What you need to know
- Minecraft Preview 1.19.40.22 is now rolling out to testers on Xbox, PC, and mobile devices.
- The pre-release version includes a handful of bug fixes and some creator-focused changes.
- This includes updates to documentation, APIs, the GameTest Framework, and more.
Minecraft is constantly changing and the latest build that brings new changes focuses on creators, accessibility and technical features. Minecraft Preview 1.19.40.22 is hardly the most exciting release, but continues to improve Minecraft in minute ways.
The latest Minecraft Preview update is now rolling out to players, the day after Mojang Studios released a new Minecraft: Bedrock Edition patch update. Players can expect changes to Minecraft’s documentation, APIs, and experimental features such as the GameTest Framework and Spectator mode. There are also some minor bug fixes in this release.
On the surface, Minecraft still seems to be the same game it was when it was released, but hardly anything about the long-running survival game has been left untouched. Today, Minecraft is without a doubt one of the best games of Xbox, especially for fans of survival or creative games. Those interested in testing upcoming changes and feature additions for Minecraft can take advantage of Minecraft Preview, available on Xbox, PC, and mobile devices.
In case you missed it, Minecraft Live returns for another year, with lots of Minecraft-related announcements and news, on October 15, 2022.
The full changelog for Minecraft Preview 1.19.40.22 includes:
Features and bug fixes
blocks
- Scaffolds now burn at a more correct rate, 1/4 of an item
- Breaking the block under a snow-covered flower now causes the flower to fall instead of the snow cover
Commands
- Copying a bubble column with the `/clone` command no longer results in invisible water
Gameplay
- Reversed the change that caused Arrows and Tridents to stop moving
- Fixed an issue where Wither effect damage was reduced by armor
graphic
- Fixed Beacon block that suddenly disappears when seen from a distance
mobs
- Fixed an issue where drowned items could change possession during an attack
Touch controls
- Improved graphics for the three control schemes in the touch settings menu
User environment
- Fixed an issue where players could not drag/drop or select items on the gear page
- Changed the color of the text descriptions for the “Darkness Effect Strength” and “Notification Duration” accessibility options to a lighter shade to make them more readable
- Fixed an issue where users could not swap non-stackable items using touch controls
Technical updates
Entity Documentation
- Removed experimental flags for The Wild Update entity’s behavior and components
- Added documentation for `minecraft:heartbeat`. Some of the documentation reformulated
articles
- Added support for recipes to use item tags directly instead of item names
- New item tags added
- Converted various recipes from code to their own recipe files
- Added several recipes using the new tags to override many old item specific recipes (these still exist for backwards compatibility):
- `barrel`, `beehive`, `bookshelf`, `bowl`, `brewing_stand`, `campfire`, `cartography_table`, `chest`, `composter`, `crafting_table`, `daylight_detector`, `fire_charge`, `fletching_table `, `furnace`, `grindstone`, `jukebox`, `lectern`, `loom`, `noteblock`, `painting`, `piston`, `shield`, `smithing_table`, `smoker`, `soul_campfire`, `soul_torch`, `stick`, `stone_axe`, `stone_hoe`, `stone_pickaxe`, `stone_shovel`, `stone_sword`, `torch`, `tripwire_hook`, `wooden_axe`, `wooden_hoe`, `wooden_pickaxe`, `wooden_shovel `, `wooden_sword`
Experimental Features
Add-ons and script engine
- Implemented actor behavior filters `has_property`, `int_property`, `bool_property`, `float_property` and `enum_property`
API
- Updated the API. See the list below for specific changes
- ‘Events’:
- Event `tick` removed — called every tick
- `System`:
- added `run()` — to queue a callback to run the next tick, requeue each tick to get behavior similar to a tick event
- `Block`:
- Renamed property `id` to `typeId`
- `Block Component`:
- Renamed property `id` to `typeId`
- ‘Entity’:
- Renamed property `id` to `typeId`
- Added read-only property ‘id:string’ — Returns a unique identifier for the entity. This identifier remains consistent around the world.
- ‘Entity component’:
- Renamed property `id` to `typeId`
- ‘Item part’:
- Renamed property `id` to `typeId`
- ‘ItemStack’:
- Renamed property `id` to `typeId`
GameTest framework
- Fixed a bug where `EntityHurtEvent` would not fire on player death
- Renamed GameTest Framework experiment to beta APIs
- The now renamed beta APIs experiment is still required to access all beta APIs, including Minecraft’s core APIs and GameTest APIs
Spectator Mode
- Spectators will no longer play sounds when entering/exiting bubble columns
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