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From artificial intelligence to art and gaming, industry experts discuss some of the most prominent topics in computer graphics

SIGGRAPH 2022 highlights the many voices that have enabled the evolution of computer graphics and interactive techniques. In the Frontiers and Retrospective programs, industry pioneers and experts participate in panels and workshops for a passionate look at untold stories, influential voices, emerging topics and new breakthroughs. The 49th Annual Conference will take place in person from August 8 to 11 and virtually from July 25 to October 31, 2022.

The Retrospective program brings together the pioneers and leaders who have enabled computer graphics to improve lives. Panel topics have pioneers and practitioners pushing ideas in new directions, forcing the industry to rethink assumptions, take risks, and achieve greatness. Panel topics include fundamental events in computer graphics, how computer graphics affect lives, how interfaces with computer graphics have evolved, and the groundbreaking and unheard voices that have expanded computer graphics and user interfaces.

The Frontiers program aims to identify emerging areas and introduce new communities to SIGGRAPH, where we hope to form future partnerships and collaborations with sectors we may not have considered before. The aim of the program is to make these conferences the place where new, exciting technologies in and alongside computer graphics and interactive techniques are discovered and developed. Through a series of lectures and workshops, the Frontiers program aims to drive research and innovation in new areas such as AR/VR, AI, robotics, art, visualization, gaming, responsible innovation and more.

“While much progress has been made in computer graphics in textbooks and archives, there are still many remarkable, yet untold stories and unheard voices,” he says. Benjamin Loko , SIGGRAPH 2022 Retrospective program chair. “With our Retrospective panels, we go behind the scenes with a wide variety of people and hear about their journeys to learn about critical moments, fundamental events and advancements that affect all of us today.”

Highlights of the Retrospective Program include:

Pioneering: Creating Global Graphics

Moderator: Mary Whitton , UNC Chapel Hill (Dept. Computer Science, retired)
Panelists: Jon Meads NW Old Boys Rugby Club (retired); Maxine Brown , University of Illinois Chicago ; Marcelo Knorich Zuffo, Universidade de So Paulo ; Joaquim Jorge University of the Lisbon (ULisboa), INESC ID
Computer graphics pioneers talk about how computer graphics both expanded over time the United States and to different parts of the world. The lessons they have learned along the way can be applied by today’s professionals to continue to pioneer in today’s new and fluid landscape.

Pioneers in computer graphics

Moderator: Masha Shugrina NVIDIA Corporation
Panelists: Carolina Cruz-Neira , University of Central Florida ; Holly Rushmeier , Yale University ; Joan Collins ACM SIGGRAPH, West Coast Pictures, LLC; Theresa-Marie Rhyne theresamarierhyne.com; Kristine Middlemiss monstersaliensrobotszombies.com
Powerful Women in Graphics panelists share industry and academic viewpoints and career paths that have contributed to the historic advancements in computer graphics. Participants will learn about opportunities on the horizon for the women of the technology community and how the past can influence the future in this exciting time of growth.

Disruptions of computer graphics in art, science, visualization, engineering and modelling

Moderator: Brian Wyville , University of Victoria
Panelists: Yoichiro Kawaguchic The University of Tokyo (Emeritus); Eugene Fiume , Simon Fraser University ; David Kasik ACM SIGGRAPH; Alyn Rockwood ACM SIGGRAPH
Several panelists, all innovators and disruptors, look at how computer graphics are being used to change the worlds of art, science, engineering and—at the core of computer graphics itself—modelling. Their paths to success serve as inspiration for young SIGGRAPHers seeking disruptions in their own chosen field.

“Advances in artificial intelligence, as well as augmented and virtual reality, make it necessary to talk about the latest computer graphics to connect users to virtual environments and more,” said Vathsal Veena Shashidhar, SIGGRAPH 2022 Frontiers Program Chair. “The lectures and workshops enable us as innovators to cover these topics and much more. We can inspire and influence creators to make their impact in the physical and virtual world.”

Highlights of the Frontiers program include:

Using Metric Telepresence Codec Avatars

Contributor: Yaser Sheikho Meta research
Yaser Sheikho from Meta Reality Labs discusses progress toward achieving metric telepresence. He describes Meta’s approach using codec avatars – neural networks to address computer vision and computer graphics problems in signal transmission and reception of photorealistic avatars. He also introduces the large-scale systems needed to visually and acoustically train codec avatars, and the research challenges ahead of achieving metric telepresence at scale.

Art in the Age of AI: Can Computers Make Art?

Contributor: Aaron Hertzmann Adobe research
Can AI algorithms make art and be considered artists? Over the past decade, the growth of new neural network algorithms has enabled exciting new art forms of considerable public interest. Aaron Hertzmann discusses how these developments parallel the development of earlier artistic technologies, such as oil painting, photography and traditional computer graphics.

Access to the Retrospective and Frontiers programs at SIGGRAPH 2022 is available in person and online. Learn more and register for the conference at s2022.SIGGRAPH.org/register.

About ACM, ACM SIGGRAPH and SIGGRAPH 2022

ACM , the Association for Computing Machinery, is the world’s largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and meet the challenges of the field. ACM SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community for members in the fields of research, technology and applications in computer graphics and interactive techniques. The SIGGRAPH conference is the world’s leading annual interdisciplinary educational experience featuring the latest computer graphics and interactive techniques. SIGGRAPH 2022, the 49th annual conference hosted by ACM SIGGRAPH, will take place as a hybrid event, with live events August 8-11 at the Vancouver Contention Center and virtual content available July 25 through October 31. Click here for news from the conference and its partners.

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