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Sentry is an upcoming action-defense first-person shooter developed by Fireblade Software. The player(s) can use turrets, environmental destruction or traps to defend their starship from waves of ruthless aliens through a dynamic single player or co-op campaign.

Barry Topping (aka Epoch), Sentry’s composer, is based in Scotland and has been in the music industry for twenty years. He studied music at university and toured with several bands through different countries. We met him and talked about his journey into full-time video game composing and musically what to expect from Sentry.

Why did you want to move from producing your music and touring in bands to producing full-time for video games?

Barry topping: It’s weird; I can’t remember when I realized, “Hey, video games have music and it’s different from other music.” I remember the first game soundtrack I bought on a CD from eBay. It was the soundtrack of Final Fantasy VII.

This was before YouTube, so at that time the only place you could hear video game music was in video games. Suddenly I had some video game music that I could put on a CD player and listen to. That happened when I was already playing guitar and in bands, and something clicked in my head that if I wrote music for bands, I could also write music for video games.

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