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When Durante announced the CRPG renaissance, he mentioned Might & Magic X: Legacy and Legend of Grimrock, two grid-based dungeon crawlers. While a handful of games have followed in their footsteps, such as Operencia: The Stolen Sun and StarCrawlers, the vast majority of CRPGs have been pseudoisometric since then. They have looked down on their miniaturized heroes from a distance instead of getting close to their portraits. It is a renaissance with many Bruegels, but few Botticellis.

Dungeons of the Amber Griffin wants to solve that. It’s a blobber, that is, a game where you look at things from the perspective of your entire party of adventurers – melee fighters in the front, wizards and archers safely hidden in the back – who are all in the same square and move together in a single bulb. They are also called gridders or DRPGs (the D stands for Dungeon). They deserve a second chance, whatever you call them.