Gearbox Entertainment announced the full list of Tiny Tina’s Wonderlands Update 1.09 Patch Notes for you to digest, also known as Tiny Tina’s Wonderlands 1.0.5.0A. Read the latest news Tiny Tina’s Wonderlands Patch Notes below.

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  • A new class has been added: the Blight caller!
    • The Blightcaller is a specialist in status effects and elemental damage. Killing enemies restores their wards, and spreading status effects gives them enhanced and supernatural abilities. The Blightcaller can call on the ghosts and summon temporary companions to aid them in battle.
    • Access to the Blightcaller class is granted through Crushing Spectreglassthe fourth chapter of post-launch content in the Season Pass and Chaotic Great Edition.
  • Fatemakers would occasionally encounter an infinite loading screen when loading in Dreamveil Overlook or the upper world
  • Sully occasionally did not bond well to his body, causing a progression stall during “On the Wink of Destruction”
  • The “Destroy Quartz” target would not always be marked complete if Fatemakers destroyed clusters before activating
  • Lake Lady Wouldn’t Always Attack Fatemakers in “A Knight’s Toil”
  • Zomboss wouldn’t always be dead like the rest of the bosses
  • Fatemakers occasionally got stuck in Gloopathoth, Aspect of Abyss’ Boss Arena in the Chaos Chamber after quickly defeating the boss
  • Fatemakers would not consistently see Bone Mage variants release their Magic Missile attack
  • Tamed orc eyebrows when wearing the Wouldst Thou mask
  • Ear cosmetics sometimes don’t match the other cosmetics when dropped
  • Melee attack sounds and animations would occasionally repeat during cutscenes if the Fatemaker attacked as they started
  • Fatemakers would occasionally be unable to interact with the Mirrors in Dreamveil Overlook when exiting a multiplayer session
  • Fyodor‘s Shield Barrier would not always be visible to all players
  • Passive buff icons do not update occasionally when switching cards
  • Royal Splendor Armor Color is unlocked for all players
  • Blessings in Chaos Chamber were sometimes not awarded to players who entered multiplayer late
  • [PC with FSR 2.0] Various FSR 2.0 improvements
  • Various adjustments and improvements to the user interface
  • Various performance and stability improvements
  • Several hotfixes were nationalized
  • …and more!

Fixed the following gear-specific reported issues:

  • Lethal Catch Ring would not consistently apply extra effects when Fatemakers killed land sharks or crabs
  • Thumb Cuff Ring would not consistently apply extra effects when Fatemakers were in Chaos Chamber
  • Spirit Rune Wouldn’t Consistently Reward Neighborhood Regeneration Delayvertraging
  • Stats on the Shell Casing Ring sometimes didn’t increase when the ammo was low
  • Finger Ward Ring would sometimes not remove bonuses because they are at full Ward after the Fatemaker doesn’t equip their Ward
  • Damage Radius and Critical Damage Spell Augments would not work consistently between spells
  • Non-elemental wards occasionally rolled with the Resistance Augment
  • Antique Greatbow would sometimes slow the Fatemaker’s movement considerably
  • Tyrant’s Truth armor, from the Fused Mirrors DLC, would sometimes not reject Companions after saving/loading into a map
  • Tyrant’s Truth armor would not work consistently when the player loads from the main menu
  • Departments that reflect projectiles and the Frying Pan’s melee weapon sometimes do not correctly target fire sources during combat Fyodor
  • Elder Wyvern’s ring would sometimes not increase weapon damage properly
  • Head of the Snake would sometimes not apply to hydra spawned from Feriore weapons
  • Throwing a throwable hole into the singularity sometimes wouldn’t increase the blast damage
  • Cape of Tide armor wouldn’t always show the waternova in multiplayer
  • Time Skip spell would sometimes not deal status effect damage
  • Spells with Frozen Orbs wouldn’t slow down sometimes when hitting some bosses

Fixed the following class-specific reported issues:

  • Stabbomancer‘s Out of the shadows skill would occasionally persist beyond the target duration when Fatemakers Fast Traveled
  • Stabbomancer Take advantage of their weakness skill can inadvertently be stacked with the same element
  • grave-born‘s Demi-Lich companion sometimes shot with low resolution texture when fighting enemies
  • grave-born Reaper of Bones skill would not reflect its duration consistently in multiplayer
  • claw bringer would occasionally be unable to hit melee after recalling their hammer and spells
  • Clambringer Awe ability sometimes failed to activate with “Oath of Fire” and “Oath of Thunder” bonus fire/light damage
  • Increases to track guardMushroom companion’s damage would be added, rather than multiplied by bonus damage increase like the other companions
  • Skeep emerged from the Spellshot Polymorph ability would not guarantee a free spell as described on the item card