featured image

Sometimes a whole game sprouts from a small seed of an idea. In the case of Dungeon Munchies, it’s a simple, funny premise: you’re an unpaid zombie intern. A necromancer chief named Simmer is raising you as part of her plan to unleash a new generation of magical dishes on the world. Why? How? You don’t get paid enough to ask those questions because you don’t get paid at all. So go ahead, search the dungeon for ingredients. Don’t worry about dying: endless, inescapable revival is part of your benefits package.

This concept fits in seamlessly with a mechanical foundation. You explore an (almost completely linear) side-scrolling world, marching, dodging falling and battling monsters. Then you harvest ingredients from those monsters and cook magical dishes that visibly mutate your body, Binding of Isaac style.