Races take many forms in gaming, from hyper-realistic F1 simulations in which every inch of rubber on a tire moves like in real life to arcade-style space racers that have players bombard each other with missiles and black-hole cannons. The long-running MotoGP franchise is all about the pinnacle of motorcycle road racing.
In the game, players are treated to a faithful simulation of the sport, using the best machines and top talents in the sport to try and beat their competition and cross the finish line first. As with other annual titles, MotoGP 22 is not without flaws. Here are some of the biggest fixes the game needs right now.
5 Audio Upgrades
The sights and sounds of a race are something every racing sim should know if it feels realistic. Even if they don’t affect the actual mechanics of the race, they are critical to maintaining immersion, and in a series like MotoGP, feeling immersed in the race is the whole point.
MotoGP 22 looks nice, but the sound design leaves something to be desired. This is especially true when it comes to the sound of the bikes themselves. In most cases there is no meaningful difference from the way the engines sounded in the previous game. Annual releases don’t have to reinvent the entire franchise with every title, but they should give players a reason to buy the upgrade. If the engines themselves are the main draw, it just isn’t good enough to make the hum and revs of those spectacular machines sound exactly like the old edition.
4 AI customizations
While time trials have a respectable space of their own in the racing genre, with players competing against their own personal bests and sometimes even going so far as to include a ghost of their former selves on the track for easy comparison, most racing games put the head of the race. player down. to drive with other drivers. Running straight shoulder to shoulder with another bike or sending a rival rider out of a particularly nasty corner are often some of the most exciting parts of these games.
The driver AI in MotoGP 22 has improved in some areas, but still has one major drawback: drivers are too aggressive. In many cases, the AI will cut the player, bump, get into the pack, and otherwise drive in an unrealistically aggressive manner. The problem isn’t that these things never happen in races; the problem is these things don’t happen with the frequency in which they happen MotoGP22. The result is frequent collisions, which is frustrating when the player is trying not only to win, but also to drive as one would in a real race. It’s not groundbreaking, but the overly aggressive AI is a drag in too many races.
3 Mode Enhancement
A racing game doesn’t necessarily have to have amazing lore, but it does need a fair amount of variety, often in the form of different game modes. These range from abstract management modes in which the player is responsible for directing the activities of an entire team, but not personally participating in games, to “Create a Star”-style modes in which the player guides his or her own character through his or her career from within his or her own perspective. very first training until the last prize giving.
MotoGP 22 offers a healthy selection of modes, but alas, these modes inherit too much from previous entries in the franchise. Other than updated models, there’s no compelling argument for playing manager career mode in MotoGP 22 about MotoGP21. Re-skinning the same content with only minor tweaks is a favorite strategy of many annual titles, and unfortunately, MotoGP 22 falls victim to the same decision. The game isn’t irreparable, but to really last it needs a fresh take on the existing modes.
2 Bug Squashing
Crushing bugs is a challenge in every game. Code has a way of spitting out unexpected results, even when constructed with great care. The bigger and more complex the game, the more bug issues there will be. Bugs and weird glitches are just part of game development, and it’s not a meaningful attack on a game if there are still a few of those at the game’s release. Games with complicated physics are particularly prone to bugs, and MotoGP 22 is no exception. Bikes, riders and tracks all have some problems.
The game isn’t broken by any means, and many of its bugs aren’t even so noticeable that the player will notice them right away, but the more you play, the more obvious these bugs become. The main problem is that due to their abundance, one feels that the game in general is not polished. It feels rushed whether the production was real or not. This feeling is especially painful considering that MotoGP 22 is an annual title, rather than a brand new one. You’d hope the game would have at least got rid of the same flaws that plagued previous titles in the series, but instead inherited them. Players who weren’t really bothered by this in previous games probably won’t be there either, but that doesn’t improve the situation.
1 More innovation
MotoGP 22 is not a terrible game. It includes thrilling races, solid physics, fun tracks, and a variety of other features that make it worth picking up if someone has been eyeing the franchise for a while but has never taken the plunge. Indeed, players who are new to MotoGP could do a lot worse than MotoGP 22 as their introduction to the franchise.
The problem – a problem that affects just about every problem the game has in one way or another – is that: MotoGP 22 lacks significant innovation. The previous MotoGP games were equally solid entries on the motorsport scene, and because so little has changed between games, the player doesn’t have much of a reason to pick up MotoGP 22 it also happens to be the newest. Maybe with updates MotoGP 22 will reach the full potential that the creative team behind it is capable of. Until then, it’s just more of the same.
MotoGP 22 is available now for PC, Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5, and Nintendo Switch.
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