may not sound like it’s actually part of the Metal Gear franchise, but somehow it is capture the essence of the understanding.

Widely received as an improvement to the story and controls, and with a mode that offers the fast-paced action of isolated boss fights, Acid 2 builds on its predecessor in a way that results in a more engaging strategy experience. New mechanics have been added to create more smooth gameplay, and new modes add longevity. The appearance of dozens of characters from previous games enhances the fan service factor. The use of rudimentary stereoscopic 3D years for the 3DS also made for a nice gimmick.

The game that innovated the stealth genre, the original Metal Gear first released on the MSX. It contains many elements that would remain in the series, such as tactical use of weapons and gadgets and the iconic warning sound effect. although scenic now it stays very playable. the surprising one clever story challenged the unwarranted perception of the game medium as intrinsically banal, and it remains necessary to contextualize the plot of the series’ relaunch as Metal Gear Solid.

After the success of the original entry, Metal Gear 2 offered a lot enhanced images and a lake polished experience. Guards would now move and look more dynamic, and sound could now warn them. On top of that, the backstory was richer and more fully formed. It was one of only two Metal Gear games in the 1990s, the other being MGS. The gap was long, but the seeds of future titles were clearly seen in this second installment.

Konami just ordered a Game Boy Color port of the PS1’s MGS and they ended up with a full-fledged sequel. The game, known in Japan as Metal Gear: Ghost Babel, is not canon (whatever that really means), but it was from top quality. Despite being the Metal Gear game released on the most technologically limited hardware, it remains entertaining, with many elements of MGS. It may not have seen the light of day since the GBC, but this game is a perfectly legit way to experience tactical spy action.

Much more action-oriented than previous entries, this PlatinumGames-developed episode featured exciting sword fighting and over-the-top scenarios that make it a strong entry despite the lack of stealth. Raiden was a logical character to build a spin-off from, given his popularity and the striking aesthetic of his armor.

Some of it is stupid for the sake of stupidity, but if you can ignore the tonal differences from the rest of the series and surrender to the alien futurismRising is an entertaining diversion.

The second title in the Solid series offered foresighted warnings about the Information age that we now inhabit, as well as gripping gameplay challenges. However, it now featuresoutdated controls and never had a ground-level camera view version like MGS3, both of which slightly out-date the title. MGS2 too lacks the quirky gimmicks of MGS beyond ambitious attempts to hyperrealism in small details. Regardless, the care put into the game has helped it remain one of the most playable in the series.

Peace Walker is much more impressive entry than Portable Ops, which makes more use of the PSP’s hardware. While the visual novel style cutscenes, it featured full voice acting, which made the experience more cinematic. The convoluted story would have profound implications for MGSV, and it would affect the past activities of Big boss. Peace Walker is fun online co-op made it even more exciting. Of the games that are not numbered main titles, MGSPW is the most essential to experience.

The realism of this survival-based title is rarely matched even today. To be jungle environment contrasts with the built environments of previous games and provides a rawer and more desperate experience. The game gives you the feeling that you are hanging by a thread, but also that they are there endless approaches to persevere and fulfill your mission heroically.

In addition, it features a clever plot with thankless sacrifice as the theme. MGS3 is a fan favorite, but was eventually surpassed by later entries.

A defining part of the PS3‘s library, Guns Of The Patriots is visceral and emotionally intense. The fan service is pleasing without being overly intrusive. The game takes you through an imaginative story through many varied environments and makes satisfying use of the characters and gadgets of the IP. To be online fashion is known to be enjoyable but was short lived and plagued by cheating. The unfortunate limitation to one outdated platform also means that it only runs on old hardware and with its limitations.

As part of Metal Gear Solid, we count VR missions, a mega-playable collection of hundreds of miniature missions that was eventually bundled with MGS as an expansion. MGS, the first polygonal Metal Gear title, has created many ingenious meta references specific to the experience of using a PS1, breaking the fourth wall in some cases. This was a highly original use of tell transmedia stories. Video games in general have yet to ascend to the maturity of writing this game. A contemporary of other games that became classics that defined the beginning of the 3D era, MGS stands out as a masterpiece.

the meticulous attention to detail and immersive sandbox-style gameplay puts the fifth numbered entry in the MGS series at the top. Affected areas got about as much value as possible from his small card, and The Phantom Painwhile it felt relatively unimportant or parallel to the Metal Gear timeline, it offered a huge variety of troubleshooting and was very polished. The fact that it’s also modernized the series’ notoriously esoteric button mapping that even the MGS HD Collection failed to correct is a welcome bonus. MGSV can essentially be thought of as the highlight of the series’ innovations.