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Steam Deck, Valve Corporation’s portable gaming device, is now available to players without reservation. The launch of the hybrid console wasn’t smooth to say the least, with players waiting in long queues to finally get their hands on the device.

Since the pre-orders for the device went live, Valve has been using a reservation system, giving players the chance to place an order after paying a small, deductible amount, while still being stuck in long reservation queues.

Over the past few months, the wait time between the last two steps of placing an order for the device has been over several months, which has proved to be very daunting for many players. But only recently, Valve announced that production of the Steam Deck has risen exponentially, allowing players to finally get their hands on the handheld PC without having to go through the pre-order hoops.


Players can now purchase Steam Deck without pre-order

After nearly 15 years of Steam Deck reservations going live, Valve’s portable gaming device is finally available for purchase without the reservation hoops. Anyone interested in Valve’s awesome handheld device can easily place their order without having to wait for an invite to buy it.

BIG NEWS today!✨ Steam Deck is now available without pre-order! Order one, we’ll send it to you: steamdeck.com📺 The Docking Station is also available! Connect peripherals and displays in style: steamdeck.com/dock💾 Plus, many new software features: https://t.co/64VzQeisuZ

Steam Deck comes in three different versions, including the $399 64GB model, the $429 256GB model, and the super-expensive $649 512GB model, with each version having its own storage space and other minor changes to justify the higher price cap. Interested gamers can place their orders through Steam or the official Steam Deck website.

In addition to the device, Valve has also announced a new docking station for the Steam Deck, which will cost a hefty $89 price. It adds ports for players to take advantage of, and helps players set up their PC gaming handheld to experience games on larger screens — a feature that could push the small handheld device to the edge for big AAA experiences. , but should be feasible for small indie games.