Multi-GPU gaming setups are totally obsolete these days, with Nvidia killing off its SLI model and simply not releasing a modernized equivalent of any kind. This is not to say, of course, that having multiple graphics cards in a dedicated industrial or server-grade configuration is useless and Sony may be looking for ways to leverage this feature in an innovative way.

Specifically, the latest patent list submitted by Sony references the simultaneous use of multiple graphics cards to improve cloud streaming. Like most other contemporary patents, it incorporates the use of machine learning algorithms to intelligently discern streaming metadata in real-time and optimize accordingly. This, in turn, should lead to better flow performance across the board.

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The company’s new multi-GPU streaming patent is reasonably similar to Sony’s previous MMO processing system argument, which suggests the company is looking for innovative ideas to bolster its technological outlook. In this particular case, Sony is trying to patent a system where two or more graphics processors can intelligently offload cloud computing to each other according to the attached stream metadata. The listing describes using a specially trained machine learning model to recognize specific content items that appear in the stream and then taking that information to successfully coordinate data processing at a faster speed than only a processor could. to manage.


It was earlier this month that Sony patented a special Auxiliary Mode that would allow game streamers and their viewers to interact in a variety of ways. Streamers can, for example, choose to help or hinder the streamer with contextual actions. It’s not particularly hard to imagine, then, that Sony might see a use case for its newly shipped multi-GPU stream transfer technology in this regard.

Additionally, a previous Sony patent for tracking player behavior could be used to get the most out of an enriched cloud streaming solution. The company’s recent series of patent listings suggest there’s a bigger picture at play here, and it’s entirely reasonable to believe that Sony could be looking at a sort of cloud PlayStation console that would offer a potential alternative to its hardware offerings.


At the same time, a cloud solution is unlikely to replace a dedicated hardware PlayStation. Sony is expanding its PC gaming division as well as slowly improving PS5 availability, and the much more likely option is that these patents will end up providing cloud-based enhancements to much of Sony’s gaming offerings. This, however, falls firmly into theory-making territory at this point, and it’s best to wait and see what Sony does with these patents in the coming months and years.

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