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Must know

What is it? A 3D platformer with Pikmin-esque flavor.
Expect to pay: $25/£19.50
Publication date: Out now
Developer: splash team
Publisher: tinyBuild
Judged by: Intel i7 8700K, NVIDIA GeForce RTX 3070
Multiplayer? no
Clutch: Official site (opens in new tab)

Let me get the disappointment out of the way first. In Tinykin, you play a tiny interstellar traveler who commands a legion of microscopic minions to navigate an oversized environment, and yet it’s not the PC-compatible Pikmin I was hoping for. Take a deep breath with me. As we do our mourning now, we can appreciate Tinykin for what it is: a delightful, laid-back platformer meandering through a world lovingly rendered from a bug’s-eye view.

You play as Milodane, a researcher from a distant planet so far in the future that the human population can no longer remember where they came from. When Milo activates an experimental transporter to pursue his hypothesis about humanity’s interstellar origin, his teleportation technology not only strands him on another world, but reduces it to miniature scale. Milo awakens in the House, an abandoned 1990s house populated by an insect society that remembers the house’s original owner as an absent deity, and the Tinykin, a race of enigmatic gremlins who respond uniquely to Milo’s commands. As Milo, your goal is simple: use your Tinykin, collect six components from the House’s insect societies, and reassemble a machine to teleport home.

(Image credit: tinyBuild)

Tinykin’s inspirations are apparent from the first moment a dozen of your color-coded comrades are put in place with a familiar whistle, marching to their own synchronized “hut-hut-hut” growl as they lift an oversized object. But mechanically, the similarities are short-lived. Where Pikmin is a remixed RTS, Tinykin is a 3D platformer more in line with something like Banjo-Kazooie, with an even more laid-back vibe.