SteamVR July 2022: Every second SteamVR headset is a Quest 2.

Image: Valve

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Meta trumps everything, Pico makes his presence felt, and Valve makes another mistake. Our analysis of the latest SteamVR stats.

Valve’s monthly hardware and software survey includes all VR headsets that are connected to PCs with Steam installed at least once during the month and whose users participate in the survey. The statistics show, among other things, the percentage of SteamVR users in the total Steam user base.

The highest recorded value to date is 2.31 percent (May 2021). In May 2022, this value jumped from 1.89 to 3.24 percent — obviously a mistake because a sudden increase of this magnitude cannot be explained and the percentage returned to 1.87 the following month.

In the statistics of July, the number rises again to 4.80 percent. So Valve seems to have another bug in the stats.

If we assume that Steam had an average of 132 million monthly active users last year, SteamVR should have about 2.5 million users (reference value: 1.87 percent).

Meta Quest 2 breaks the 50 percent barrier

The following statistics show the market shares of VR headsets tracked by Steam in May and June 2022. Devices with a market share of less than one percent are not listed.

VR users who only use Meta/Oculus platforms and Viveport and do not have Steam installed or participate in Steam data collection will not be included in the stats, as will PSVR players. Meta Quest 1 & 2 users who only use their VR headset in standalone mode are also not included. Accordingly, the SteamVR stats only reflect a small portion of the entire virtual reality market.

June 2022 July 2022 Difference
MetaQuest 2 49.02% 50.32% + 1.30 %
valve index 15.57% 15.26 % – 0.31%
Oculus Rift S 10.60 % 9.88 % – 0.72 %
HTC Vive 6.53% 6.19% – 0.34%
Windows Mixed Reality 4.60 % 4.44% – 0.17%
Meta Quest 3.49% 3.54% + 0.04%
Oculus Rift 3.57% 3.42% – 0.15%
HTC Vive Pro 1.67% 1.60 % – 0.07%
HTC Vive Cosmos 1.54% 1.49% – 0.04%
Pico Neo 3 0.74 % 1.04% + 0.30 %
SteamVR User Base 1.87% 6.67% + 4.80 %

Meta Quest 2 was able to climb again in July, breaking 50 percent for the first time. This means that every second SteamVR headset is a Meta Quest 2. Meta’s market share across all devices is 67.16 percent. The second largest share of 15.26 percent is held by Valve with the Valve Index.

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The Pico Neo 3 first joined the VR headset club in July with one percent or more SteamVR market share. Pico has been selling the device to European customers since May under the name Pico Neo 3 Link (review).

With Pico 4 and Pico 4 Pro, the company has two brand new devices that could hit the market soon. The VR controllers of the new headsets were only recently leaked.

PC VR usage stagnates

Valve’s research data does not tell us how often and intensively the SteamVR headsets are used. The following stat, which shows the monthly average of maximum concurrent SteamVR users, gives a better idea.

This number reached a new high of 24,000 in January 2022, before falling again in the following months. In June, the statistics recorded about 16,000 players, and in July just under 18,000.

The Playstation VR 2 could bring some momentum back into the high-end VR market and satisfy PC VR fans with one or two polished titles. Even better would be if Valve launched a VR headset that plays SteamVR games on its own, competing with Meta Quest 2.