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Marvel’s Guardians of the Galaxy originally featured truly alien character designs, including an overweight Drax and a huge Rocket.

While the cosmic action game is faithful to the source material, Marvel’s Guardians of the Galaxy had bizarre character concepts such as a human-sized Rocket Raccoon and a “fat” version of Drax. Eidos-Montreal’s sci-fi adventure delivered unique versions of Marvel’s outlaws in space that were both authentic and original. Eidos-Montreal apparently chose Marvel’s Guardians of the Galaxy due to the team’s underdog status, but major departures from Marvel Comics lore were apparently considered early in development.

When released last year Marvel’s Guardians of the Galaxy was highly praised for his art direction and writing. Eidos-Montreal successfully balanced humor and emotion, with the light-hearted nature of Marvel’s cosmic team leading to some truly hilarious moments where the action game doesn’t address each Guardian’s personal flaws and fears. Masterful voice actors also bring Star-Lord, Gamora, Rocket, Groot and Drax to life alongside a colorful collection of allies and villains. However, the battles in the title were more divisive, with players controlling the relatively weak Star-Lord and relying on their allies to succeed in battle. While the game is setting up a sequel, Marvel’s Guardians of the Galaxy writer Mary DeMarle has since moved on to tell the story of Mass effect 4.

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Marvel’s Guardians of the Galaxy art director Bruno Gauthier-Leblanc recently discussed some unused character designs in an interview with Side magazine (via GamesRadar). The art director explains that they wanted to avoid being influenced by Marvel as they thought it would lead to generic character designs. Gauthier-Leblanc instead drew inspiration from art from the 80s and 90s, which emphasizes simple shapes and colorful patterns. This led to truly alien concepts like a “fat Drax,” a “human-sized rocket“and a Star-Lord with”almost a full cosmonaut suit.“But Marvel and Eidos-Montreal eventually reached a middle ground that resulted in the final designs featured in Marvel’s Guardians of the Galaxy.



image from Marvel's Guardians of the Galaxy game featuring Star-Lord, Drax, Groot, Gamora

While the project may never see the light of day, Marvel’s Guardians of the Galaxy sequel has plenty of characters and storylines to explore. The potential sequel could easily expand the Guardians roster, allowing players to fight alongside cosmic heroes like Nikki Gold, Mantis, Adam Warlock, Nova, Yondu, and more. A Marvel’s Guardians of the Galaxy 2 would even let players directly control the other Guardians, which would remove a major criticism of the first game. However, Eidos-Montreal was sold to Embracer Group earlier this year, creating uncertainty over the franchise’s future.


Character designs in Marvel’s Guardians of the Universe found a perfect balance between familiarity and originality. Each of the game’s cosmic characters was true to the source material, but each of their designs also matched their unique in-game personality and otherworldly nature. While a fatter Drax sounds interesting, a human-sized Rocket Raccoon would probably have been terrifying.

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Marvel’s Guardians of the Galaxy is available on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, and PC.

Source: GameMe



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