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What is it? A curious mix of JRPG with point-and-click adventure set in a very Deathloop-esque 70s near future
Expect to pay: N/A
Publication date: October 13
Developer: BKOM
Publisher: Squad 17
Judged by: Intel i5 12600K, Nvidia RTX 3070, 32GB RAM
Multiplayer? no
Clutch: Steam page (opens in new tab)

The trend in newer RPGs (I think Pillars of Eternity, Divinity: Original Sin 2) is to rejuvenate yourself between battles so you can focus on the tactical details of each battle. Sunday Gold will have none of that. The three chapter raids are a battle of attrition. You manage the health, stress, action points and consumables of the group members, solve classic adventure item collecting puzzles and fight corporate security with no real breaks. It’s like someone put an old-fashioned, hardcore RPG into a Sierra adventure. While the combat itself is fine, solving puzzles takes advantage of the limitations and added intensity of dwindling resource management.

The story is very Final Fantasy 7: You have the corporate executive and his secret labs wiping out an over-industrialized city, the rag-tag group of freedom fighters – complete with disgruntled loner and powerhouse with a heart of gold – and a secret base to return to. turn under a dive bar. It’s red meat, classic video game stuff in a 70s sci-fi setting.