A new update for Horizon Forbidden West was released today on PlayStation 5 and PlayStation 4 platforms. Since the game first arrived in early 2022, developer Guerrilla Games has been incredibly consistent with releasing new patches for Forbidden West on a routine basis. Now that trend has continued again, although today’s update generally doesn’t do much.
From now on patch 1.18 for Horizon Forbidden West can get stuck on PS5 and PS4. This update only includes one brand new feature, which is a new “Mark of Pride” face paint that Aloy can put on. Otherwise, update 1.18 is largely focused on continuing to fix various bugs and errors that have continued to crop up for some players.
If you want to get a complete overview of the patch notes for this new Horizon Forbidden West update, you will find them below.
NEW FUNCTIONS
SOLUTIONS AND IMPROVEMENTS
Main Missions
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Fixed an issue in Main Quest “Faro’s Tomb” where the Hunter Merchant in Thebes could be missing.
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Fixed floating weapons in the movie after the “Talk to the Tenakth Marshal” mission objective from Main Quest “The Embassy”.
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Fixed an issue in Main Quest “The Kulrut” where Hekarro was practicing his pantomime skills and was blocked behind an invisible wall.
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Fixed issues where players could not enter or exit the base.
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Fixed an issue where a Kotallo Call could play in The Base without Kotallo being present.
Side assignments
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We now keep Riverhymn’s settlement icon on the map after completing Side Quest “The Roots that Bind”.
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Fixed an issue where Porguf did not provide the option to launch the Errand Quest “Broken Locks”.
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Fixed an issue in Side Quest “The Deluge” where players could drive their ground mountain through a lake.
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Fixed an issue in Side Quest “Signal Spike” where the player could not progress beyond the “Search the Canyon for the Source of the Signal” goal.
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Fixed an issue in Chainscrape where, before completing “The Bristlebacks” Side Quest, the Herbalist would have an icon over their head, but not interact.
World Activities
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Fixed an issue in “Minerers” salvage contracts where progress could be blocked when the player set the custom difficulty for Easy Loot.
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Fixed an issue where after completing all Salvage Contracts in New Game Plus, the player could get the Oseram Artificer outfit twice.
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Fixed an issue in Rebel Camp “Devil’s Grasp” where the target “Search the Command Center” could be blocked after restarting from save.
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Fixed an issue in Rebel Camp “The Hive” where the “Destroy the Weapon Caches” objective was not updating after all caches were destroyed.
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Fixed an issue in “Breached Rock” Rebel Camp where the Rebel Champion would not have the Bunker Key in his loot if the player left the camp after killing the Rebels.
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Fixed an issue in Cauldron CHI where a puzzle room had distracting shadow flicker.
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Fixed an issue in Machine Strike where a piece’s health with the Sweep ability could go to 255 instead of dying.
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Fixed an issue where players were stuck at 99.42% completion after completing all Rebel Camps.
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We’re blasting away
againnot anymore! Fixed an issue in Gauntlet Run “Cliffs of the Cry” where the player would fly into the sky after completing the race. -
Fixed an issue where the player could not complete “Relics From Ruins” in New Game+ because he already had the Ancestor Return weapon from a previous playthrough.
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Fixed an issue in Sunken Cavern “The Shining Wastes” where the player would get stuck if they were investigating an Oseram corpse while swimming.
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Fixed an inaccessible stock cache in Las Vegas that was placed underground.
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Fixed an inaccessible supply cache northeast of Rebel Outpost “Stillsands South” that had been placed underground.
Data points
Machinery
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Arrows ready? We made sure the Dreadwing was more likely to attack when fighting in a wooded area.
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Additional VFX for Tremortusk’s “Shatter Swing” and Thunderjaw’s “Laser Blast” attacks.
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Fixed an issue near Fall’s Edge where a low-resolution, non-functional Thunderjaw could spawn.
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Fixed an issue where the “Primary Stalker Nerve” was listed as a loot for the Ravager Antenna.
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Fixed an issue where setting a Job for the Stalker Primary Nerve placed the waypoint in Ravager areas instead of Stalker areas.
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Fixed an issue where Behemoth and Apex Behemoth would list “Bellowback Primary Nerve” as loot instead of “Behemoth Primary Nerve”.
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Fixed an area in Sheerside Climb where the player cannot fly away on a flying mountain.
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Fixed an issue where Apex Shellsnapper Hearts were listed under “Valuables to sell” despite being used for upgrades.
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Fixed an issue where the task system would not direct the player to Apex machine parts.
weapons
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Fixed a camera issue where, when aiming with a Blastsling weapon and rotating the camera, the projectile parable would vibrate.
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Fixed a camera issue where activating the concentration zoom during normal zoom would have a jarring kickback.
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Fixed an issue where the Hunter Bow could not be upgraded in New Game+.
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Fixed an issue for level 4 Carja’s Bane light arrows that had an incorrect amount of tear damage.
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Fixed an issue where upgrade level 3 of the Rain of Sparks warrior bow would switch benefits from “critical hit chance” to “multiple enemy damage” and then back to “critical hit chance” at level 4.
Skills
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Fixed an issue where the player could not use Melee Combat after traveling fast from a crawlspace.
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Level 3 of the Toughened Valor Surge has lowered resistance to melee damage from 50% to 35%.
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Plant Forager is now working on medicinal waterweed.
UI/UX
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Fixed “Fetch Animation” to reset to “On” in Settings when the “Reset” action is pressed.
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Fixed an issue where the Job Description in the Jobs menu in the Quest Log always displays Level 1, regardless of the Job’s actual level.
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Fixed an issue where the custom marker was not visible in 3D space if the waypoint was marked at the location of an inactive quest.
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Fixed an issue where the subtitles were out of sync in the opening title sequence.
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Fixed an issue in the Machine Catalog where unscanned machines could be viewed when they are next to scanned machines.
Performance and stability
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Made improvements to TAA for PS5 resolution mode and PS4.
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Fixed several cases of Aloy’s armor model shaking when playing in balanced mode.
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Fixed an issue where low-resolution geometry appears when skipping the opening title sequence.
Photo mode
Other
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Fixed an issue where starting the game via activity cards could start a new game in New Game Plus, instead of starting the selected activity.
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Fixed an issue where the “Auto Heal” setting did not fully heal Aloy after leaving combat for a short time.
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Fixed issues where the player would go under the terrain or get stuck in the geometry.
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