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Wildermyth is a game about creating legends, heroes whose stories of bravery and bravery are passed down from generation to generation. But the thing with legends is that the people behind them are often, for lack of a better word, pricks. You need only look to history for countless examples of this. Richard the Lionheart? Utter mess of a king. Christopher Columbus? So unbearably hideous that his medieval contemporaries thought him an idiot. Julius Caesar? Truly one of the most destructive people who ever lived, and he bragged about it.

So I want to create some legends that, if not exactly worthy of the title, at least accurately represent the type of evil personality that time and patriarchy have transformed into a role model. The kind of narcissists who genuinely believe that only they can save the world, who make the worst, most reckless decisions and yet somehow smell like roses. I want to throw a party of stupid, self-centered jerks, and lead them through the picturesque fantasy world of Wildermyth like a bachelorette party lost on the local golf course.

Credit: Worldwalker Games

wild things

The rules

1. Characters always make the most reckless narrative decisions.
2. You have to live with the consequences.
3. Must try to complete the quest.