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Games like Star Wars Jedi: Fallen Order and Star Wars Unleash the Power are loved for several reasons. One of those reasons is undoubtedly the fact that players can wield the Force and swing a lightsaber. But being able to play like a Jedi isn’t the only measure of good Star Wars game, and there are many other characters whose stories need to be told. The largest and most recent example of this is in Disney Plus’ Andorowho investigates Star Wars in a much more intimate and grounded view.

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Andoro follows the eponymous Cassian Andor through backwater planets amid a neo-noir backdrop, and the gritty drama is already a unique take on the franchise. This may not come as a surprise to some fans who understand Andoro be a precursor to Rogue One: A Star Wars Storybut it’s still refreshing after that Star Wars has paid so much attention to Jedi adventures. AndoroThe dark atmosphere is ripe with dramatic intrigue and villainous antics, making it a compelling template that should inspire the future Star Wars spell.

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Andor’s intimate drama is a good canvas for game storytelling

Andoro sheds Star Wars‘ whimsical fantasy and revolves solely around a suspenseful political drama. This could be an exciting premise in a third-person action-adventure game, especially if the playable protagonist was shrouded in mystery. Like a new one Star Wars game introduced an unknown villain protagonist, for example, fans could learn about this character’s backstory during the game. Branching dialogue choices in an RPG can determine which path players take, but any decision must be comprehensive and morally questionable to avoid becoming too binary.

That is something Andoro performs well, where the grunts of the Empire are as morally ambiguous as the villains of the Resistance. The reason villain characters are so captivating in Star Wars is because they are supposed to be unpredictable in their motivations, or at the very least act like anti-heroes whose own personal goals often outweigh the needs of others.

In gameplay, this would translate into fun gunfights through narrow corridors and open warehouse locations, as fans have seen so far in Andoro. firefight inside Star Wars games was last seen Star Wars Battlefront‘s epic warfare and LEGO Star Wars: The Skywalker Saga‘s blaster-wielding characters. However, such firefights have yet to be seen in a single-player action-adventure game, at least in a way where the stakes were high and characters felt like they were in danger as they struggle to flee the realm.

Minor rogue battle would make for great side missions

This is why a Star Wars game in which fans play as bounty hunter is so desirable, as it would allow for these unique planet-hopping adventures with an emphasis on gunplay. Similarly, AndoroThe story of a fugitive on the run who helps and encourages the resistance would provide a wonderful basis for a Star Wars game.

Interestingly, these motifs are repeated everywhere Star Wars Jedi: Fallen Orderand Star Wars Jedi: Survivor is perhaps even more representative of what a rogue-led Star Wars could be game. Seemingly on the run again, Cal Kestis will wield a blaster pistol in Star Wars Jedi: Survivor.

Therefore, depending on how satisfying those gunfight mechanics are, it’s possible that future Star Wars games will implement something similar. Andoro has certainly had action scenes, but what makes it compelling again is the atmosphere and the neo-noir drama set in a sci-fi landscape. If nothing else, traveling to different planets and doing minor side missions would be great for world building, where players may need to interact with a crew to pull off a heist or find a buyer for a potentially problematic artifact.

Players meet shadowy, dodgy characters in dingy nightclubs, then race off on a speeder when an old rival approaches them about borrowed money they owe. Many developers would be able to achieve this, and hopefully it will be in the future Star Wars games strive to achieve in their stories.

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