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To renew players’ interest in: Rainbow Six SiegeIn the second season of its seventh year, Ubisoft has released a revamped MUTE Protocol game mode. While the original MUTE protocol was a heavily modified version of Secure Area, the new MUTE protocol: Flesh and Metal inherits signals from both. Rainbow Six Siege‘s Team Deathmatch and other game modes.

A far cry from Rainbow Six Siegetraditional gameplay, MUTE Protocol: Flesh and Metal instantly drops players into battle. Gunplay is fast and movement is faster thanks to removing gadgets on a level playing field. Those who participated Rainbow Six SiegeRengoku’s latest event, will feel right at home with MUTE Protocol: Flesh and Metal. But while the game mode is quite simple, the systems that make it work are unique.

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A team-based weapon game

MUTE Protocol: Flesh and Metal takes place in a futuristic version of Rainbow Six Siege‘s Tower map. Each round takes place on a different floor, with attackers and defenders starting on opposite sides of the map. There are 17 operators to choose from, but they all start with submachine guns and two loads of Oryx’ Remah Dash.

Once a match starts, players run across the map to take out opponents. Defeating an opponent in MUTE protocol advances a player and his equipped weapon. Getting killed, on the other hand, demotes the player and gives them their previous weapon. Players must reach level 10 to unlock the Golden Hammer, the only weapon capable of destroying the braincase in the center of the map.

At first glance, MUTE Protocol: Flesh and Metal works like a traditional weapons game mode. Players run through walls with their Remah Dashes to take out enemies as quickly as possible. When mixed with Rainbow Six Siege‘s unique gameplay mechanics, things get more interesting. Players can create holes for unique sightlines so they can surprise opponents. Rainbow Six SiegeThe fast time-to-kill means players can quickly gain and lose ranks, which is an advantage as players only have 10 weapons to progress through. Even Rainbow Six SiegeTeam Deathmatch’s bad spawn locations end up in MUTE Protocol: Flesh and Metal, a mistake that causes some players to die immediately after respawning.


To make up for some of the mode’s frustrations, MUTE Protocol: Flesh and Metal includes two special power-ups. The first replenishes health and gives players with full health some extra hit points, making them tankier. The other power-up is more divisive, as it automatically boosts players up a rank. While the promotional power-up can be good for those stuck in a cycle of death, it’s potentially unbalanced. Since the spawn locations for both powerups are static and their cooldowns are quite low, they can take away the skill-based aspects of the game mode. A player whose accuracy is on the point can be overtaken by someone who knows where to grab the right power-ups at the right time.


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A sci-fi twist and a hammering finale

Power-ups aside, MUTE Protocol: Flesh and Metal is unique in that it has a sci-fi setting. This setting doesn’t add much to gameplay other than the ultimate goal – which is to beat the braincase in the center of the map. Completing this task is harder than it looks because players who have obtained the Golden Hammer can be seen by enemies and their target is always in the same spot. This allows the defending team to easily take out hammer bearers.

This is where MUTE Protocol: The Team Mechanics of Flesh and Metal comes in handy. Teammates must protect their Golden Hammer porters as they make their way to the braincase. This turns the game mode on its head; players who were initially out to promote themselves must work as a team in the final stretch to win. Lower-ranked players can protect their Golden Hammer teammates, while those on the brink of their latest promotion continue to hunt. On the enemy side, those looking for a relatively easy kill can camp the braincase and eliminate hammer bearers.


Another interesting part of MUTE Protocol: Flesh and Metal comes when both teams win one match each. Instead of playing another regular round, the third match will take place on the MUTE Tower roof. Each player is given one life and a Golden Hammer, tasked with taking out the enemy team. This is more of a joke conclusion for a quirky Rainbow Six Siege game mode, but nonetheless it’s a great way to let off some steam after an exciting match.

MUTE Protocol: Flesh and Metal is a fun mode where reaction times and fast movements take precedence over caution. While the static locations of power-ups can detract from the experience, it’s a nice change of pace Rainbow Six Siege‘s slower, tactical gameplay. It might not be what Rainbow Six Siege players want from Ubisoft given the game’s general lack of content, but it does give them something to do while the developer works on the next season. The game mode will run from August 2 to 23, so those looking for a unique take on shooter gameplay should give it a try while it’s available.


Rainbow Six Siege is now available for PC, PS4, PS5, Xbox One, and Xbox Series X/S.

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