F1 Manager 2022’s Update 1.6 fixes some visual quirks, helps with the overall stability of the game, and adds a minor new feature. Now available on PC, Xbox and PlayStation.
After the launch of F1 Manager 2022 on the 25e August digital or 30e physically, the first post-release patch landed on PC 31st. Now, from today (5e September), this update is also available for PlayStation and Xbox players.
Update 1.6 is bulky, with a long list of minor item changes. The vast majority of adjustments concern the images. While most of the gameplay is in menus and you can just watch a track tracker above 4x speed, F1 Manager 2022 adds a fully 3D modeled representation of a race day.

Now, floating tires in cutscenes, underground cameras, double-stack pit stop issues and the liveries for both Scuderia AlphaTauri and Oracle Red Bull Racing cars have all been zapped, according to the patch notes.
Cars should no longer teleport after a mid-race dropout.
Another important element in the presentation of the title is the knowledge of David Croft and Karun Chandhok. Now, when drivers are at the back of the grid, the issue where they sometimes said they were at the front has been resolved.
There are also solutions for the simulation, such as newly fitted gearboxes that now wear at the correct speed, a balancing of incidents on the Zandvoort circuit and a reduced impact on car performance by adding ‘Focus’ to new part designs. Instances of game crashes and soft locks should also be reduced.
A small new feature has also been added. All records for highest ever season income and highest ever team rating are now stored in-game via the player profile.
The full changelog is below, and we’ll let you know when new updates are released.
F1 Manager 2022 – UPDATE 1.6 Changelog
AI
- Further adjustments to AI teams’ behavior when signing reserve drivers
cars
- Fixed Alpha Tauri livery shown as body offset
- Fixed an issue with livery appearance on Scuderia AlphaTauri and Oracle Red Bull Racing cars
Auto Parts and Development
- Fixed an issue causing newly installed gearboxes to incorrectly inherit the wear/damage levels from the previous gearbox
- Reduced impact on car performance by adding ‘Focus’ to new part designs
cutscenes
- Fixed instances of floating bands appearing during some cutscenes
- Fixed an issue that sometimes caused the video’s camera to appear underground
- Fixed an issue where comments stated that drivers were at the front of the grid, while they were at the back of the grid
pit stops
- Fixed visual issues when a team ‘doubles’ their pit stops
Player Profile
- All records for highest ever season income and highest ever team rating are now stored in-game
Racing Simulation
- Fixed an issue where incomplete lap times were recorded when searching for the fastest qualifying lap
- Fixed an issue that caused cars to repeatedly teleport back to the garage after a DNF
- Yellow flags will no longer be displayed for cars that have already been returned to the garage after the checkered flag
- Fixed an issue where drivers who only completed their out lap were at the top of the leaderboard after a practice session
- Further consideration of possible rail incidents at Zandvoort
- Fixed an issue causing tires to be treated as ‘new’ tires when comparing lap time and ‘life’ in the Qualification Options screen
Stability/Performance
- Fixed crash that could occur when attempting to launch the game on PC
- Fixed a hard lock that could occur during the ‘lights off’ sequence at the start of a race
- Improved time advance performance when playing later seasons
- Fixed a softlock in onboarding when the Race Preparation tutorial is started while the car parts assembling tutorial is running
- Solutions for soft lock cases that can occur during replays
Source: Border developments

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