Star Wars fans have long praised the classic Star Wars: Battlefront games as one of the best video game adaptations of the franchise, but one of their game modes has been forgotten by the modern reboots and could be widely used. Longtime fans of the series will remember the Galactic Conquest game mode, which added a tactical strategy metagame to the usual Front formula. This concept is ripe for reintroduction, and while it could make its modern main-series debut, Front game as it’s been done in the past, it really deserves its own self-contained title that expands on its premise to create an unprecedented Star Wars experience.
Both from the original Star Wars: Battlefront games, but also Renegade Squadron and Elite Squadron, including the Galactic Conquest mode, which pits players against AI opponents or other players in a full-scale war across the galaxy. Each iteration focused on a certain number of key planets in the galaxy, such as Kamino, Kashyyyk, and Geonosis, and saw both sides deploy troop fleets and compete over each planet for its resources and strategic value. Once a player had conquered all the planets, including his opponent’s home world, the war was won. This framework can certainly be replicated in modern Front titles, but it could also be reimagined as a more ambitious, bigger game in its own right.
An incredibly enticing concept for a Galactic Conquest game would be an MMO or live service project that would allow the players to really live up to its name. A striking example for such a game would be: Planet side 2, whose world-record-breaking number of players enables a never-ending war with multiple factions fighting to control the ever-changing borders. The Skywalker Saga alone offers three different eras to work with, each with its own dichotomous factions and countless planets to wage war on. In this escalation, the troops being maneuvered and deployed to different corners of the galaxy can all be real players, fighting battles around the clock in real time. However a bouncy castle such a concept may be, the foundations have been laid by other titles, and the result of such a massive undertaking would be a game much Star Wars fans have always wanted.
An ambitious galactic conquest game would be incredible
In terms of scale, the upper bound of a Star Wars game that spans an entire galaxy could, in theory, come second to people like No Man’s Sky. The sheer size of No Man’s SkyThe universe is daunting, made possible in large part by the procedural generation. A Star Wars game using such technology would need more constraints, but it would also require a lot less planets. For more competitive games, it’s ideal to have a limited number of cards so that players can come up with reliable tactics for each location. Important Star Wars planets – Kamino, Coruscant, etc. – could serve as such mainstays, but having a rotating array of other tactically advantageous battlefields would keep the combat refreshing and unexpected for a long time.
With so many worlds to conquer, both sides of the conquest would require order and direction, functions that can be fulfilled by a player-run military structure. Allowing players to mechanically emulate such a chain of command would improve Star Wars: Front games in general, and it would fit perfectly here. Multiplayer games like Battlefield and ARMA have used chain of command in the past, with individual players reporting to squad leaders and those squad leaders in turn reporting to senior commanders. This system allows for casual players to take on the role of standard soldiers as they otherwise would, while more ambitious, skilled, or respected players could be assigned to command roles and participate in the more RTS-esque aspects of Galactic Conquest.
Galactic Conquest Could Redefine the Franchise’s Space Battles
To break the mold of simply terrestrial combat with a metagame backed up by its outcome, a Galactic Conquest game could borrow from its DNA. Front predecessors and introduce dedicated space combat into the mix. Add the gameplay Star Wars: Squadrons or Battlefront 2’s Starfighter Assault would add a new dimension to the galactic war and further diversify the Galactic Conquest formula. Battlefront 2 even created a sort of middle ground, with its Supremacy mode taking place both on land and inside capital ships. With a Galactic Conquest game, that concept could take that concept one step further.
Each side’s strategic leadership would have the ability to maneuver a ship or fleet (each with players designated as its troops) over a contested planet, disrupting supply lines to opposing forces on the ground, reducing their ability to acquire reinforcements and resources is impeded like vehicles. If and when the other side sends spacecraft to retaliate, a space battle would initiate and disrupt the supply lines of all ground forces until one side claims victory. Integration of classic ground battles with players fighting for control of command points with Front‘s iconic space battles could lead to some of the best moments in Star Wars gaming.
Keeping such an ambitious Galactic Conquest game alive would require implementing the live-service genre’s signature monetization and player-attraction techniques, which could fit surprisingly well. Ideally, mechanical microtransactions would be out of the picture to avoid creating a pay-to-win environment, but commercially available cosmetics would be perfect. Players could purchase a variety of armor, weapon and vehicle styles, and those in leadership roles might even have the option to add signature flair to the look of their subordinates, such as the 501st Clone Battalion which all have blue details on their armor. . As each season progressed, the new auxiliary planets could even be accompanied by a new “Battle Pass” with various rewards.
Although it may not necessarily be too late for Battlefront 3may require a change of direction to regain the confidence and interest of the fans after giving up Star Wars: Battlefront 2. Bringing back the classic Galactic Conquest game mode, bringing space battles back to their former glory and giving each of them an unprecedented platform would make a huge splash in the Star Wars community. if Star Wars: Battlefront takes cues from other long-lived titles and revitalizes Galactic Conquest with consistent support, the result can be an unparalleled Star Wars multiplayer experience.
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