Sony announced yesterday that the next PlayStation VR 2 would not be able to play games from the original PlayStation VR. This will eventually separate the two systems and happily limit access to a library that is only compatible with the older technology.
Why? Sony had this to say when announcing the news:
According to Hideaki Nishino, Senior Vice President of Platform Experience for Sony, “PlayStation VR games are not compatible with PlayStation VR2, as PlayStation VR2 is designed as a next-generation virtual reality experience.” PlayStation VR2 was released in October 2016. “PlayStation VR2 offers significantly more advanced features, such as an all-new controller with haptic feedback and adaptive triggers, as I pointed out, and inside-out tracking built into it.
Plus, 3D audio comes together, 4K HDR of course, and so on to make games for the PlayStation VR2, a very different strategy than the original PlayStation VR required. These capabilities allow developers to build environments with a sense of more vibrancy and life, bringing gamers much closer to the action than ever before. I have confidence in that.”
PS5 DualSense Edge: Introducing the Wireless Controller for PlayStation 5. Sony Interactive Entertainment today shows off the DualSense Edge wireless controller for PlayStation 5. It’s the first high-quality, highly customizable controller they’ve ever made, and we couldn’t be happier with it.
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Therefore, the only reason PSVR 2 is a better overall experience than the first iteration, which was released almost exactly six years ago in 2016 is that the insurmountable technology has been tackled by the additional tracking and input features.
Still, the difficulty is that virtual reais, currently such a friendly ise sector trying to convince people to partner with hefty gear purchases, will be a tough sell. This is especially true considering that now your entire purchased library could be left behind.
Backwards compatibility, in the form of real compatibility, virtual consoles or cloud streaming, has been an essential part of the Xbox, PlayStation and Nintendo ecosystems for generations. It’s a little disappointing to see PSVR 2 being pulled down, so obviously PSVR’s library of games wouldn’t be if it didn’t happen at launch. It would have been great if they said they would be working on certain games so different generations could play them in the future.
PSVR was the best-selling virtual reality headset due to its connection to the huge. Still, this S4, but these days that distinction comes with the Meta Quest 2, and the link to PlayStation may not be as essential as it once was given that the Quest 2 comes with a fully standalone headset. The PSVR 2 has no wireless capabilities and once again requires it to be connected to the console.
This will result in access to more horsepower than its competition, although I wonder if many people in the VR community have moved beyond using wired headsets at this point. And there’s no man many people don’t have PS5s, which are dangerously hard to find right now.
Meta recently raised prices for all Quest models, citing the state of the economy via an LD and the fact that the company had been losing money on hardware sales for some time. While Meta deems VR necessary to realize Mark Zuckerberg’s vision of the Metaverse, Sony and PSVR 2 seem to be only concerned with developing high-quality virtual reality games for them. They would guess that this will probably resonate more with potential VR buyers in the gamble.
Last lines:
When the PS VR2 comes out next year, you won’t be able to play your old PlayStation VR games on it. Hideaki Nishino, the SVP of Platform Experience for PlayStation, said original PlayStatwouldn’tR games would not work on a PS VR2 headset. This destroys any hope that the new headset will be backwards compatible.
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