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Diablo Immortal’s next “mini-update” will introduce a slew of limited-time events in Blizzard’s free-to-play mobile game, but it may be changes to the multiplayer requirements for high-difficulty dungeons that will interest players the most.

Headlining the new update, which goes live on August 17, is the new limited-time event Fractured Plane. As detailed in a new Blizzard blog, the Fractured Plane will command players to overcome a 15-story gauntlet, albeit with a catch. Participating in the event will replace a player’s existing gear with a selection of pre-selected skills. From there, players will discover temporary Legendary gear to use over the course of the run. Players who conquer all 15 floors without dying more than five times can select six Legendary items discovered during the run and then randomly receive one of those six as a reward.

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Blizzard writes that the event is a way for players to try out new skills and items that they wouldn’t normally use, and “will give players the opportunity to start from scratch to see how well they can play their class regardless of the circumstances. ” No end date for the Fractured Plane event is given in Blizzard’s patch notes.

The Fractured Plane is just the beginning of the limited-time events coming to Diablo Immortal in the coming weeks. For the PvP-minded, the new Echo of the Immortal event, running from August 17 to September 14, will give players a taste of what one of the game’s titular Immortals feels like. On the 15-player battlefield, one player is randomly selected to become an Immortal, a powerful boss character. It’s up to the other 14 players to tailor the Immortal, after which the battlefield becomes a free-for-all for loot.

If two temporary events aren’t enough, there are two more. The game’s Into the Dark Wood event will run from August 17-31 and will ask players to complete daily tasks to unlock special rewards, while the game’s Hungering Moon event will return from August 26-29. causes players to complete quests to earn blessings that can be traded for various items.

That’s a lot of events, although a change in the game’s dungeons might excite players the most. Dungeon and Hidden Lairs on Hell Two difficulty or above no longer require four players to enter, but can instead be entered with two or three. However, the dungeon or lair difficulty will still be scaled up to four people. Blizzard states that it has listened to player feedback that the four-player requirement is too restrictive, and wants them to be more accessible. Players recently complained that they couldn’t find other adventurers to group with on higher difficulty levels, making the dungeons inaccessible, so this is likely a welcome, if slightly overdue, change.

While the changes in this particular update to Warbands are minor – a renaming of the Codex step that requires starting a Warband and the removal of the Hero’s Journey step that requires 10 Warband Chests – Blizzard notes that in the future “wants to create Warband content” that provides fun and rewarding experiences as an incentive to play with a small group of friends”, but that does not penalize players who opt out of the feature. In addition to the changes mentioned above, the latest patch of Diablo Immortal six new Legendary items for each class.

Blizzard has stated that Diablo Immortal will receive new content every two weeks, either in the form of a major or mini-update, and recently made it so that players can change their character’s class every week for free.

Diablo Immortal has been criticized for its microtransactions, but that hasn’t stopped the game from reportedly making over $100 million to date. While the next entry in the series, Diablo IV, will have an in-game store that will sell microtransactions, Blizzard has clarified that it will only offer cosmetics, without allowing players to increase their power by spending money.

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