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The old saying goes: “time fools us all. Gamers may not be the same people as they were decades ago, and tastes can change significantly in that time. As a result, some aspects of a title that were seen as a strength can be seen as a weakness with more mature eyes.



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It should be noted that just because a game’s shine fades in later years doesn’t mean it isn’t worth checking out. The PlayStation brand has survived through several console generations, and Sony’s history contains many classics that gamers of all shapes and sizes should check out. They just need to adjust their expectations accordingly.

10 Jak II has made some controversial changes

Yak II enhanced many of the original’s strengths, expanded knowledge, and introduced some new gameplay elements to the series. Despite all this, it’s probably the most polarizing entry in the original trilogy. Although not nearly as embarrassing as Prince of Persia Warrior Within or Shadow The Hedgehogthe sequel’s grittier makeover was quite shocking.

The third person firefight is pretty weak as players can’t pin or even shoot enemies. In addition, the lack of checkpoints halfway through the mission makes it very difficult to get back to. It’s by no means a bad game, but clearly things would have turned out differently if GTA III not inflated.

9 God Of War III Sees The Ghost Of Sparta At Its Meanest

For its PlayStation 4 Norwegian reboot, the original title on the PlayStation 2 portrayed Kratos at his most likeable. Of all the titles in the original trilogy, this is the only installment where the Ghost of Sparta shows the most remorse for his vile deeds and a genuine desire to atone.

In the sequel, Kratos is stripped of his divinity because the Olympians are just tired of his nonsense, sparking a bloody quest for revenge on something he’s brought completely to himself. This is compounded in the third title, where his brutality is taken to absolute absurd extremes.

turned metal’The vehicle combat formula helped set the blueprint for a brand new genre and sowed what may be Sony’s longest-running western gaming franchise. It was truly a product of its time, it felt like a comic from the era of Todd McFarlane and Rob Leifeld, while still maintaining that crucial Teen rating.

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Subsequent entries would attempt a more mature tone, which ran counter to the franchise’s ridiculous premise and overblown chaos. While the gameplay and some of the fighters’ endings still turn out to be somewhat amusing, the attempts at being sharp are a bit odd in a post-Grand Theft Auto world.

7 The novelty of Pandemonium has largely worn off

A certain strange appeal of 2.5D titles such as: Bug!, Klonoa, or Pandemonium evoked the more modern polygonal visuals of 3D games while retaining classic 2D gameplay. During the initial release, Pandemoniums twisting, twisting perspective and visual presentation made up for the ho-hum mechanics of the game.

Sadly, in the years that have passed, Pandemoniums 2.5D visuals just aren’t that new anymore, and it’s hard to justify the purchase in the face of better titles of this kind, like the aforementioned Klonoa. It might have had a shot at the best 2.5D title with a jester in the lead if it wasn’t for Nights in dreams.

6 Gex’ Wisecracks hold up to what are otherwise pretty solid titles

Gex was Crystal Dynamics’ attempt at a mascot platformer similar to titles like Sonic the hedgehog and earthworm Jim. To set him apart from the competition, comedian Dana Gould was hired to write and perform the character’s many jokes.

Granted, younger players may not have grasped the chatty geckos pop culture references, but the TV-themed worlds were so vibrant and the mechanics polished enough that they didn’t really care. In later years, Gex’s witticisms irritate much more than they amuse. Fortunately, players can turn off his in-game speech if they’re so inclined.

5 Killzone was never really among the FPS giants

The original kill zone for the PlayStation 2 wasn’t exactly the “Halo Killer” that gamers and the press were expecting. Still, it had enough visual flair and sound mechanics to warrant a few follow-ups. kill zone 2 had the advantage of being on hardware that could do justice to the franchise’s cinematic aspirations, but even the PlayStation 3’s extra horsepower couldn’t solve the game’s clichéd writing style.

Kill zone 3 added some big-name 3D actors like Ray Winstone, and even some optional motion controls from the Move peripherals, but even those weren’t enough to compete against the more prominent FPS franchises.

4 The Last Guardian missed the PlayStation 3 boat

Fumito Ueda’s long-awaited spiritual successor had some colossal boots to fill, and players were eager to see what the game author could achieve with the PlayStation 3’s improved horsepower. The last guard faced a difficult development, which was eventually postponed to the PlayStation 4.

While it’s great that this title managed to avoid cancellation, one can’t help but feel like it missed its best chance of success as many emotionally resonating titles filled the niche it would have saturated during its intended release date. In addition, many of its mechanical shortcomings seemed more noticeable to 2016 players.

3 Grand Theft Auto III has been largely outclassed by better sandbox titles.

The third installment of Rockstar’s open-world crime franchise really put the series on the map with the formula’s successful transition into the third dimension. Unfortunately, while massively acclaimed in the initial release, its awkward gunplay, outdated mechanics, and blocky visuals make it very hard to go back.

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However, the lack of checkpoints halfway through the mission really breaks this game. As gamers get older, they may not have as much time to play and may not be happy at the prospect of having to redo an entire mission from scratch due to a simple mistake or bug.

2 Loaded’s sharpshooting could use some work

Loaded was one of those titles that gleefully captures the shocking appeal of titles like Mortal Kombat and splash house without succumbing to the pretentious and didactic nature of titles such as Harvester and Post. Players took on the role of various over the top eccentrics and ordered them to fight their way through various goons and enemies.

A title like this actually begs for a dual-stick control method. Unfortunately, players can shoot with the shoulder buttons, which proves woefully inadequate for what the game has to offer them. the sequel, Reloadedtotally failed to address the issues of the original.

1 The Last of Us Shortchanges The interactive medium of gaming

The last of us setting a disturbing precedent for games that attempt to mimic linear media like movies, when they’ve shown they’re capable of so much more. Rather than interweaving the game’s mechanics with the stories, much of the story takes place through the game’s beautiful, yet non-interactive cinematics.

Unlike brilliantly written games like undertale and Paper pleaseall important plot decisions are made in front of the players, not by them. So it makes sense for this series to get an HBO adaptation, as it doesn’t seem like anything will be sacrificed in the transition to a non-interactive format.

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