Why do you think most children give priority to owning a laptop, smartphone or tablet before going to school? Usually, most educational institutions require each student to purchase one of these gadgets to take advantage of online resources. However, virtually every child sees this entry requirement as an opportunity to play video games instead of having to study. Does this behavior suggest any benefit to them?

Despite some having educational content, video games perpetuate harmful vices among students. Most children agree that their parents or guardians were not happy with them using online content or playing video games. However, students continue to play video games as they are exciting, entertaining and challenging, as well as evolving to become realistic and sophisticated.

Why are video games bad for students in high schools and colleges?

Do you think it is possible to find a child who does not play video games? Definitely, it is rare, and if so, the reason may be due to the inaccessibility of the necessary resources such as electronics, power or internet. Students play video games for various purposes. Some do it for relaxation, others for entertainment. So why are video games bad for students? As a result of an addiction associated with too much play, a school-age child or person is at high risk for the following health, socioeconomic, and psychological problems:

Very prone to health problems

What comes to mind when you hear that a school-age child has been playing video games all night? Basically, it would probably be for him or her to sleep during the day. For that reason, the likelihood of such a child interacting with friends or relatives would be minimal. It means that he or she can never learn how to fit into society, acquire new perspectives and try out other ideas, which are important parts of cognitive development. The academic performance of students with this habit of playing video games all night tends to be lower than their counterparts.

How long does it take for a child to play a single video game? Regardless of age, the American Academy of Pediatrics recommends 2 hours or less and no more than one hour on non-school and school days, respectively. However, most students can even play for 12 hours, displaying their sedentary or inactive lifestyle. Because their bodies burn fewer calories per day, they are at high risk of developing more than 30 chronic conditions and conditions such as hypertension, cardiovascular complications and obesity. Therefore, video games cause school-aged children to avoid active lifestyles, leaving them prone to life-threatening conditions.

Causing aggressive behavior

How can you classify video games? You can organize them based on purpose or genre, among other things. However, a student can play both offline and online video games. Despite this classification, research shows that violent video games negatively affect children’s mood, increase impulsivity, decrease prosocial behavior and promote aggression. What are the thoughts of parents or caregivers, given these adverse effects? Most of them consider playing video games as a substitute for comics, movies and shows where children are exposed to violence.

Contemporary studies aiming to demonstrate the effects of video games on aggressive behavior include children as participants. The researcher set up a video game with violent scenes, such as Grand Theft Auto, to play. In this case, the research can take 6 to 12 months, depending on the objectives and research questions. Based on the previous evidence-based findings, by the end of the study, the participants showed prosocial behavior and a lack of empathy. The underlying rationale involves children trying to stimulate video game settings or characters in real-life scenarios. Ideally, this adverse effect is widespread among primary school students.

Poor academic performance

What activities do most students engage in after class or lecture? Due to mental exhaustion, a majority of them choose leisure and entertainment. With electronics and free internet at their disposal, they tend to play video games and even compete among themselves. Such students develop a routine over time until they become addicted. What does this mean? They will end up putting off assignments, homework, and projects. After some time, such students skip classes and are unaware of any legitimate online help for essays.

Individuals who are not smart and do not have access to learning materials but seek help from a custom essay writing service outperform those who play video games. Such academic essay writing services, in particular, enable the latter to meet strict deadlines in completing papers and assignments from scratch. Even as students who play video games become familiar with the availability of professional help from this company, they prefer to buy or subscribe to online competition rather than hire a quality expert. Such behavior shows an aspect of misplaced priority in achieving academic excellence.

Reducing student participation in sports

What are some of the high paying jobs in the United States and worldwide? Definitely, your first guess would be a career in science, technology, engineering and math. Yes, that’s true, but have you ever thought about talent-based professions like music and sports? Athletes like Lionel Messi, LeBron James, Cristiano Ronaldo, Neymar Junior and Stephen Curry earn approximately $130, $121.2, $115, $95 and $92.8 million per year respectively. However, the salary of a well-paid civil engineer in the United States is about $115,110 per year. As you can see, someone who pursues a talent profession would earn 10 times or more than those who directly benefit from education. In this case, what are the specific adverse effects of gaming on students?

Children who play video games hardly interact with others at school. What does this mean in sports? Most athletics require cooperation and teamwork to win, even those that require one competitor per team. However, students who play video games often exhibit abusive behavior borrowed from various characters. Most people on a basketball team or any sport would hardly want such people to be part of or play with them. According to the National Institute for Media and the Family in Minneapolis, students who play video games are unable to keep up with time due to addiction. For that reason, even when they become part of the sport, such individuals often disappoint teammates in practice and even in real competition. These students cannot view athletics as a profitable career unless it is playing PS games.

This article illustrates the harmful effects of video games on students in educational institutions or at home. For example, schoolchildren with this behavior show poor physical and mental health outcomes because of practicing a sedentary lifestyle. They also underperform academically. In this case, the underlying reasons have to do with their preference for buying online video games over affordable expert help.