DISCUSSION AND ANALYSIS OF MANAGEMENT’S FINANCIAL STATEMENT
AND RESULTS OF OPERATIONS You should read the following discussion and analysis of our financial condition and results of operations together with the condensed consolidated financial statements and related notes included elsewhere in this Quarterly Report on Form 10-Q. This discussion contains forward-looking statements based upon current expectations that involve risks and uncertainties. Our actual results may differ materially from those anticipated in these forward-looking statements as a result of various factors, including those discussed in the section titled "Risk Factors" and in other parts of this Quarterly Report on Form 10-Q.
Overview
We are a leading global provider and innovator of high-performance gear for gamers, streamers and content creators, many of which build their own PCs using our components. Our gear is sold to end users worldwide through either our retail channel or our direct-to-consumer channel. In our retail channel, we distribute our gear either directly to the retailer, such as Amazon and Best Buy, or through key distributors. In the last two years, we have entered into three large new markets: microphones and cameras for content creators and gaming monitors for both gamers and content creators. We continue to optimize the value of existing products and to introduce new products to the market driving growth. Over the longer term, we believe we will be able to continue to grow in new markets as well as the markets that we participate in through innovation and leading technologies and entry into new categories via organic growth or acquisition.
We group our products into two categories (business segments):
• Peripherals for gamers and creators. Including our high-performance gaming
keyboards, mice, headsets, controllers and streaming equipment, including:
capture cards, Stream Decks, USB microphones, our Facecam streaming camera,
studio accessories and EpocCam software, as well as coaching and training
services, among others.
• Gaming components and systems. Including our powerful nutrition
units, or PSUs, cooling solutions, computer cases and DRAM modules, too
such as high-end prebuilt and custom gaming PCs and gaming monitor, among others
others.
Since 2018, we have completed eight acquisitions, including our acquisition of 51% of the share capital of iDisplay, a leader in electronic development and design specializing in display technology, inJanuary 2022 . The iDisplay acquisition will allow us to direct the development and integration of iDisplay's display-based touch-screen technologies into our products for creators, gamers and streamers. iDisplay's results of operations are fully consolidated with Corsair with effect fromJanuary 1, 2022 .
Summary of financial results
Our revenue for the three months endedJune 30, 2022 decreased by$189.0 million or 40.0%, compared to the same period last year. Our revenue for the six months endedJune 30, 2022 decreased by$337.7 million or 33.7%, compared to the same period last year. The decrease in revenue for the three- and six-month periods was primarily driven by the continuing slowdown in consumer spending inEurope mainly related to theRussia andUkraine war and the unexpected high inflationary pressure on worldwide consumer spending, and also partly due to the easing of the COVID-19 shelter in-place restrictions which resulted in decreased demand for our gear as consumers sought alternative forms of entertainment. The decrease in demand for our gear in the first half of 2022, particularly in the second quarter of 2022, resulted in a buildup of inventory in our warehouses as well as in the retail channel, causing our channel partners to delay ordering while they clear excess inventory. Our gross margins decreased from 27.6% to 12.8% for the three months endedJune 30, 2022 and from 29.0% to 19.1% for the six months endedJune 30, 3022 , in each case, as compared to the same periods last year. The decrease in our gross margins for the three- and six-month periods were primarily due to increased freight and logistics costs and higher promotional activities, as well as higher inventory impairment and related charges in connection with our inventory rationalization plan to align our inventory balance with the current revenue outlook at end ofJune 2022 .
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Key Factors Affecting Our Business
Our results of operations and financial condition are affected by many factors, including those discussed in the section entitled “Risk Factors” in Part II, Item 1A of this Quarterly Report on Form 10-Q and the factors described below.
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Table of Contents Impact of Industry Trends
Our results of operations and financial condition are affected by industry trends in the gaming market, including:
• Increase engagement in gaming. We believe that gaming has an increasing share of time
of global entertainment consumption will fuel continued spending growth
on both games and gaming gear. Gaming is becoming more and more
social and streaming viewership more widely adopted, along with increasing
number of content creators. We believe this trend will continue and we are
well positioned to serve the streaming market with the best tools for
content creation.
• Introducing new high-performance computer hardware and advanced
spell. We believe that the introduction and availability of more powerful
CPUs and GPUs that place higher demands on other system components, such as
such as memory, power or cooling, has a significant effect on increasing
the demand for our equipment. The shortage of reasonably priced GPUs since the
second half of 2021 negatively impacted our gaming component
revenue. We believe the availability of reasonably priced GPS will improve
in the second half of 2022. In addition, we believe that our company
success partly depends on the introduction and success of games with
advanced graphics that place ever-increasing demands on system processing
speed and capacity and therefore require more powerful CPUs or GPUs, which
in turn, drives demand for our premium gaming components and
systems, such as PSUs and cooling solutions, and our gaming PC memory. Like a
result, our results of operations may be significantly affected by the timing of,
and the speed at which computer hardware companies develop new,
improved CPUs and GPUs, as well as the availability and pricing of such CPUs
and GPUs, the timing and speed at which computer game companies and
developers introduce advanced new and improved games for which:
ever-increasing levels of system and graphics processing power, and
whether these new products and games are widely accepted by gamers.
Impact of product mix
Our gamer and creator peripherals segment has a higher gross margin than our gaming components and systems segment. As a result, our overall gross margin is affected by changes in product mix. External factors can have an impact on our product mix, such as popular game releases that can increase sales of peripherals and availability of new CPUs and GPUs that can impact component sales. In addition, within our gamer and creator peripherals and gaming components and systems segments, gross margin varies between products, and significant shifts in product mix within either segment may also significantly impact our overall gross margin.
Impact of customer concentration
We operate a global sales network that consists primarily of retailers (including eRetailers), as well as distributors we use to access certain retailers. Further, a limited number of retailers and distributors represent a significant portion of our net revenue, with eRetailer Amazon accounting for 27.45% and 24.6% of our net revenue for the six months endedJune 30, 2022 and 2021, respectively, and sales to our ten largest customers accounting for approximately 51.96% and 50.0% of our net revenue for the six months endedJune 30, 2022 and 2021, respectively. Our customers typically do not enter into long-term agreements to purchase our gear but instead enter into purchase orders with us. As a result of this concentration and the lack of long-term agreements with our customers, a primary driver of our net revenue and operating performance is maintaining good relationships with these retailers and distributors. To help maintain good relationships, we implement initiatives such as our updated packaging design that helps eRetailers such as Amazon process our packages more efficiently. Further, given our global operations, a significant percentage of our expenses relate to shipping costs. Our ability to effectively optimize these shipping expenses, for example utilizing expensive shipping options such as air freight for smaller packages and more urgent deliveries and more cost-efficient options, such as train or boat, for other shipments, has an impact on our expenses and results of operations.
Impact of new product introductions
Gamers demand new technology and product features, and we expect our ability to accurately anticipate and meet these demands will be one of the main drivers for any future sales growth and market share expansion. Since 2021, we had several product introductions that had a favorable impact on our net revenue and operating results, such as the introduction of our new K70 Pro RGB keyboard and Elgato's new accessories including our new Facecam and next generation of HD60 X Capture card, Corsair DDR5 memory and new high-performance gaming controllers including SCUF Reflex, Reflex Pro and Reflex FPS, among others. However, there can be no assurance that our new product introductions will have a favorable impact on our operating results or that customers will choose our new gear over those of our competitors.
Impact of seasonal sales trends
Since 2020, our revenue seasonality has been positively and negatively impacted, and thus has not followed historical patterns, mainly caused by external events, such as shelter-in-place restrictions, global supply chain and logistics issues, and the availability of affordable GPUs. by the Covid19 pandemic. Historically, we experienced seasonal fluctuations in sales before 2020 and we expect to continue to experience this as a result of our customers’ buying patterns and gamers’ spending patterns. Our net income has
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generally been lowest in the first and second calendar quarters due to lower consumer demand following the fourth quarter holiday season and because of the decline in sales that typically occurs in anticipation of the introduction of new or enhanced CPUs, GPUs, and other computer hardware products, which usually take place in the second calendar quarter and which tend to drive sales in the following two quarters. Further, our net revenue tends to be higher in the third and fourth calendar quarter due to seasonal sales such as "Black Friday," "Cyber Monday" and "Singles Day" inChina , as retailers tend to make purchases in advance of these sales, and our sales also tend to be higher in the fourth quarter due to the introduction of new consoles and high-profile games in connection with the holiday season. As a consequence of seasonality, our net revenue for the second calendar quarter is generally the lowest of the year followed by the first calendar quarter. Historical seasonal patterns may not continue in the future and have been impacted, and may be further impacted in the future, by increasing supply constraints, GPU shortages, shifts in customer behavior and the evolving impacts of the COVID-19 pandemic.
Impact of exchange rate fluctuations
We are subject to inherent risks attributed to operating in a global economy. Some of our international sales are denominated in foreign currencies and any unfavorable movement in the exchange rate betweenU.S. dollars and the currencies in which we conduct sales in foreign countries, in particular the Euro and the British Pound could have an adverse impact on our net revenue. In addition, we generally pay our employees located outsidethe United States in the local currency, with a significant portion of those payments being made inTaiwan dollars and Euros. Additionally, as a result of our foreign sales and operations, we have other expenses, assets and liabilities that are denominated in foreign currencies, in particular the Chinese Yuan, Euro and British Pound.
Impact of Fluctuations in Integrated Circuit Prices
Integrated circuits, or ICs, account for most of the cost of producing our high-performance memory products. IC prices are subject to pricing fluctuations which can affect the average sales prices of memory modules, and thus impact our net revenue, and can have an effect on gross margins. The impact on net revenues can be significant as our high-performance memory products, included within our gaming components and systems segment, represent a significant portion of our net revenue.
Impact of macroeconomic conditions, COVID-19 pandemic and supply chain challenges
InFebruary 2022 ,Russia invadedUkraine resulting in, among other things, broad economic sanctions being imposed onRussia , which has further increased existing global supply chain, logistics, and inflationary challenges. Although our business inRussia andUkraine was not material to our results, we believe the war has degraded the consumer sentiment inEurope and coupled with the unexpected inflationary pressures which dampened consumer spending, attributed to the 40.0% and 33.7% decrease in our net revenue in the three and six months endedJune 30, 2022 , respectively, compared to the same periods last year. Due to the COVID-19 pandemic, there has been and will continue to be uncertainty and disruption in the global economy and financial markets. Since early 2020, we have experienced an increase in demand for our gear as more people were under shelter-in-place restrictions, which we believe have limited people's access to alternative forms of entertainment and social interaction, and thus have increased the demand for home entertainment and connecting with others through content creation. In contrast, as the COVID-19 pandemic subsides, it has resulted in shelter-in-place and other similar restrictions being eased. Such easing of restrictions has resulted in consumers returning to other alternative forms of entertainment and interaction. This in turn has resulted in a decline in demand for our products since the second half of 2021. In addition, we have experienced and continue to experience supply chain challenges, including longer production and shipping times, and increased shipping and logistics costs, each of which has negatively impacted our gross margins, as well as the need to purchase long-lead time items ahead of demand due to supply constraints. The extent of the impact of macroeconomic conditions, the COVID-19 pandemic, geopolitical tensions and supply chain challenges on our business, sales, results of operations, cash flows and financial condition will depend on future developments, which are not within our control and are highly uncertain and cannot be predicted. We will continue to evaluate these risks and uncertainties and further our mitigation plans. Our inventory impairment and related charges increased by$22.7 million in the three months endedJune 30, 2022 , as compared to the same period last year, primarily resulting from our inventory valuation assessment and our plan to rationalize our inventory level to align with the current revenue outlook at end ofJune 2022 . In addition, in the three months endedJune 30, 2022 , in order to align our expenses with the expected revenue level, we implemented a restructuring plan and terminated 92 employees worldwide, resulting in approximately$1.5 million of restructuring costs, primarily consisting of severance and benefits. Our restructuring plan has been substantially completed as ofJune 2022 . 26
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Components of our operating results
Net Income
We generate materially all of our net revenue from the sale of gamer and creator peripherals and gaming components and systems to retailers, including online retailers, gamers and distributors worldwide. Our revenue is recognized net of allowances for returns, discounts, sales incentives and any taxes collected from customers. Cost of Revenue Cost of revenue consists primarily of product costs, including costs of contract manufacturers, inbound freight costs from manufacturers to our distribution hubs as well as inter-hub shipments, cost of materials and overhead, duties and tariffs, warranty replacement cost to process and rework returned items, depreciation of tooling equipment, warehousing costs, excess and obsolete inventory write-downs, and certain allocated costs related to facilities and information technology, or IT, and personnel-related expenses and other operating expenses related to supply chain logistics.
Operating costs
Operating expenses consist of product development and sales, general and administrative expenses.
Sales, general and administrative. Sales, general and administrative, or SG&A, expenses represent the largest component of our operating expenses and consist of distribution costs, sales, marketing and other general and administrative costs. Distribution costs include outbound freight and the costs to operate our distribution hubs. Sales and marketing costs relate to the costs to operate our global sales force that works in conjunction with our channel partners, gaming team and event sponsorships, advertising and marketing promotions of our products and services, costs of maintaining our web store and credit card processing fees related to sales on our webstore, personnel-related cost and allocated overhead costs. General and administrative costs consist primarily of personnel-related expenses for our finance, legal, human resources, IT and administrative personnel, as well as the costs of professional services related to these functions and allocated overhead costs. We expect our total sales, general and administrative expenses to increase in absolute dollars as we continue to actively promote and distribute a higher volume of our products and also due to the anticipated growth of our business and related infrastructure, including increases in legal, accounting, insurance, compliance, investor relations and other consulting costs. Product development. Product development costs are generally expensed as incurred. Product development costs consist primarily of the costs associated with the design and testing of new products and improvements to existing products. These costs relate primarily to compensation of personnel and consultants involved with product design, definition, compatibility testing and qualification, as well as depreciation costs of equipment used, prototype material costs and allocated overhead costs.
We expect our product development spending to increase in absolute dollars as we continue to make significant investments in developing new products and improving existing products.
Interest costs
Interest expense consists of interest in connection with our debt financing arrangements, including our revolving credit line, amortization of debt issuance costs and debt discounts, loss on debt service, consisting of the write-off of unamortized debt discount and fees in connection with the prepayment of our term loans.
Other (cost) income, net
Other (expense) income, net consists primarily of our foreign currency exchange gains and losses relating to transactions and remeasurement of asset and liability balances denominated in foreign currencies. We expect our foreign currency gains and losses to continue to fluctuate in the future due to changes in foreign currency exchange rates.
Income Tax Expenses
We are subject to income taxes inthe United States and foreign jurisdictions in which we do business. These foreign jurisdictions have statutory tax rates different from those inthe United States . Accordingly, our effective tax rates will vary depending on the relative proportion of foreign toUnited States income, the utilization of foreign tax credits and changes in tax laws. Deferred tax assets are reduced through the establishment of a valuation allowance, if, based upon available evidence, it is determined that it is more likely than not that the deferred tax assets will not be realized. 27
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Income taxes are accounted for under the asset and liability method. Deferred tax assets and liabilities are recognized for the future tax consequences attributable to differences between the tax and financial reporting bases of our assets and liabilities. Deferred tax assets and liabilities are measured using enacted tax rates expected to apply to taxable income in future years in which those temporary differences are expected to be recovered or settled.
Net income (loss) attributable to non-controlling interests
Net income (loss) attributable to noncontrolling interests represents the share of the net income (loss) of iDisplay attributable to the 49% ownership interest of iDisplay not acquired by Corsair.
Results of operations
The following tables present the components of our condensed consolidated company statements, in dollars (thousands) and as a percentage of total net income, for each of the periods presented.
Three Months Ended Six Months Ended June 30, June 30, 2022 2021 2022 2021 Net revenue$ 283,908 $ 472,903 $ 664,599 $ 1,002,317 Cost of revenue 247,449 342,552 537,384 711,638 Gross profit 36,459 130,351 127,215 290,679 Operating expenses: Sales, general and administrative 73,393 80,169 149,524 158,022 Product development 18,026 15,469 35,136 30,655 Total operating expenses 91,419 95,638 184,660 188,677 Operating income (loss) (54,960 ) 34,713 (57,445 ) 102,002 Other (expense) income: Interest expense (1,676 ) (4,508 ) (2,955 ) (9,454 ) Other income (expense), net 633 (175 ) 134 (2,600 ) Total other expense, net (1,043 ) (4,683 ) (2,821 ) (12,054 ) Income (loss) before income taxes (56,003 ) 30,030 (60,266 ) 89,948 Income tax benefit (expense) 4,164 (2,285 ) 5,147 (15,480 ) Net income (loss) (51,839 ) 27,745$ (55,119 ) $ 74,468 Less: Net income (loss) attributable to noncontrolling interests 174 - (233 ) - Net income (loss) attributable to Corsair Gaming, Inc.$ (52,013 ) $ 27,745 $ (54,886 ) $ 74,468 28
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Table of Contents Three Months Ended Six Months Ended June 30, June 30, 2022 2021 2022 2021 Net revenue 100.0 % 100.0 % 100.0 % 100.0 % Cost of revenue 87.2 72.4 80.9 71.0 Gross profit 12.8 27.6 19.1 29.0 Operating expenses: Sales, general and administrative 25.9 17.0 22.5 15.8 Product development 6.3 3.4 5.3 3.1 Total operating expenses 32.2 20.4 27.8 18.8 Operating income (loss) (19.4 ) 7.2 (8.6 ) 10.2 Other (expense) income: Interest expense (0.6 ) (1.0 ) (0.4 ) (0.9 ) Other income (expense), net 0.2 (0.0 ) 0.0 (0.3 ) Total other expense, net (0.4 ) (1.0 ) (0.4 ) (1.2 ) Income (loss) before income taxes (19.8 ) 6.2 (9.1 ) 9.0 Income tax benefit (expense) 1.5 (0.5 ) 0.8 (1.5 ) Net income (loss) (18.3 ) 5.7 (0.1 ) 0.1 Less: Net income (loss) attributable to noncontrolling interests 0.1 - (0.0 ) - Net income (loss) attributable to Corsair Gaming, Inc. (18.4 )% 5.7 % (0.0 )% 0.1 %
Components of Business Results
Net Income
Three Months Ended Six Months Ended June 30, June 30, 2022 2021 2022 2021 (In thousands) Net revenue$ 283,908 $ 472,903 $ 664,599 $ 1,002,317 Net revenue decreased$189.0 million , or 40.0%, for the three months endedJune 30, 2022 as compared to the same period last year. The decrease was due to a 42.6% decrease in sales for our gamer and creator peripherals segment and a 38.7% decrease in sales for our gaming components and systems segment. Net revenue decreased$337.7 million , or 33.7%, for the six months endedJune 30, 2022 as compared to the same period last year. The decrease was due to a 32.6% decrease in sales for our gamer and creator peripherals segment and a 34.2% decrease in sales for our gaming components and systems segment. We believe the decrease in net revenue in both segments for the three- and six-month periods was primarily due to consumer consumption inEurope being negatively impacted by theRussia -Ukraine war, coupled with lower consumer discretionary spending due to higher-than-expected inflationary pressures world-wide. The decrease in our net revenue to theEurope andMiddle East Region accounted for approximately 62% and 65% of the decline in our total net revenue in the three and six months endedJune 30, 2022 , respectively. The decrease in our net revenue for the three- and six- month periods was also in part due to a slow-down in demand compared to the same periods last year as a result of the easing of the COVID-19 shelter-in-place restrictions because more other entertainment options began to reopen, starting in the second half of 2021. Gross Profit and Gross Margin (defined as gross profit as a percentage of revenue) Three Months Ended Six Months Ended June 30, June 30, 2022 2021 2022 2021 (In thousands) Gross profit$ 36,459 $ 130,351 $ 127,215 $ 290,679 Gross margin 12.8 % 27.6 % 19.1 % 29.0 % 29
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Table of Contents Gross margin decreased by 14.8% for the three months endedJune 30, 2022 as compared to the same period last year. This decrease was primarily attributable to an increase in inventory impairment and related charges due to our inventory rationalization plan to align our inventory balance with the current expected revenue level as well as our planned introduction of new replacement products. The gross margin in the three months endedJune 30, 2022 was also negatively impacted by an unfavorable shift towards higher mix of net revenue from our lower margin gaming components and systems segment, increased freight and logistics costs largely driven by global shipping and logistics challenges caused by the COVID-19 pandemic, increased promotional activity, as well as increased amortization of intangible assets from our iDisplay acquisition. Gross margin decreased by 9.9% for the six months endedJune 30, 2022 as compared to the same period last year. This decrease was primarily attributable to an increase in inventory impairment and related charges due to our inventory rationalization plan to align our inventory balance with the current expected revenue level as well as our planned introduction of new replacement products. The gross margin in the six months endedJune 30, 2022 compared to the same period last year was also negatively impacted by increased freight and logistics costs largely driven by global shipping and logistics challenges caused by the COVID-19 pandemic, increased promotional activity, as well as increased amortization of intangible assets from the iDisplay acquisition.
Sales, general and administrative (SG&A)
Three Months Ended Six Months Ended June 30, June 30, 2022 2021 2022 2021 (In thousands)
Sales, general and administrative
$ 158,022 SG&A expenses decreased$6.8 million , or 8.5%, for the three months endedJune 30, 2022 as compared to the same period last year. The decrease was primarily due to a$5.8 million decrease in distribution cost including outbound freight cost due to decreased sales volume, a$2.3 million decrease in personnel-related costs due to lower bonus expense, a$1.4 million decrease in marketing and advertising expenses and a$0.4 million decrease in legal and other professional fees. These decreases were offset partially by a$3.5 million charge related to the acceleration of the amortization of capitalized cloud computing implementation costs in the three months endedJune 30, 2022 . SG&A expenses decreased$8.5 million , or 5.4%, for the six months endedJune 30, 2022 as compared to the same period last year. The decrease was primarily due to a$5.2 million decrease in distribution cost including outbound freight cost with lower shipment volume, a$4.7 million decrease in personnel-related costs with lower bonus expense and a$1.8 million decrease in legal and other professional fees. These decreases were offset partially by a$3.5 million charge related to the acceleration of the amortization of capitalized cloud computing implementation costs in the six months endedJune 30, 2022 . Product Development Three Months Ended Six Months Ended June 30, June 30, 2022 2021 2022 2021 (In thousands) Product development$ 18,026 $ 15,469 $ 35,136 $ 30,655 Product development expenses increased$2.6 million , or 16.5%, for the three months endedJune 30, 2022 as compared to the same period last year. The increase was primarily due to a$0.9 million increase in amortization of intangible assets acquired in the iDisplay acquisition, a$0.8 million increase in allocation of corporate IT-related costs and a$0.5 million increase in consultant and contractor expenses. Product development expenses increased$4.5 million , or 14.6%, for the six months endedJune 30, 2022 as compared to the same period last year. The increase was primarily due to a$1.9 million increase in amortization of intangible assets acquired in the iDisplay acquisition, a$1.1 million increase in allocation of corporate IT-related and facility-related costs, and a$1.5 million increase in other product development related costs to support our continued innovation and broadening of our product portfolio. 30
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Interest expense and other (cost) income, net
Three Months Ended Six Months Ended June 30, June 30, 2022 2021 2022 2021 (In thousands) Interest expense$ (1,676 ) $ (4,508 ) $ (2,955 ) $ (9,454 ) Other (expense) income, net 633 (175 ) 134 (2,600 ) Interest expense decreased$2.8 million , or 62.8%, for the three months endedJune 30, 2022 as compared to the same period last year. Interest expenses decreased$6.5 million , or 68.7%, for the six months endedJune 30, 2022 as compared to the same period last year. The decrease in interest expense in both the three- and six-month periods was primarily due to a lower principal balance on our Term Loan executed inSeptember 2021 which replaced our First Lien Term Loan and lower interest rate compared to the same periods last year. Other (expense) income, net is primarily comprised of foreign exchange gains and losses on cash, accounts receivable and intercompany balances denominated in currencies other than the functional currencies of our subsidiaries. Our foreign currency exposure is primarily driven by fluctuations in the foreign currency exchanges rates of the Euro, British Pound and the Chinese Yuan. Income Tax Benefit (Expense) Three Months Ended Six Months Ended June 30, June 30, 2022 2021 2022 2021 (In thousands)
Income (loss) before income tax
$ 89,948 Income tax benefit (expense) 4,164 (2,285 ) 5,147 (15,480 ) Effective tax rate 7.4 % 7.6 % 8.5 % 17.2 % We are subject to income taxes inthe United States and foreign jurisdictions in which we do business. These foreign jurisdictions have statutory tax rates different from those inthe United States . Accordingly, our effective tax rates will vary depending on the relative proportion of foreign toUnited States income, the utilization of net operating loss and tax credit carry forwards, changes in geographic mix of income and expense, and changes in management's assessment of matters such as the ability to realize deferred tax assets, and changes in tax laws. Our effective tax rates were consistent for the three months endedJune 30, 2022 and 2021, at 7.4% and 7.6%, respectively. Our effective tax rates were 8.5% and 17.2% for the six months endedJune 30, 2022 and 2021, respectively. The decrease in effective tax rates was primarily due to an increase in losses in our foreign subsidiaries offset by a decrease in excess tax benefits from stock-based compensation recognized in the six months endedJune 30, 2022 , as compared to the same period last year. In addition, in the six months endedJune 30, 2021 , we recorded a$1.4 million one-time tax expense related to the remeasurement of ourUnited Kingdom deferred tax liabilities as a result of the enactment of the increased corporate tax rate in theUnited Kingdom .
Segment Results
Segment Net Income
The following table shows our net sales by segment, expressed in dollars (thousands) and as a percentage of net sales:
Three Months Ended June 30, Six Months Ended June 30, 2022 2021 2022 2021
Gamer and Creator Peripherals Segment
Memory Products 99,120 34.9
158,735 33.6 231,274 34.8 320,599 32.0
Other Component Products 95,799 33.7 159,011 33.6 210,188 31.6 350,649 35.0 194,919 68.7 317,746 67.2 441,462 66.4 671,248 67.0 Total Net Revenue$ 283,908 100.0%$ 472,903 100.0%$ 664,599 100.0%$ 1,002,317 100.0% 31
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Gamer and Creator Peripherals Segment
Net revenue of the gamer and creator peripherals segment decreased$66.2 million , or 42.6%, for the three months endedJune 30, 2022 as compared to the same period last year, and decreased$107.9 million , or 32.6%, for the six months endedJune 30, 2022 as compared to the same period last year. The decrease in net revenue was driven primarily by the decline in consumer demand inEurope due to the war betweenRussia andUkraine as well as the inflationary economic pressures. The decrease in net revenue was also partly due to the easing of the COVID-19 shelter-in-place restriction because more entertainment options began to reopen, starting in the second half of 2021
Gaming Components and Systems Segment
Net revenue of the gaming components and systems segment decreased$122.8 million , or 38.7%, for the three months endedJune 30, 2022 as compared to the same period last year, and decreased$229.8 million , or 34.2%, for the six months endedJune 30, 2022 as compared to the same period last year. The decrease was primarily driven by the decline in consumer demand inEurope due to the war betweenRussia andUkraine as well as the inflationary economic pressures. The decrease in net revenue was also attributable to the shortage of reasonably priced GPUs which curtailed the demand for new PC builds and its components, as well as supply and logistics constraints caused by the COVID-19 pandemic. We believe the availability of reasonably priced GPUs will improve in the second half of 2022.
Segment Gross Profit and Gross Margin
The following table shows our gross profit in dollars (thousands) and gross margin by segment:
Three Months Ended June 30, Six Months Ended June 30, 2022 2021 2022 2021 Gamer and Creator Peripherals Segment$ 10,558 11.9%$ 54,634
35.2%
Memory Products 8,885 9.0 28,126
17.7 29,950 13.0 62,049 19.4
Other Component Products 17,016 17.8 47,591 29.9 43,650 20.8 105,130 30.0 25,901 13.3 75,717 23.8 73,600 16.7 167,179 24.9 Total Gross Profit$ 36,459 12.8%$ 130,351 27.6%$ 127,215 19.1%$ 290,679 29.0%
Gamer and Creator Peripherals Segment
The gross margin of the gamer and creator peripherals segment decreased in the three and six months endedJune 30, 2022 by 23.3% and 13.3%, respectively, as compared to the same periods last year. The decrease was primarily attributable to an increase in inventory impairment and related charges due to our inventory rationalization plan to align our inventory balance with the current expected revenue level and our planned introduction of new replacement products, as well as increased logistics costs, increased promotional activity, and increased amortization of intangible assets from the iDisplay acquisition.
Gaming Components and Systems Segment
The gross margin of the gaming components and systems segment decreased in the three and six months endedJune 30, 2022 by 10.5% and 8.2%, respectively, as compared to the same periods last year. The decrease was primarily attributable to an increase in inventory impairment and related charges due to our inventory rationalization plan to align our inventory balance with the current expected revenue level and our planned introduction of new replacement products, as well as increased logistics costs, increased promotional activity and downward pressure on pricing for our memory products.
Liquidity and Capital Resources
Our principal sources of liquidity have been the payments received from customers purchasing our products and the borrowings under our Credit Agreement (defined below). Our principal uses of cash generally will include purchases of inventory, payroll and other operating expenses related to the development and marketing of our products, capital expenditure, repayments of debt and related interest, income tax payments, continued investments in businesses and technology, and selective mergers and acquisitions. 32
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As ofJune 30, 2022 , we had cash and restricted cash, in aggregate of$38.7 million , including$10.7 million held by our foreign subsidiaries. Amounts held outside ofthe United States are generally utilized to support our non-U.S. liquidity needs. Repatriations of amounts held outsidethe United States generally will not be taxable from aU.S. federal tax perspective, but may be subject to state income or foreign withholding tax. We do not expect restrictions or potential taxes incurred on repatriation of amounts held outside ofthe United States to have a material effect on our overall liquidity, financial condition or results of operations. We believe that the anticipated cash flows from operations based on our current business outlook, combined with our current levels of cash balances atJune 30, 2022 , supplemented with the borrowings under our Revolving Credit Facility will be sufficient to fund our principal uses of cash for at least the next twelve months. In the longer term, liquidity will depend to a great extent on our future revenues and our ability to appropriately manage our costs based on the demand for our products. We may require additional funding and need or choose to raise the required funds through borrowings or public or private sales of debt or equity securities. The sale of additional equity would result in additional dilution to our stockholders. The incurrence of debt financing would result in debt service obligations and the instruments governing such debt could provide for operating and financial covenants that would restrict our operations. There can be no assurance that any such equity or debt financing will be available on favorable terms, or at all.
Liquidity
The following table summarizes our cash flows for the periods presented (in thousands): Six Months Ended June 30, 2022 2021 Net cash provided by (used in): Operating activities$ 10,051 $ 59,397 Investing activities (32,550 ) (10,931 ) Financing activities (677 ) (43,541 )
cashflow from operational activities
Net cash provided by operating activities for the six months endedJune 30, 2022 was$10.1 million and consisted of$32.9 million net cash inflow from changes in our net operating assets and liabilities, offset partially by our net loss of$55.1 million , which included non-cash adjustments of$32.2 million . The net cash inflow from changes in our net operating assets and liabilities was primarily related to a decrease in accounts receivable due to decrease in revenue and a decrease in inventories mainly from increase in inventory impairment charges due to our inventory rationalization plan to align our inventory balance with the current expected revenue level as well as our planned introduction of new replacement products. These net cash inflows was partially offset by an increase in prepaid and other assets, as well as a decrease in accounts payable due to timing of payments and a decrease in other liabilities and accrued expenses mainly due to lower accrual for sales returns and customer incentives and bonus expense. The non-cash adjustments consisted primarily of amortization, depreciation, stock-based compensation expense, and changes in deferred tax assets. Net cash provided by operating activities for the six months endedJune 30, 2021 was$59.4 million and consisted of net income of$74.5 million , which included non-cash adjustments of$27.9 million , and was partially offset by$43.0 million from changes in our net operating assets and liabilities. The non-cash adjustments consisted primarily of amortization, depreciation, stock-based compensation expense, loss on debt extinguishment and amortization of debt issuance costs and change in deferred tax assets. The net cash outflow from changes in our net operating assets and liabilities was primarily related to increase in inventory, prepaid expenses and other assets, and a decrease in accounts payable mainly due to timing of payments. The net cash outflow was partially offset by a decrease in accounts receivable and an increase in other liabilities and accrued expenses.
Cash flows from investing activities
Cash used in investing activities was$32.6 million for the six months endedJune 30, 2022 and primarily consisted of$19.5 million for the iDisplay acquisition (net of cash acquired),$11.9 million capital expenditure including renovation and furnishing of our new headquarters inMilpitas, California , as well as purchases of equipment and software, and$1.0 million for the investment in an available-for-sale convertible note. Cash used in investing activities was$10.9 million for the six months endedJune 30, 2021 and consisted of$4.9 million for the purchase of capital equipment and software,$4.3 million for the payment of deferred and contingent consideration related to the Origin acquisition, and$1.7 million for the acquisition of an immaterial business. 33
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Cash flows from financing activities
Cash used in financing activities was$0.7 million for the six months endedJune 30, 2022 and consisted of$2.8 million repayment of debt and debt issuance costs,$1.0 million payment of taxes related to net share settlement of equity awards, and$0.4 million payment of contingent consideration from previous acquisitions, partially offset by$3.5 million proceeds received from the issuance of shares through the employee equity incentive plans. During the six months endedJune 30, 2022 , we also borrowed$403.0 million from our revolving credit facility to fund our operations and the full amount was repaid within the same period. Cash used in financing activities was$43.5 million for the six months endedJune 30, 2021 and consisted of$53.0 repayment of debt, partially offset by$9.5 million proceeds received from the issuance of shares through the employee equity incentive plans.
Resources
Credit Agreement (Term Loan and Revolving Credit Facility)
OnSeptember 3, 2021 , we refinanced the FirstLien Credit and Guaranty Agreement with a new Credit Agreement ("Credit Agreement"). The new Credit Agreement provides for a total commitment of$350 million , consisting of a$100 million revolving credit facility ("Revolving Credit Facility") and a$250 million term loan facility ("Term Loan"). The net proceeds from borrowings under the Term Loan of$248.5 million (net of$1.5 million of debt discount) were used to repay all amounts outstanding under the First Lien Term Loan onSeptember 3, 2021 . The Credit Agreement is available for a period of five years, maturingSeptember 2026 , and provides for additional incremental facilities up to a maximum aggregate principal amount of$250.0 million , subject to the satisfaction of certain conditions. We may prepay the Term Loan and the Revolving Facility at any time without premium or penalty. The Term Loan and Revolving Credit Facility under the Credit Agreement initially carried interest at our election at either (a) LIBOR plus a percentage spread (ranging from 1.25% to 2.0%) based on our total net leverage ratio, or (b) the base rate (described in the Credit Agreement as the greatest of (i) the prime rate, (ii) the federal funds rate plus 0.50% and (iii) one-month LIBOR plus 1.0%) plus a percentage spread (ranging from 0.25% to 1.0%) based on our total net leverage ratio. The Credit Agreement contains covenants with which we must comply during the term of the agreement, which we believe are ordinary and standard for agreements of this nature, including the maintenance of a maximum Consolidated Total Net Leverage Ratio of 3.0 to 1.0 and a minimum Consolidated Interest Coverage Ratio of 3.0 to 1.0 (as defined in our Credit Agreement). The Credit Agreement also includes events of default customary for facilities of this nature and upon the occurrence of such events of default, among other things, all outstanding amounts under the Credit Agreement may be accelerated and/or the lenders' commitments terminated. In addition, upon the occurrence of certain events of default, the interest on the Term loan and Revolving Credit Facility can increase by 2.0%. Our obligations under the Credit Agreement are guaranteed by substantially all of ourU.S. subsidiaries and secured by a security interest in substantially all assets of the Company and the guarantor subsidiaries, subject to certain exceptions detailed in the Credit Agreement and related ancillary documentation. OnJune 30, 2022 , we entered into a First Amendment of the Credit Agreement ("First Amendment") which among other changes resulted in the Bloomberg Short-Term Bank Yield Index rate ("BSBY") being utilized as a replacement rate for LIBOR. Consequently, following the First Amendment, the Term Loan and Revolving Facility will each bear interest at our election at either (a) BSBY plus a percentage spread (ranging from 1.25% to 2.25%) based on our total net leverage ratio, or (b) the base rate as the greatest of (i) the prime rate, (ii) the federal funds rate plus 0.50% and (iii) one-month BSBY plus 1.0%) plus a percentage spread (ranging from 0.25% to 1.25%) based on our net leverage ratio. In addition, pursuant to the First Amendment, the maximum permitted Consolidated Total Net Leverage Ratio (as defined in the Credit Agreement) was also amended to increase to 3.50 to 1.0 between the quarters endingSeptember 30, 2022 through and includingMarch 31, 2023 , and such ratio will revert to 3.00 to 1.00 from the quarter endedJune 30, 2023 and each quarter thereafter, provided that, upon the occurrence of a Qualified Acquisition (as defined in the Credit Agreement), such ratio can be increased to 3.50 to 1.0 temporarily provided all the requirements set forth in the Credit Agreement are met. As ofJune 30, 2022 , we were not in default under the Credit Agreement. Total principal outstanding of the Term Loan was$246.3 million and the available and uncommitted capacity under the Revolving Credit Facility was$99.5 million . 34
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Contractual obligations and other obligations
The following table provides an overview of our contractual cash and other obligations from:
Payments Due by Period Less than 1-3 3-5 More than Total 1 Year Years Years 5 Years Debt principal and$ 288,696 $ 16,198 $ 43,653 $ 228,845 $ - interest payments (1) Inventory-related 107,837 107,837 - - - purchase obligations (2) Operating lease 66,816 9,086 18,562 11,617 27,551 obligations (3) Other purchase 30,926 27,721 3,205 - - obligations (4) Contingent consideration in connection 954 954 - - - with a business acquisition Total$ 495,229 $ 161,796 $ 65,420 $ 240,462 $ 27,551
(1) Amounts represent principal cash payments from:
Loan based on the repayment schedule according to the Credit Agreement and
the expected interest payments associated with the Term Loan. See Note 8 "Debt" to our consolidated financial statements for more information.
(2) Amounts represent an estimate of purchase obligations related to inventory.
(3) Amounts represent contractual obligations under our operating leases for
offices and warehouse spaces.
(4) Amounts represent non-cancellable liabilities related to capital expenditures,
software licensing, marketing and other activities.
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Critical Accounting Policies and Estimates
A critical accounting policy is defined as one that has both a material impact on our financial condition and results of operations and requires us to make difficult, complex and/or subjective judgments, often as a result of the need to make estimates about matters that are inherently uncertain. Our consolidated financial statements are prepared in accordance withU.S. generally accepted accounting principles ("GAAP"), which requires us to make estimates, judgments and assumptions that affect the reported amounts of assets and liabilities and the disclosure of contingent liabilities at the date of the condensed consolidated financial statements, as well as the reported amounts of revenue and expenses during the reporting periods. Our estimates are based on our historical experience and on various other factors that we believe to be applicable and we evaluate them on an ongoing basis to ensure they remain reasonable under current conditions. Actual results may differ significantly from those estimates, which could have a material impact on our business, results of operations, and financial condition. Other than the new items discussed in Note 2 of our condensed consolidated financial statements, there have been no material changes to our critical accounting policies and estimates during the six months endedJune 30, 2022 as compared to the critical accounting policies and estimates described in our Management's Discussion and Analysis of Financial Condition and Results of Operations included in our Annual Report on Form 10-K for the year endedDecember 31, 2021 filed with theSEC onMarch 1, 2022 .
Recent accounting statements
Refer to Note 2 to the condensed consolidated financial statements included in this Quarterly Report on Form 10-Q for recent accounting pronouncements adopted and to be adopted. 35
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