The most exciting part of any Overwatch update, or in this case the sequel, is the new heroes. Overwatch 2 launched with not one, but three brand new heroes across the three classes to expand the already impressive roster. The cast of overwatch was already quite diverse in design, but also how each hero functioned, with unique skills, strengths and roles in the competitive shooter. The new additions for Overwatch 2 include Sojourn, Kiriko and Junker Queen.
Damage heroes are generally the most popular of the three main roles. They are the most offensively oriented and allow players to jump straight into action with powerful weapons and skills. Sojourn fits in in this regard, but like any class, has a set of skills that make her shine differently from the others. If you want to master this Damage class hero, here’s a full guide on Sojourn for Overwatch 2.
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Stay overview
Canadian hero Sojourn comes with a railgun with two firing ranges. You can fire rapid-fire projectiles like a traditional rifle, or a beam that charges when you deal damage with the primary fire. When fully charged, this railgun shot is extremely powerful, even being able to take out other Damage class heroes at once if they have 200 health. Of course, like most Damage class heroes, she’s very skill-dependent – you’ll need to be able to land shots and have good positioning to get the most out of her toolbox.
To keep Sojourn not only mobile, but also a smoother target is her Power Slide, which you can use to dive in and out of combat, achieve advantageous positions on the map, or just speed up your basic moves. Using this ability often, but also still being able to get your shots, is the key to getting it right with Sojourn.
Accommodation Abilities
Power Slide: We touched on this skill a bit, but what it does is slide Sojourn across the ground, similar to a slide in other FPS games like Apex Legends, but instead of slowing down, she gains speed thanks to her mechanical legs with thrusters. In addition, if you jump before the slide ends, you get a kind of super jump.
Disruptor Shot: This special shot launches an energy projectile that creates a field wherever it lands that slows down and deals a little damage over time to all enemies in it, making it ideal for area denial. If an enemy is in the zone for the entire duration, it will deal about 200 damage.
Overclocking: Sojourn’s ultimate is a little underwhelming when described, but is very powerful in the right hands. When activated, Sojourn’s secondary railgun shot will automatically recharge over time, regardless of whether you take normal shots or not. Additionally, releasing a railgun bolt also polishes it to pierce enemies, meaning you can hit multiple targets if they’re lucky enough to line up in front of you.
The best ways to play Sojourn
When you choose Sojourn, you are on the front lines of battle and rely heavily on your ability to take shots with your primary weapon. The Disruptor Shot is your only other real offensive option, although it has a pretty long cooldown and probably won’t eliminate on its own. Instead, focus on putting down primary fire, sliding to stay mobile and avoid damage yourself, and building up your railgun payload.
Dwelling is most lethal at medium range. This is where you can most effectively land your primary shots and then finish off weakened opponents with a precise railgun shot. While it’s not useless to intervene from greater distances, you should know that Sojourn’s attacks are not a hit scan, meaning they have travel time and can be dodged. Stay in action, always be mobile and remember that she cannot heal herself. so coordinate with your Support heroes to stay healthy.
Which characters resist Sojourn
Another Damage class that Sojourn really struggles with is Pharah. Due to Pharah’s ability to stay in the air and attack from greater distances, landing your primary shots on her is very difficult. Having a railgun shot already charged can help, but this is usually a duel you’ll want to avoid.
You’ll also want to stay out of reach of close-range heroes like Reaper, Tracer, and Reinhardt, who can beat you in tight spaces. Keep an average distance and use your slide to escape bad matchups, and Sojourn will work well on any team.
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