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Ultima Online is one of the longest-running and most influential MMOGs around and is currently 25 years old. (There is even a special shield to mark the occasion.) Such a prestigious anniversary has inspired some of the talents behind the game to reminisce about their time in the game, including programmer and game designer Tim Cotten. His story is an absolute doozy.

Cotten writes about a ubiquitous gremlin for gaming, and in particular massively multiplayer games like Ultima Online: Duplicate Item, or Duping. He first encountered the problem as a player of the game way back in the heady 1997 launch year, when he witnessed two players drop chests on a certain area of ​​the map and excitedly babble “It worked! omg!”