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Pocket Gamer Connects Helsinki is gearing up to be our biggest event in the city yet, and we couldn’t be happier to share everything we have in store with you! It will be a wonderful two-day event packed with endless opportunities to learn, scale and most importantly, connect.

If you haven’t heard, we’re bringing Europe’s favorite gaming industry conference back to the spiritual home of mobile gaming for the first time in two years. From September 27 to 28, more than 1,200 game industry professionals from around the world will come to Helsinki for two days of networking, matchmaking opportunities and hours of wisdom from more than 200 thought leaders from around the world.

Continuing our series, we’re highlighting just a few of the great speakers who will shine on stage at our Helsinki show in September. They’ve been generous enough to share some of their insights and expertise with us up front, and you don’t want to miss them!

Today we turn the spotlight on Isaque Sanches, Senior Game Designer at Ubisoft Redlynx. Isaque Sanches is a game developer and interaction artist of Portuguese descent, born in Switzerland and currently living in Finland. He is a senior game designer at Ubisoft Redlynx. His career is multifaceted and somewhat unconventional: as a programmer turned designer, he has worked across a wide range of genres, platforms (PC, console, VR, AR) and audiences (AAA, AA, indie, premium mobile, F2P mobile, etc.) .

Don’t miss Isaque Sanches at Pocket Gamer Connects Helsinki, where he will give a talk on common reasons why game prototypes are often poorly adapted and how to avoid these pitfalls.

PocketGamer.biz: What key trend should we watch for over the next 12 months?
Isaac Sanches: Signs of an looming economic recession (global inflation, investment default after the lockdown, energy crisis) and how it will affect digital industries.
For example, we are seeing more and more layoffs at large tech companies. There’s no reason it’s ‘just a phase’, all signs suggest it’s only going to get worse: meaning unicorn game companies that have entire portfolios based on ‘buzzword technology’ will be the first to crash hard.

Is hyper casual gaming here to stay?
Yes. Most of the world’s population plays on mobile devices. According to Moore’s Law, as the cost of mobile devices continues to fall, more and more people outside the first world countries will gain access to mobile gaming: meaning that the market and business model of mobile games, which are mainly F2P, will be dominant. will stay. Free, low-commitment, short, snackable, viscerally rewarding experiences will continue to be the logical evolutionary path for video games.

What’s the most overhyped trend of the past 12 months – and why?
Play to earn tokens and non-replaceable tokens. The hype is based on the idea of ​​decentralized player ownership of virtual items: this idea is a misunderstanding of the technology that is fundamental and how it works. With NFTs, the ownership register of a virtual item is indeed decentralized, but the presence of items in the game is still ultimately a choice of the game developer, and therefore the actual ownership of the item is not decentralized: platforms still have all power, if not more .
As it is ultimately a false promise, this will never appeal to more than a niche audience segment of crypto enthusiasts.

What topics would you like to hear more about at industry events?
Failure as a learning tool is much more important than success. I’d love to see more postmortems of disastrous game productions (ie toxic environments, mismanagement, etc).
As an industry, we collectively try to avoid talking openly about the negatives. Besides word of mouth and hearsay, investigative journalism (eg, “Blood, Sweat, and Pixels”) and documentaries (eg, “Blood, Sweat, and Pixels”) are the only occasional sources of information. no clip’). This would already be a bad thing in most industries, but it’s especially terrible in the games industry, which in general is already very opaque, and where sustainable success sometimes feels like a myth.

Can people contact you during the event? What kind of people would you like to get in touch with?
Yes absolutely. Whoever you are, feel free to say “hello” in person or on social media (especially if it’s to point out flaws in my speech: I repeat those often, and genuine feedback is more welcome than compliments for the sake of politeness). I am interested to talk to anyone regardless of their profession, market, years or experience, etc.

Connect with our great speakers
Expand your network with the likes of Isaque Sanches and many, many more brilliant minds at this year’s Pocket Gamer Connects Helsinki conference. There’s no better place to connect with the industry’s biggest and most inspiring players and take your business to the next level. You can still take advantage of our Midterm offer for a limited time. Visit our website and buy your ticket today, you can save up to £150 if you act quickly.