featured image

Dublin, Aug. 16, 2022 (GLOBE NEWSWIRE) — The “Global Video Games (Mobile, Console and PC) Market: Insights & Forecast with Potential Impact of COVID-19 (2022-2026)” report has been added to ResearchAndMarkets.com’s offer.

The global video game market is expected to reach $294.35 billion by 2026, growing at 8.53% from 2022 to 2026. The growth of the video game market is supported by factors such as an increasing number of gamers, in the Generation Z population, rising smartphone penetration, rising disposable income, and rising internet penetration. However, market growth is expected to be limited by piracy protection issues, cybersecurity concerns and health concerns.

The global video game market by device can be segmented as follows: mobile, console and PC (PC). In 2021, the dominant share of global video games was held by mobile, followed by console. The global video game market by mode can be segmented as follows: offline and online. In 2021, the dominant share of global video games was in the hands of online mode. Technological innovations in gaming are estimated to support the global video game market.

The global video game market by regions can be segmented as follows: Asia-Pacific, North America, Europe, Latin America, and Middle East & Africa. The majority of the market was held by Asia Pacific. Factors such as cloud gaming, shift to new monetization models and 5G internet connectivity are expected to drive market growth.

The coronavirus outbreak has increased the demand for video games due to lockdowns and restrictions on people’s movement. However, several companies also experienced delays and interruptions in their product launches in the wake of the outbreak of the pandemic.

Scope of the report

  • The report offers a comprehensive analysis of the global video game market with the impact of COVID-19.
  • The main regional markets (Asia-Pacific, North America, Europe, Latin America and the Middle East and Africa) were analysed.
  • The market dynamics such as growth engines, market trends and challenges are analyzed in depth.
  • The competitive landscape of the market along with the company profiles of leading players (Apple Inc., Microsoft Corporation, Tencent Holdings Ltd, Sony Group Corporation, Nintendo Co., Ltd. and Electronic Art Inc.) are also presented in detail.

Main topics covered:

1. Market overview

2. Impact of COVID-19
2.1 Impact of COVID-19 on the global video game market
2.2 Increased number of video game players
2.3 Delayed release
2.4 Disrupted supply chain
2.5 Developer Challenges
2.6 Post-COVID scenario

3. Market Analysis
3.1 Global Video Game Market by Value
3.2 Global Video Game Market Forecast by Value
3.3 Global video game market by device
3.3.1 Global Mobile Video Game Market by Value
3.3.2 Global Mobile Video Game Market Forecast by Value
3.3.3 Global Console Video Game Market by Value
3.3.4 Global Console Video Game Market Forecast by Value
3.3.5 Global PC Video Game Market by Value
3.3.6 Global PC Video Game Market Forecast by Value
3.4 Global Mobile Video Game Market by Segment:
3.4.1 Global Smartphone Video Game Market by Value
3.4.2 Global Smartphone Video Game Market Forecast by Value
3.4.3 Global Tablet Video Game Market by Value
3.4.4 Global Tablet Video Game Market Forecast by Value
3.5 Global PC Video Games Market by Segment:
3.5.1 Global Boxed/Downloaded PC Video Games Market by Value
3.5.2 Global Boxed/Downloaded PC Video Game Market Forecast by Value
3.5.3 Global Browser PC Video Game Market by Value
3.5.4 Global Browser PC Video Game Market Forecast by Value
3.6 Global Video Game Market by Mode
3.6.1 Global Offline Video Game Market by Value
3.6.2 Global Offline Video Game Market Forecast by Value
3.6.3 Global Online Video Game Market by Value
3.6.4 Global Online Video Game Market Forecast by Value

4. Regional Market Analysis

5. Market Dynamics
5.1 Growth factors
5.1.1 Increasing number of gamers
5.1.2 Peak in GenZ population
5.1.3 Sloping Smartphone Penetration
5.1.4 Increasing disposable income
5.1.5 Increasing Internet Penetration
5.2 Main trends and developments
5.2.1 5G Internet Connection
5.2.2 Cloud Gaming
5.2.3 Transition to new monetization models
5.2.4 Industry consolidation
5.2.5 Mobile gaming and platform ‘agnosticism’
5.2.6 Metaverse
5.2.7 Technological progress
5.3 Challenges
5.3.1 Piracy Protection Issues
5.3.2 Cybersecurity Issues
5.3.3 Health problems

6. Competitive Landscape
6.1 Global Market
6.1.1 Earnings Comparison – Key Players
6.1.2 Market Cap Comparison – Key Players
6.1.3 Comparison of research and development expenditure – key players

7. Company Profiles
7.1 Electronic Art Inc.
7.1.1 Company overview
7.1.2 Financial overview
7.1.3 Business strategies
7.2 Microsoft Corporation
7.2.1 Company overview
7.2.2 Financial overview
7.2.3 Business strategies
7.3 Nintendo Co., Ltd.
7.3.1 Company overview
7.3.2 Financial overview
7.4 Tencent Holdings Ltd
7.4.1 Company overview
7.4.2 Financial overview
7.5 Apple Inc.
7.5.1 Company overview
7.5.2 Financial overview
7.5.3 Business strategies
7.6 Sony Group Corporation
7.6.1 Company overview
7.6.2 Financial overview
7.6.3 Business strategies

For more information on this report, please visit https://www.researchandmarkets.com/r/vyvxp0

  • Global video game market


        

.