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Just about anything can be improved by adding the supernatural. Pirates of the Caribbean took advantage of a winning formula with its ghostly buccaneers, Stranger Things puts the demons in D&D, and Hard West has taken a hit with its tales of the strange wild west. An XCOM-esque tactics game, except when it isn’t, Hard West 2 brings some up-to-date ideas to the poker table.

Must know

What is it? Supernatural turn-based cowboy tactics

Expect to pay: $27/£24

Developer: Ice Code Games

Publisher: Good Shepherd Entertainment

Judged by: Threadripper 2950X, Geforce RTX 3080 10GB, 64GB RAM

Multiplayer? no

Clutch: hardwestgame.com (opens in new tab)

It starts with a train, as many of the best things do. You rob it of course, and after doing your research you know for sure that there are not many guards. ‘You’, in this case, is Gin Carter, a riding enthusiast, wearing hats and carrying six gunmen who is the nominal leader of a band of bandits. This train robbery is going to make him rich, you’ll see. With him are Laughing Deer, Native American melee specialist, Flynn, who appears vulnerable and keeps himself in the shadows, and trick-shooter Kestrel Colt.

The train guards don’t stand a chance, except that there are more than you expected. Fortunately, you have certain advantages that will serve you well during the game. The first is that your characters have three action points instead of the traditional two. This means they can move, heal and still shoot. Or sprint into cover and crouch for a better chance to dodge incoming fire.

Credit: Good Shepherd Games

Luck of the draw