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Kirby has gone through many copying opportunities over the years and some are more than others. The found in Kirby Super Star are typically a solid ensemble that represents some of the more common skills like Sword, Fire, and Bomb, as well as some rarely seen like Copy and Jet. The powers Kirby brings to the table vary by title, but they’re guaranteed to be fun and useful in a variety of situations – though the Wrestler Copy Abillity is one to keep an eye on.

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The variety found in Copy Abilities has continued to grow over the years, with new versions of it such as their candy molds in Kirby’s dream buffet or Planet RobotRobobot’s modes add to their legacy. However, sometimes a copy skill is introduced in one Kirby game and never returns. Two or three appearances in the series is fairly common, but only a few powers have been one-off. animal of Kirby: Squeak Squad is an example, and Balloon of the unique Kirby: Canvas Curse is another. Sometimes, though, it’s not the uniqueness that negates a skill’s return, but rather too much crossover with other powers. It’s still fairly new, but that may eventually be the case with the Wrestler Copy Ability.

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How wrestler came to be in Kirby Fighters 2

Before one can even talk about Wrestler, several copy skills merged into it must be covered. The first are Throw and Backdrop, both wearing different colored bandanas. They were both introduced in Kirby’s Adventure, and serve somewhat similar roles. Throw allows Kirby to shoot an enemy in different directions, while Backdrop performs a spectacular finishing move on them instead. By the time Kirby Super Star rolled, Backdrop had evolved into the slightly more complex Suplex, giving Kirby a few more options to grab and throw enemies. Fighter, another copying ability that uses a bandana as a costume, was also introduced in Kirby Super Star.

These three skills came and went in different games, although Fighter was by far the most common. eventually the Kirby Fighters side series began, with Fighter as an obvious core character. Possibly, Kirby Fighters 2 was announced as a standalone title on Nintendo Switch and introduced several new playable characters and skills into battle. Fighter was still there, but next to it was a hybrid of Fighter and Suplex known as Wrestler. It’s hard to describe it as anything else, as it inherited Suplex’s various throwing techniques, as well as Fighter’s propensity for hand-to-hand combat. It may be a little slower and heavier, but the inspirations are clear.

How Wrestler can be adapted to a new Kirby game

Thanks to what it is, there are actually a lot of good reasons why the Wrestler skill should show up in another one Kirby game. That Kirby delving into the realm of 3D, the previous Suplex and Throw capabilities won’t work as well as they used to. They were always meant to be more cinematic and flashy than other abilities, and Throw was even conceived of as an upgrade from Kirby’s basic inhale and spit stars. The small and niche movement sets that accompanied these skills wouldn’t work in modern times Kirby environment, no matter how cool they are.

Enter the Wrestler skill. Wrestler invalidates any hand-to-hand copy ability except Fighter, and it serves as a good counterpart to it. Wrestler’s basic moves work like Fighter’s, but it focuses entirely on heavy melee attacks flavored as professional wrestling maneuvers rather than the street fighter moves that Fighter uses. This is enough to work out a full Kirby moveset, with the throwing boom accessible via a dash grab as always. Plus, more directions in 3D may mean new throws. It would be great to see what HAL Laboratory can come up with for a modern take on Wrestler. With any luck, its appearance in a recent Switch game means it has a chance to be Kirby platformer debut soon.

MORE: Kirby: How the Balloon Copy Feature Translates to Regular Games