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  • How to start the Veilbreaker quest

warframes The Veilbreaker update came with a new Warframe, endgame activity and progression system, and the ability to replay as Kahl-175. Before you can access most of the offers in this update, you must first complete the “Veilbreaker” quest.


Related: Warframe: A Complete Guide to the New War Mission

This quest acts as a sort of epilogue to ‘The New War’, allowing the player to regain control of Kahl as he teams up with a known ally to save his Grineer brothers. While this quest is short, it’s vital to unlock some of Warframe’s endgame activities and progression systems. Here’s a complete rundown of Warframe’s “Veilbreaker” quest, including the rewards to expect upon completion.

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How to start the Veilbreaker quest

The Veilbreaker quest becomes available after completing the “The New War” quest. When you’re done, go to your ship’s Codex and scroll through the Quest tab. Select the “Veilbreaker” quest and start it. This quest is significantly shorter than ‘The New War’ and only takes 20-30 minutes to complete.

As for the quest itself, you’ll spend most of your time playing as Kahl-175, the Grineer soldier who was part of “The New War.” If you want to make the opening segment easier, bring a good Operator Amp or the Paracesis to get around the Sentient’s damage resistance. Placing Xata’s Whisper on your Warframe will do this trick as well.

Explore the Murex

After watching the opening video, you will receive an inbox message from Daughter, a seller on Deimos. She has located a Sentient Murex in Deimos’ orbit that is sending out a distress signal. The group relaying the signal likely has information about Pazuul, Narmer’s alleged new leader. Daughter asks you to investigate.

Daughter will ask you to find source of distress beacon when you arrive. Follow the waypoint to reach the main objective and kill any Sentients that stand in your way. Reaching the depths of the ship will cause the signal to freeze, the source of the disturbance coming from a Medusa Hub. You have to destroy the hub by damaging several energy nodes. The first node is highlighted on your HUD. Shoot it to start the sequence.

Similar to the Murex section in ‘The New War’, you have to shoot nine energy nodes that spawn in a series. Destroying one energy node will create a bright stream of light leading to the next node. Destroy the next node to continue the sequence. You have 30 seconds to destroy each node, so you have plenty of time to locate them. Once you’ve destroyed all the energy nodes, the next part of the quest begins.

Related: Warframe: Mesa Complete Guide – Drops, Abilities and Builds

Find a weapon

It turns out that the distress signal comes from none other than Kahl, everyone’s favorite Grineer soldier. Kahl is equipped with nothing but a Machete and a strong urge to save his brothers, not interested in telling Daughter about Pazuul. They strike a deal: buy a gun for Kahl and Daughter gets the information she wants about Pazuul.

Mechanically, Kahl works the same way he did during the intro segment of “The New War”. If you haven’t played that quest recently, here’s a quick rundown of Kahl’s control scheme:

Kahl-175 stats
Health Health: 1,000 (regenerates)
Gear Weapon: Grakata
battle: Machete
Skills Incendiary grenade: Throw a grenade that leaves a burning field when detonated and deals massive heat damage.
Ballistic Inflatable: Put in an inflatable piece of cover.

You now only have your Machete and core skills, but that’s all you need to cut through the Sentients. Follow the waypoint Daughter gives you to find a Grakata, a reliable SMG that can destroy most Sentient enemies at close range.

Find brothers

Now that Kahl is armed, it’s time to rescue his Grineer brothers trapped on the Murex. The waypoint on your HUD will take you to the first captured brother. Interact with their bodies to start the field disturbance process. Sensitive enemies will spawn during this section, but they should be no match for your Grakata and Incendiary Grenades. Half way through the defense section you will be asked to stand in a small energy field. Stand in it and wait for the field to be completely disordered.

At this point you now have a team member to command. By pressing the highlight key (default G on PC) to give commands to your brothers. Assignments include:

  • Fire Input: Go to your cursor or interact with the object.
    • If you tell them to go somewhere, they will defend the location until ordered otherwise.
  • target input: Tell your soldiers to regroup at your position. They stay close to Kahl unless otherwise ordered.

Use the command menu to instruct your recently rescued brother to blow a hole through the debris on the ship. This will open a path to the next group of imprisoned brothers. Unfortunately they are over a small gorge that you cannot cross on foot. That’s where the jet pack comes in. Communicate with the nearby Grineer corpse to steal their jetpack so you can fly over the battlefield. The jetpack has limited fuel, but regenerates when Kahl is on the ground. Jetpack controls are pretty simple:

  • Hold jump: Float yourself in the air and give Kahl a huge momentum boost.
    • You have to spring the jump button to keep Kahl in the air.
  • Melee in the air: Hit the ground with your machete and deal heavy damage to all Sentients nearby.

Team up with Grineer’s enclosed forcefield to start the disruption process, just like before. Halfway through the defense area, two spaces appear on the map. Instruct one of your teammates to stand in a field. Kahl should be in the second square so you can continue the disruption process. Repeat this process one more time to complete this section.

Reveal the feeling node

With a small team at your disposal, you must destroy a Sentient node before you can leave the Murex. Order your soldiers to blow up the Immunodes. The Grineer soldier will place a bomb that will explode in a few seconds. Repeat this process two more times to destroy all nodes. Keep a close eye on your other squadmates while doing this, as they can easily reach critical health from any Sentient enemies that spawn.

If a squad member reaches zero HP, he will be knocked down indefinitely. Walk up to the team member and hold the interact button to revive them, just like you would revive a companion or downed player.

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Go to the dropship

Now that you’ve saved some of your brothers, it’s time to leave. Daughter has the location of a Grineer dropship that you can escape from. Jump on the back of the ship to man the Grattler Tower. It functions much like the Grattler in Archiwng missions, creating a barrage of anti-aircraft fire when the projectiles travel a certain distance. Use the gun to shoot down as many Sentients as possible. No matter how many Sentients you destroy, the ship will crash into the Murex. You will have to find another way out.

With the Grattler at hand, you must free two more brothers before you can leave the ship. This section works the same as before; order one squad member to stand in one field while defending the other. Repeat until both Grineer soldiers are free. Daughter gives you the coordinates of a Railjack that you can use to escape. Follow the waypoint to reach the Railjack of your Warframe and end the quest.

Rewards

Completing the “Veilbreaker” quest will unlock Kahl’s Garrison in the Drifter’s Camp. In this area you can start Kahl’s weekly missions to earn Stock, a currency type that you can exchange for Styanax parts, new weapons and Archon mods for your Warframes. This quest also unlocks Archon Hunts, a more difficult variant of Sorties that reward powerful stat-altering Archon Shards when completed.

Next : Warframe: Styanax Complete Guide – Drops, Skills and Builds