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Galactic news

Three Toxoid aliens stand side by side, facing the camera, from left to right: a salmon-colored, tumor-like blob, a goblin/hobbit type with a rebreather helmet with insect eyes, and an ape-like man with a rebreather mask over half of his face.

(Image credit: Paradox)

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It’s strange to think that after more than 6 years of enduring popularity, Stellaris was once a gamble for Paradox. Even now, the developer remains best known for its historical grandiose strategy, but this weird sci-fi 4X ended up tidying up in its dense library of games. Since then it has been reconfigured, overhauled, passed through multiple game directors and spawned 16 expansions, species packs and story packs (opens in new tab). No matter what kind of sci-fi is closest to your heart, you’ll probably find it represented in this gigantic cosmic conflict.

Given its impressive breadth, surely it’s running out of room to explore, at least in this iteration? Before speaking to game director Stephen Muray in Paradox’s hometown of Stockholm last month, I was convinced that a sequel, if not already in development, was at least in the concept phase. But according to Muray, Stellaris’ future remains focused on the original game.

(Image credit: Paradox)

“There are so many things we can continue to work with,” he says as I try to figure out what the team’s plans are after the toxins. But even if that’s the case, I wonder if there’s a desire to move to a newer bike and escape the technical debt that has accumulated over the past six years. “I’ve been planning things for ages,” he explains. “So yeah, it’s not something I’m personally too concerned about or interested in right now.”