In the world of Duty, there is an ongoing debate between controller players, who have access to aim assist, and mouse and keyboard players about which side is actually being overpowered. There’s a lot going on here, so in this article, we explain everything you need to know about the debate between Duty aim assist vs mouse + keyboard.
Related: Should You Go Back to Warzone in 2022?
Is Call of Duty Aim Assist Overwhelmed?
Many debate whether or not to help with Duty is overwhelmed. Unfortunately, there isn’t really an answer to this question, exactly. Aim assist can’t really be objectively considered overpowered or not. There isn’t much of a standard that defines the power of aiming aid or how it works, and there is much, much less change to aid in aiming Codfish over the years than many people behave as it is, while it is largely the same.
However, aim assist is inevitable when it comes to a controller-based competitive game. The fact is, a controller with joysticks is not a precision instrument. The nature of moving a stick a certain distance to reflect your character’s movement in-game is inherently limited by the relatively small amount of movement a joystick has versus how accurate you want your in-game movements to be .
This problem is fundamentally exacerbated by players who often prefer to play at high sensitivities anyway and how often target acceleration is stopped in games for controllers. It fundamentally makes it very difficult, even for a highly skilled player, to consistently get their shots on a controller without aiming assistance.
Related: SBMM in Call of Duty Doesn’t Help the Average Player
Depending on the game and the player and the controller it can be done, but it makes no sense to design one of the most popular games in the world because the gameplay is not fun or approachable for the vast and overwhelming majority of people. players, so aim assist was born. Both experienced and unskilled players can take advantage of it to reduce the inherent limitations of a controller.
And make no mistake, Duty is primarily a controller game. The vast majority of players play with a controller, not to mention the fact that the CDL pros also have to use an Activision controller.
It’s one thing to hate aim assist and prefer everyone to perform just as well as they can without help, but for a game primarily played with controllers where all controller players have the same help, it’s it’s hard to make the argument that it’s especially overwhelming. Overwhelmed by what? Mouse and keyboard players?
Related: What Activision Doesn’t Tell You About the MW2 Beta
Is mouse + keyboard overwhelmed?
Mostly, as expected, those who complain about aiming help are mouse and keyboard players. Just like controllers players are the first to complain about mouse and keyboard players being overpowered. But someone has to be right, so who is? What is overwhelmed?
It’s a bit of a complicated situation. On the one hand, at a basic level, a mouse and keyboard is the superior input method. A mouse has a huge range of space it can travel, and you have fine-grained control over sensitivity so you can build precise movements from muscle memory and be significantly more accurate than a controller player.
You also have access to many more buttons than a controller player, so you can make complex movements a lot easier, and you may even have more control over your character than you can on the controller, meaning less button presses to make things happen.
Related: Is Call of Duty: Modern Warfare 2 Getting Paid DLC?
On the other hand, mouse and keyboard is a lot more complicated to use, which means that the average player is often less skilled than the average controller player. Moreover, achieving the best performance with mouse and keyboard often requires a lot of time and energy and adjustments and even investments in your installation.
With two highly skilled players, one who has always played with mouse and keyboard and one who has always played with controller, the mouse and keyboard player will always win, even with aiming assistance, but this situation will not happen very often.
So while it’s true that a super-skilled mouse and keyboard player can unfairly dominate a lobby based on their input method, you’re more likely to see average (or slightly below average) controller players using aim assist to gain the edge. preserve. more than average mouse and keyboard players.
Related: Treyarch’s 2023 Unannounced Black Ops Call of Duty Explained
What this means is that, in a sense, both the mouse and keyboard and controller are overwhelmed. However, since controllers are the dominant input method, it’s unlikely that the controller’s aiming aid will ever go nerf. And while console players can reasonably disable crossplay to just play with other controller players (besides the extremely rare gamer who plays with mouse and keyboard on console), PC players can’t.
All this, of course, is because of the other unfair advantages already present in Dutylike how some players can change FOV and others can’t, or how some players have much higher framerates than others. This doesn’t mean that these things are Call of Duty’s wrong, but more to say that fundamentally with a game on many platforms with mass appeal, there will inevitably be elements of unfairness.
0 Comments