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Dorfromantik is a fairly simple game with an even simpler premise. Players get a pile of tiles, lay them down, and if they manage to place the tiles properly around each other – creating forests and winding rivers past golden fields and sprawling villages – players gain more points and, most importantly, more tiles .



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It’s an easy game to get sucked into for a few hours at a time, but after a certain amount of playtime, the game can fall a bit short. From adding more features to giving users a little more freedom to decide how they want to play, here are a few ways: Dorfromantik could possibly be improved.

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7 Swap tile

While the ability to somehow swap tiles might be too much against the Dorfromantik design of ‘do your best with what you get’, many players argue that some form of tile exchange should be available. This can encompass a huge range of different ways to swap tiles: perhaps it could be as simple as swapping one tile for another, even if the tile you’re swapping is somehow ‘hidden’, causing it turns out that the player can take a big gamble by exchanging their current tile for a mystery tile. This can be done by shuffling the pile that players already have in hand, or by having players reserve tiles for later in the game.

Regardless of how this exchange might happen, it would make the game much more enjoyable for players who feel that the RNG of Dorfromantik is not very fair, or that the random hand they get gets more stressful than relaxed the more they play. Plus, it can always be implemented so that players who don’t want to participate in tile swapping don’t have to – it can always be avoidable or opt-in somehow.

6 Multiplayer Features

With how popular multiplayer games are and how often multiplayer features are added to games that don’t even seem like they necessarily need it, it’s a little surprising that Dorfromantik didn’t decide to capitalize on the hype and add some multiplayer capabilities to the game.

There are also dozens of options that multiplayer can offer players. Multiplayer can turn the game into a competition between friends to see who can fill the most space or reach the most challenges first; it can also lead to really nice collaborations between two or more creative people. Multiplayer can even take advantage of online multiplayer by giving different players completely different looking tiles and a completely different aesthetic, allowing them to link tiles and create an interesting and beautiful piece of land that they would otherwise not be able to achieve in a single player game.


5 More missions

While playing Dorfromantik, players may notice small, white tiles floating somewhere just outside the screen. These small floating spaces often contain something interesting, such as a new building. The idea is that players should build towards them to discover any secret; usually it’s something like a new building to start placing tiles, and it’s usually a fun and refreshing way to spice up the gameplay by adding something new to the visuals of your little patch of land.

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At the same time, these little quests get a little tired after playing a few times. They hold no further secrets for players, and while they are certainly still fun to work towards, sometimes the difficulty of them doesn’t quite feel like the amount of work you have to put in to reach them. New quests would add some more interesting secrets for players to find even if they are only small.


4 Less repeating tiles

While this vaguely harks back to the idea of ​​somehow being able to trade tiles, many players believe that: Dorfromantik also needs better RNG in the first place. Many players have noticed that when they are challenged in some way, such as when they are nearing a new high score, or there is a rare tile waiting for them just out of reach, or if they have a certain number of trees or water – Dorfromantik seems to understand this. Instead of encouraging it by providing more tiles that the player needs to complete their challenge, the game seems to actively punish players by giving them tiles they don’t need, essentially unloading them with tiles which they find difficult to use. This means that the player gets less points, and that they stuff their card with tiles that are difficult for them to match.

Overall, Dorfromantik could definitely use a better RNG. It could just be sheer bad luck that the tiles players never need seem to come when they’re most wanted, but how many players have complained about the incredibly poor tile distribution that always seems to time itself when players work on specific challenges doesn’t seem like a chance. Anyway, it seems to be something that needs to be fixed, even if the game doesn’t intentionally make it harder for players.

3 More simulation

Dorfromantik is a beautiful game that offers the player visual diversity even as they increase their map size – one side of the world can be covered with snow in cool shades of gray and blue, while the other side can be in the middle of summer in the colors of vegetable. Likewise, small features, such as boats cruising the water, add to the sense that the world is truly “alive.” Despite these minor additions to the game, many players may still feel that the world they’re building feels a little lonely – like they’re some sort of omnipotent presence, watching but never really getting involved.

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For some players, this distance between the player and their in-game world will make the game feel a little less appealing. One way around this could be to start adding features seen in similar world building simulators, such as games from the Civilization series. If players connect farmland with a small village, perhaps the game can simulate some sort of trade between the two. Or if a small village connects to a much larger, urban area, the game can simulate tourism or travel taking place in both locations. While it would probably be difficult to strike a balance as to how much players can simulate things like trading and travel without creating a completely different game, here’s an idea that could help improve Dorfromantik while the original purpose of building a world is still at the forefront of the gameplay.


2 Different game modes

While Dorfromantik is almost universally considered a fun, relaxing game, it doesn’t mean that different players don’t want different things from it. For example, Dorfromantik on Steam offers its players different achievements depending on what they can achieve in the game, which can encourage competitive gamers to play the game for the achievements. On the other hand, many players value the game as more of a construction simulator game, and the constant reminder of high scores and gaining points can be a greater stressor for them.

Keeping this in mind, it would certainly be good if Dorfromantik realized that creating different modes for different types of players can be a good option. For example, a ‘free play’ mode that allows players to build however they want without the restrictions of points would suit more casual gamers, while a mode that encourages competitive gamers to achieve higher and higher scores, as they hit one or the other. restrict or challenge in any other way. suit gamers looking for a bigger challenge. This would also add more variety to the game, extending the life of Dorfromantik for a lot of people.


1 More Rewards

While playing Dorfromantik, players are awarded points for correctly matching tiles with surrounding tiles. For example, if players are given a tile with farmland on two sides and forest on the other four sides, they should try to place that tile in a position so that the farmland aligns with other farmlands and forest corresponds to other forests. If they do, they get a perfect placement and get extra points. However, placing tiles perfectly becomes much more difficult as the game progresses and the space shrinks, and the small reward of a few extra points can certainly feel bland.

In this way, it would be a great motivator to get better rewards for matching tiles perfectly, no matter how difficult it is. There are also countless possibilities for rewards – Dorfromantik developers can get really creative with it. Maybe there are secret locations (other than the quests we mentioned earlier) that can only be unlocked after a certain number of perfect placements or after achieving a certain number of points, or maybe there are special tiles that are only accessible after a certain number perfect matches.

In general though Dorfromantik is a wonderful experience overall, it could definitely use some improvements. Maybe the development team behind the game will take this into account in the next game they make. After the success of Dorfromantikfans can only wait and see!

Dorfromantik is available now on PC and will be released on September 29, 2022 for Switch.

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